Кто может поправить , что бы меню выпадало раз в 3 раунда?
C++:
/******************************
* .:: Credits ::.
* neugomon - author
* roten - add UA lang
******************************/
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>
// #### Начало Конфигурационные defines ####
#define CHATTAG "^3[^4Steam Bonus^3]"
#define MIN_MONEY 1000
#define MAX_MONEY 2500
#define MIN_HP 5
#define MAX_HP 20
#define STEAMBONUSROUND 3
//#define OPENMENUSOUND
new g_roundCount;
new const PRIMARY_WEAPONS_BITSUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90);
new const SECONDARY_WEAPONS_BITSUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE);
public plugin_init()
{
new sPref[][] = {"dm_", "awp_", "aim_", "35hp", "fy_"};
new map[32]; get_mapname(map, charsmax(map));
for(new i; i < sizeof sPref; i++)
{
if(containi(map, sPref) != -1)
{
pause("ad");
return;
}
}
register_plugin("Steam Bonus", "2.0", "Neugomon")
register_event("TextMsg", "eRestart", "a", "2&#Game_C", "2&#Game_w");
register_event("HLTV","eRoundStart","a","1=0","2=0");
RegisterHam(Ham_Spawn, "player", "Player_Spawn", 1);
register_menucmd(register_menuid("Steam Bonus Menu"), MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6, "SteamBonus");
}
public eRestart(id)
{
g_roundCount = 0;
show_menu(id, 0, "^n", 1)
}
public eRoundStart(id)
{
g_roundCount++;
}
public Player_Spawn(id)
{
if(g_roundCount < STEAMBONUSROUND)
return 0;
return SteamBonusMenu(id);
}
public SteamBonusMenu(id)
{
if(!is_user_steam(id)) return 0;
#if defined OPENMENUSOUND
static OpenMenuSound[] = "buttons/blip2";
client_cmd( id, "spk ^"%s^"", OpenMenuSound );
#endif
static szMenu[512], iLen, iKey, Name[32];
get_user_name(id, Name, charsmax(Name))
iKey = MENU_KEY_6|MENU_KEY_5|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4;
iLen = formatex(szMenu, 511, "\d[\rSTEAM BONUS MENU\d]^n\d[\rПривет\r: \y%s\d]^n^n\r[\y1\r]\y Деньги^n\r[\y2\r]\y Броня+Шлем^n\r[\y3\r]\y Набор гранат^n\r[\y4\r]\y Оружие \rAK, M4, FM, AWP^n\r[\y5\r]\y Добавить \rHP \d[\yДо \r10HP\d]^n^n", Name);
formatex(szMenu[iLen], 511 - iLen, "\r[\y6\r] [\yОтказаться от бонусов\r]");
return show_menu(id, iKey, szMenu, 15, "Steam Bonus Menu");
}
public SteamBonus(id, iKey)
{
switch(iKey)
{
case 0:
{
new iMoney = random_num(MIN_MONEY, MAX_MONEY);
cs_set_user_money(id, cs_get_user_money(id) + iMoney);
ChatColor(id, "%s Вы взяли деньги за ^3Steam CS ^4в размере ^3%d$", CHATTAG, iMoney);
}
case 1:
{
cs_set_user_armor(id, 100, CsArmorType:2);
ChatColor(id, "%s Вы взяли бонус за ^3Steam CS ^4Броню + Шлем", CHATTAG);
}
case 2:
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
cs_set_user_bpammo(id, CSW_FLASHBANG, 2);
ChatColor(id, "%s Вы взяли бонус за ^3Steam CS ^4Набор гранат", CHATTAG);
}
case 3:
{
WeaponRandom(id);
}
case 4:
{
new iHealth = random_num(MIN_HP, MAX_HP);
set_user_health(id, get_user_health(id) + iHealth);
ChatColor(id, "%s Вы взяли бонус за ^3Steam CS ^4добавлено ^3%dHP", CHATTAG, iHealth);
}
}
return PLUGIN_HANDLED;
}
public WeaponRandom(id)
{
switch(random(4))
{
case 0: give_item_ex(id,"weapon_ak47",90,1)
case 1: give_item_ex(id,"weapon_m4a1",90,1)
case 2: give_item_ex(id,"weapon_awp",30,1)
case 3: give_item_ex(id,"weapon_famas",90,1)
}
return PLUGIN_HANDLED;
}
stock give_item_ex(id,currWeaponName[],ammoAmount,dropFlag=0)
{
static weaponsList[32], weaponName[32], weaponsNum, currWeaponID;
currWeaponID = get_weaponid(currWeaponName);
if(dropFlag)
{
weaponsNum = 0;
get_user_weapons(id,weaponsList,weaponsNum);
for (new i;i < weaponsNum;i++)
{
if(((1 << currWeaponID) & PRIMARY_WEAPONS_BITSUM && (1 << weaponsList) & PRIMARY_WEAPONS_BITSUM) | ((1 << currWeaponID) & SECONDARY_WEAPONS_BITSUM && (1 << weaponsList) & SECONDARY_WEAPONS_BITSUM))
{
get_weaponname(weaponsList,weaponName,charsmax(weaponName));
engclient_cmd(id,"drop",weaponName);
}
}
}
give_item(id,currWeaponName);
cs_set_user_bpammo(id,currWeaponID,ammoAmount);
ChatColor(id, "%s Вы взяли бонус за ^3Steam CS ^4оружие: ^3%s", CHATTAG, currWeaponName[7]);
return 1;
}
stock ChatColor(const id, const szMessage[], any:...)
{
static szMsg[190], IdMsg;
vformat(szMsg, charsmax(szMsg), szMessage, 3);
if(!IdMsg) IdMsg = get_user_msgid("SayText");
message_begin(MSG_ONE, IdMsg, .player = id);
write_byte(id);
write_string(szMsg);
message_end();
}
stock bool:is_user_steam(id)
{
static dp_pointer;
if(dp_pointer || (dp_pointer = get_cvar_pointer("dp_r_id_provider")))
{
server_cmd("dp_clientinfo %d", id);
server_exec();
return (get_pcvar_num(dp_pointer) == 2) ? true : false;
}
return false;
}
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