urpok
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- 16 Июл 2017
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Доброй ночи всем.
Ребят помогите пожалуйста с плагином.
Проблема заключается в том, что:
... купил оружие (в чат: /pl) - выстреливаешь всю обойму - перезаряжаешься ... и вот когда у тебя уже вторая обойма, после каждого выстрела, начинает перезаряжаться.
Но, если зажать кнопку, будет стрелять пока не закончится обойма.
Помогите пожалуйста. Спасибо.
Ребят помогите пожалуйста с плагином.
Проблема заключается в том, что:
... купил оружие (в чат: /pl) - выстреливаешь всю обойму - перезаряжаешься ... и вот когда у тебя уже вторая обойма, после каждого выстрела, начинает перезаряжаться.
Но, если зажать кнопку, будет стрелять пока не закончится обойма.
PHP:
#include <amxmodx>
#include <fakemeta_util>
#include <engine>
#include <cstrike>
#include <hamsandwich>
#include <xs>
const UNIT_SECOND = (1<<12)
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define POISON_WEAPONKEY 233
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define TIME_POISON 5.0
#define CSW_WPN_POISON CSW_M3
#define OFFSET_TIME_ATTACK 0.6
#define WPN_RELOAD_TIME 3.0
new const gWeapon[] = "weapon_m3"
#define PLUGIN "CSDM Poison Launcher"
#define VERSION "1.8.6"
#define AUTHOR "Re.Act!ve"
#define RED 60
#define GREEN 250
#define BLUE 0
#define PEV_ENT_TIME pev_fuser1
// Precahce files
new const fire_model_name[] = "models/sevcs/spore.mdl"
new const fire_poison[] = "models/spore_poison.mdl"
new const fire_spr_name[] = "sprites/laserbeam.spr"
new const fire_sprite[] = "sprites/poison.spr"
new const spr_poison_flare[] = "sprites/poison_flare.spr"
new fire_sound[] = "weapons/plauncher-1.wav"
new g_sound[][] = {
"weapons/plauncher_draw.wav",
"weapons/plaunch_clipin.wav",
"weapons/plaunch_clipout.wav",
"weapons/plauncher_explode.wav"
}
new const v_model[] = "models/v_plaunch.mdl"
new const p_model[] = "models/p_plaunch.mdl"
new const w_model[] = "models/w_plaunch.mdl"
// classname
new const fire_classname[] = "poison_fire"
new const poison_classname[] = "posion_spore"
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
enum
{
IDLE_ANIM = 0,
DRAW_ANIM = 2,
RELOAD_ANIM = 1,
SHOOT_ANIM = 3,
SHOOT_ANIM1 = 4,
SHOOT_ANIM2 = 5
}
new sprite_ability, fire_spr_id, fire_spr_nameid, g_IsInPrimaryAttack, cvar_start_damage, cvar_end_damage, cvar_clip, cvar_maxclip, cvar_shot_speed, cvar_cost_poison, cvar_movetype
new g_orig_event, Float:g_poison_touch[33], oldweap[33], g_TmpClip[33], Float:gPoisonGlow[33], bool:gGlowPlayer[33], g_msgScreenShake
new bool:g_has_item[33], bool:disc_opened[33]
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_precache()
{
precache_model(v_model)
precache_model(p_model)
precache_model(w_model)
for(new i=0;i<sizeof g_sound;i++) precache_sound(g_sound[i])
precache_sound(fire_sound)
precache_model(fire_model_name)
precache_model(fire_poison)
sprite_ability = engfunc(EngFunc_PrecacheModel, spr_poison_flare)
fire_spr_id = precache_model(fire_sprite)
fire_spr_nameid = precache_model(fire_spr_name)
}
public plugin_init()
{
register_plugin ( PLUGIN, VERSION, AUTHOR )
cvar_cost_poison = register_cvar("pl_bulletcost", "3000") // cost
cvar_shot_speed = register_cvar("pl_bulletspeed", "80") // Speed shot
cvar_movetype = register_cvar("pl_movetype", "0") // 0 - Line, 1 - Toss
cvar_start_damage = register_cvar("pl_startdamage", "50.0") // Урон
cvar_end_damage = register_cvar("pl_enddamage", "60.0") // Урон
cvar_clip = register_cvar("pl_clip", "15") // Основ. патроны
cvar_maxclip = register_cvar("pl_ammo", "60") // Запас. патроны
g_msgScreenShake = get_user_msgid("ScreenShake")
set_cvar_num("sv_maxvelocity", 8000)
RegisterHam(Ham_Weapon_PrimaryAttack, gWeapon, "fw_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, gWeapon, "fw_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, gWeapon, "plasma_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, gWeapon, "fw_Reload")
RegisterHam(Ham_Weapon_Reload, gWeapon, "Reload_Post", 1)
RegisterHam(Ham_Item_AddToPlayer, gWeapon, "fw_item_addtoplayer", 1)
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_touch(fire_classname, "*", "fw_touch_shot")
register_think(fire_classname, "fw_think")
register_touch(poison_classname, "*", "fw_touch_poison")
register_clcmd("say /pl", "give_poison")
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0])
RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/m3.sc", name))
{
g_orig_event = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(get_user_weapon(id) != CSW_WPN_POISON || !g_has_item[id])
return FMRES_IGNORED
set_cd(cd_handle, CD_flNextAttack, halflife_time() + 0.001)
return FMRES_HANDLED
}
public fw_item_addtoplayer(ent, id)
{
if(!is_valid_ent(ent))
return HAM_IGNORED
if(entity_get_int(ent, EV_INT_WEAPONKEY) == POISON_WEAPONKEY)
{
g_has_item[id] = true;
entity_set_int(id, EV_INT_impulse, 0)
replace_weapon_models(id, ent)
return HAM_HANDLED
}
return HAM_HANDLED
}
public client_connect(id)
g_has_item[id] = false
public client_disconnect(id)
g_has_item[id] = false
public give_poison(id, itemid)
{
new money = cs_get_user_money(id)
if(money >= get_pcvar_num(cvar_cost_poison))
{
drop_weapons(id,1)
new iWep2 = fm_give_item(id,gWeapon)
if( iWep2 > 0 )
{
cs_set_user_money(id, money - get_pcvar_num(cvar_cost_poison))
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip))
cs_set_user_bpammo (id, CSW_WPN_POISON, get_pcvar_num(cvar_maxclip))
}
UTIL_PlayWeaponAnimation (id, DRAW_ANIM)
emit_sound(id, CHAN_WEAPON, g_sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
g_has_item[id] = true;
}
}
public fw_PrimaryAttack(Weapon)
{
if (g_has_item[pev( Weapon, pev_owner )])
{
g_IsInPrimaryAttack = 1
return HAM_SUPERCEDE;
}
return HAM_IGNORED;
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= get_maxplayers()))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if(szClip == 0)
return
if(!is_user_alive(Player))
return
if(g_has_item[Player] || szClip >= 1)
{
//set_pdata_float(Player , m_flNextAttack, OFFSET_TIME_ATTACK, PLAYER_LINUX_XTRA_OFF)
set_pdata_float( Player, 83, OFFSET_TIME_ATTACK )
make_shoot(Player, Weapon)
}
}
public make_shoot(id, Weapon)
{
if(!is_user_alive(id))
return HAM_IGNORED;
if(get_user_weapon(id) != CSW_WPN_POISON)
return HAM_IGNORED;
if(!g_has_item[id] || disc_opened[id])
return HAM_IGNORED;
new szClip
get_user_weapon(id, szClip)
if(szClip >= 1)
{
new Float:Puch[3]
pev(id, pev_punchangle, Puch)
Puch[0]-=random_float(3.0, 6.0)
cs_set_weapon_ammo(Weapon, szClip-1)
emit_sound(id, CHAN_WEAPON, fire_sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(id, random_num(SHOOT_ANIM, SHOOT_ANIM2))
throw_fire(id)
set_pev(id,pev_punchangle,Puch)
}
return HAM_IGNORED;
}
public throw_fire(id)
{
new iEnt = create_entity("info_target")
new Float:vfVelocity[3]
velocity_by_aim(id, (get_pcvar_num(cvar_shot_speed)*10), vfVelocity)
// add velocity of Owner for ent
new Float:vfAttack[3], Float:vfAngle[3], Float:vOfps[3]
get_weapon_attackment(id, vfAttack, 20.0)
pev(id, pev_view_ofs, vOfps)
pev(id, pev_angles, vfAngle)
// set info for ent
set_pev(iEnt, pev_movetype, MOVETYPE_FLY)
set_pev(iEnt, PEV_ENT_TIME, get_gametime() + 5.0) // time remove
set_pev(iEnt, pev_classname, fire_classname)
engfunc(EngFunc_SetModel, iEnt, fire_model_name) //fire_model_name
set_pev(iEnt, pev_mins, Float:{-2.0, -2.0, -2.0})
set_pev(iEnt, pev_maxs, Float:{2.0, 2.0, 2.0})
set_pev(iEnt, pev_body, 2)
set_pev(iEnt, pev_origin, vfAttack)
set_pev(iEnt, pev_velocity, vfVelocity)
set_pev(iEnt, pev_solid, SOLID_BBOX)
set_pev(iEnt, pev_owner, id)
set_pev(iEnt, pev_iuser2, 1)
set_pev(iEnt, pev_vuser1, vfVelocity)
set_pev(iEnt, pev_angles, vfAngle)
set_pev(iEnt, pev_v_angle, vOfps)
set_pev(iEnt, pev_rendermode, kRenderTransAdd)
set_pev(iEnt, pev_renderamt, 130.0)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // TE id
write_short(iEnt) // entity
write_short(fire_spr_nameid) // sprite
write_byte(8) // life
write_byte(6) // width
write_byte(RED) // r
write_byte(GREEN) // g
write_byte(BLUE) // b
write_byte(180) // brightness
message_end()
set_task(OFFSET_TIME_ATTACK, "RemoveDisk", id+2242)
}
/*
public RemoveDisk(taskid)
{
disc_opened[taskid-2242] = false;
remove_task(taskid)
}
*/
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED;
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED;
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_m3.mdl"))
{
static iStoredSVDID
iStoredSVDID = find_ent_by_owner(ENG_NULLENT, gWeapon, entity)
if(!is_valid_ent(iStoredSVDID))
return FMRES_IGNORED;
if(g_has_item[iOwner])
{
entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, POISON_WEAPONKEY)
g_has_item[iOwner] = false
entity_set_model(entity, w_model)
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public fw_think(iEnt)
{
if(!pev_valid(iEnt))
return
new Float:fFrame, Float:fScale, Float:fNextThink
pev(iEnt, pev_frame, fFrame)
pev(iEnt, pev_scale, fScale)
// effect exp
new iMoveType = pev(iEnt, pev_movetype)
if (iMoveType == MOVETYPE_NONE)
{
fNextThink = 0.015
fFrame += 1.0
fScale = floatmax(fScale, 1.55)
if (fFrame > 21.0)
{
engfunc(EngFunc_RemoveEntity, iEnt)
return
}
}
// effect normal
else
{
fNextThink = 0.045
fFrame += 1.0
fFrame = floatmin(21.0, fFrame)
fScale += 0.2
fScale = floatmin(fScale, 1.75)
}
set_pev(iEnt, pev_frame, fFrame)
set_pev(iEnt, pev_scale, fScale)
set_pev(iEnt, pev_nextthink, get_gametime() + fNextThink)
// time remove
static Float:fTimeRemove
pev(iEnt, pev_fuser1, fTimeRemove)
if (get_gametime() >= fTimeRemove)
{
engfunc(EngFunc_RemoveEntity, iEnt)
return;
}
}
public fw_remove_poison(taskEnt)
{
new Ent=taskEnt-1234
if(is_valid_ent(Ent)) engfunc(EngFunc_RemoveEntity, Ent)
remove_task(taskEnt)
}
public fw_touch_poison(ent, touch)
{
client_print(0, print_center, "Touch")
if(is_user_alive(touch))
{
static Float:CurTime
CurTime = get_gametime()
if(CurTime - 1.0 > g_poison_touch[touch])
{
new Owner = pev(ent, pev_owner)
ExecuteHamB(Ham_TakeDamage, touch, Owner, touch, 50.0, DMG_BLAST)
set_pev(touch, pev_maxspeed, 20.0)
g_poison_touch[touch] = CurTime
}
}
}
public fw_touch_shot(ent, id)
{
emit_sound(ent, CHAN_ITEM, g_sound[3], 1.0, ATTN_NORM, 0, PITCH_NORM)
new Float:vOrigin[3]
pev(ent, pev_origin, vOrigin);
new classname[1024]
pev(id, pev_classname, classname, charsmax(classname))
if(equal(classname, "func_wall") || equal(classname, "func_breakable") || equal(classname, "worldspawn")) {
new Gent = create_entity("info_target")
set_pev(Gent, pev_owner, pev(ent, pev_owner))
new Float:maxs[3] = {40.0, 40.0, 25.0}
new Float:mins[3] = {-40.0, -40.0, -25.0}
entity_set_size(Gent, mins, maxs)
set_pev(Gent, pev_classname, poison_classname)
engfunc(EngFunc_SetModel, Gent, fire_poison)
new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
Float:vTraceEnd[3],Float:vEntAngles[3];
pev(ent, get_pcvar_num(cvar_movetype) ? pev_velocity : pev_vuser1, vTraceDirection)
xs_vec_add(vTraceDirection, vOrigin, vTraceEnd);
engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, ent, 0);
new Float:fFraction;
get_tr2(0, TR_flFraction, fFraction);
// -- We hit something!
if(fFraction < 1.0)
{
// -- Save results to be used later.
get_tr2(0, TR_vecEndPos, vTraceEnd);
get_tr2(0, TR_vecPlaneNormal, vNormal);
}
xs_vec_add(vTraceEnd, vNormal, vNewOrigin);
vector_to_angle(vNormal,vEntAngles);
vEntAngles[0]-=90.0
set_pev(Gent,pev_angles,vEntAngles);
set_pev(Gent, pev_origin, vNewOrigin)
set_pev(Gent, pev_rendermode, kRenderTransAdd)
set_pev(Gent, pev_renderamt, 160.0)
set_pev(Gent, pev_solid, SOLID_SLIDEBOX)
set_pev(Gent, pev_movetype, MOVETYPE_NONE)
effect_play_sprite(vOrigin, 40.0)
set_task(TIME_POISON, "fw_remove_poison", Gent+1234)
remove_entity(ent)
return FMRES_IGNORED
}
if(!is_valid_ent(id))
return FMRES_IGNORED
if(!is_user_alive(id) || !is_user_connected(id)) {
remove_entity(ent)
return FMRES_IGNORED
}
if(pev(ent, pev_iuser2) == 1)
{
set_pev(ent, pev_iuser2, 0)
pev(id, pev_origin, vOrigin)
effect_play_sprite(vOrigin, 30.0)
message_begin (MSG_BROADCAST,SVC_TEMPENTITY)
write_byte( TE_SPRITETRAIL ) // Throws a shower of sprites or models
write_coord( floatround(vOrigin[ 0 ]) ) // start pos
write_coord( floatround(vOrigin[ 1 ]) )
write_coord( floatround(vOrigin[ 2 ]) )
write_coord( floatround(vOrigin[ 0 ]) ) // velocity
write_coord( floatround(vOrigin[ 1 ]) )
write_coord( floatround(vOrigin[ 2 ]) +20)
write_short(sprite_ability ) // spr
write_byte(18) // (count)
write_byte(random_num(8,15)) // (life in 0.1's)
write_byte(4) // byte (scale in 0.1's)
write_byte(random_num(22,35)) // (velocity along vector in 10's)
write_byte(20) // (randomness of velocity in 10's)
message_end()
static attacker
attacker = pev(ent, pev_owner)
if(!fm_get_user_godmode(id)) {
new Float:velocity[3]
pev(ent, pev_vuser1, velocity)
velocity[2]+=30.0
xs_vec_mul_scalar(velocity, 1000.0/xs_vec_len(velocity), velocity)
ExecuteHam(Ham_TakeDamage, id, "poison_launcher", attacker, random_float(get_pcvar_float(cvar_start_damage), get_pcvar_float(cvar_end_damage)), DMG_BULLET)
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("Damage"), _, id)
write_byte(0) // damage save
write_byte(0) // damage take
write_long(DMG_POISON) // damage type
write_coord(0) // x
write_coord(0) // y
write_coord(0) // z
message_end()
user_screen_shake(id, 4, 2, 5)
do_screen_fade(id, 0.8, 0.7, RED, GREEN, BLUE, 180);
set_pev(id, pev_velocity, velocity)
gPoisonGlow[id] = get_gametime() + 1.0;
gGlowPlayer[id] = true;
fm_set_rendering(id, kRenderFxGlowShell, RED, GREEN, BLUE, kRenderNormal, 25)
}
remove_entity(ent)
return FMRES_IGNORED
}
return FMRES_IGNORED
}
public client_PostThink(id)
{
if (!is_user_alive(id)) return;
if(gGlowPlayer[id]) {
if(gPoisonGlow[id]>get_gametime())
return
set_pev(id, pev_maxspeed, 100.0) // prevent from moving
set_pev(id, pev_renderfx, 0)
gGlowPlayer[id] = false;
}
}
effect_play_sprite(const Float:vOrigin[3], Float:Add)
{
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0)
write_byte(TE_SPRITE)
engfunc(EngFunc_WriteCoord, vOrigin[0])
engfunc(EngFunc_WriteCoord, vOrigin[1])
engfunc(EngFunc_WriteCoord, vOrigin[2] + Add)
write_short(fire_spr_id)
write_byte(8)
write_byte(200)
message_end()
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_WPN_POISON:
{
//if (!avp_get_user_predator(id))
// return
if(g_has_item[id])
{
set_pev(id, pev_viewmodel2, v_model)
set_pev(id, pev_weaponmodel2, p_model)
UTIL_PlayWeaponAnimation (id, DRAW_ANIM)
emit_sound(id, CHAN_WEAPON, g_sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
//set_pdata_float(id, m_flNextAttack, 1.3, PLAYER_LINUX_XTRA_OFF)
}
}
}
oldweap[id] = weaponid
}
public plasma_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_item[id])
return HAM_IGNORED
static iClipExtra
iClipExtra = get_pcvar_num(cvar_clip)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_WPN_POISON)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_WPN_POISON, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}
public fw_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_item[id])
return HAM_IGNORED
static iClipExtra
if(g_has_item[id])
iClipExtra = get_pcvar_num(cvar_clip)
g_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_WPN_POISON)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= iClipExtra)
return HAM_SUPERCEDE
g_TmpClip[id] = iClip
return HAM_IGNORED
}
public Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_item[id])
return HAM_IGNORED
if (g_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, WPN_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, WPN_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, RELOAD_ANIM)
return HAM_IGNORED
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, 41, 4)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
user_screen_shake(id, amplitude = 4, duration = 2, frequency = 10)
{
message_begin(MSG_ONE_UNRELIABLE, g_msgScreenShake, _, id)
write_short((1<<12)*amplitude) // ??
write_short((1<<12)*duration) // ??
write_short((1<<12)*frequency) // ??
message_end()
}
stock do_screen_fade( id, Float:fadeTime, Float:holdTime, red, green, blue, alpha, type = 0x0000 )
{
static msgScreenFade;
if ( !msgScreenFade ) { msgScreenFade = get_user_msgid( "ScreenFade" ); }
new fade, hold;
fade = clamp( floatround( fadeTime * float(1<<12)), 0, 0xFFFF );
hold = clamp( floatround( holdTime * float(1<<12)), 0, 0xFFFF );
message_begin( MSG_ONE_UNRELIABLE, msgScreenFade, _, id );
write_short( fade );
write_short( hold );
write_short( type );
write_byte( red );
write_byte( green );
write_byte( blue );
write_byte( alpha );
message_end( );
}
stock get_weapon_attackment(id, Float:output[3], Float:fDis = 40.0)
{
new Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)
new Float:fOrigin[3], Float:fAngle[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)
xs_vec_add(fOrigin, fAngle, fOrigin)
new Float:fAttack[3]
xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)
new Float:fRate
fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)
xs_vec_add(fOrigin, fAttack, output)
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if ((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}