- OS
- Linux
- Amx Mod X
- AMXX 1.8.2
- Билд
-
[code=cpp]
Protocol version 48 Exe version 1.1.2.7/Stdio (cstrike) ReHLDS version: 3.4.0.639-dev Build date: 17:47:13 Feb 21 2018 (1411) Build from: https://github.com/dreamstalker/rehlds/commit/822df9a
[/code]
- ReGamedll
-
ReGameDLL version: 5.7.0.312-dev
Build date: 07:53:34 May 31 2018
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/26db32e
- Metamod
-
[code=cpp]
Metamod-r v1.3.0.121, API (5:13) Metamod-r build: 22:55:21 Mar 12 2018 Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/89b29af
[/code]
- Meta модули
-
Код:C++:
meta list Currently loaded plugins: description stat pend file vers src load unload [ 1] Reunion RUN - reunion_mm_i386.so v0.1.0.92 ini Start Never [ 2] AMX Mod X RUN - amxmodx_mm_i386.so v1.8.2 ini Start ANY [ 3] VoiceTranscoder RUN - VoiceTranscoder.so v2017RC3 ini ANY ANY [ 4] ReAuthCheck RUN - reauthcheck_mm_i386.so v0.1.6 ini Start Never [ 5] SafeNameAndChat RUN - SafeNameAndChat.so v1.0 ini ANY ANY [ 6] ReSemiclip RUN - resemiclip_mm_i386.so v2.3.9 ini Chlvl ANY [ 7] WHBlocker RUN - whblocker_mm_i386.so v1.5.695 ini Chlvl ANY [ 8] ReSRDetector RUN - resrdetector_mm_i386.so v0.1.0 ini Chlvl ANY [ 9] MySQL RUN - mysql_amxx_i386.so v1.8.2 pl2 ANY ANY [10] Engine RUN - engine_amxx_i386.so v1.8.2 pl2 ANY ANY [11] FakeMeta RUN - fakemeta_amxx_i386.so v1.8.2 pl2 ANY ANY [12] Ham Sandwich (updated) RUN - hamsandwich_amxx_i386.so v1.3 pl2 ANY ANY [13] ReAimDetector RUN - reaimdetector_amxx_i386.so v0.2.2 pl2 ANY Never [14] ReAPI RUN - reapi_amxx_i386.so v5.6.0.157-dev pl2 ANY Never 14 plugins, 14 running
- Плагины
-
Код:Its not problem with plugin :x
- Amxx Модули
-
Код:C++:
MySQL 1.8.2 AMX Mod X Dev Team running Engine 1.8.2 AMX Mod X Dev Team running FakeMeta 1.8.2 AMX Mod X Dev Team running Ham Sandwich (updated) 1.3 AMX Mod X Dev Team running ReAimDetector 0.2.2 ReHLDS Team running ReAPI 5.6.0.157- Asmodai & s1lent running Sockets 1.8.2 HLSW Dev Team running
- Ошибка
-
Код:mp_frezetime not work
HI in my server mp_freezetime not work, everyone can walking in freezetime
game.cfg
game.cfg
echo Executing ReGameDLL Configuration File
// The style of gameplay where there aren't any teams (FFA mode)
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_freeforall 0
// Auto balancing of teams
// 0 - disabled
// 1 - on after next round (default behaviour)
// 2 - on next round
// Default value: "1"
mp_autoteambalance 1
// Designate the desired amount of buy time for each round. (in minutes)
// -1 - means no time limit
// 0 - disable buy
mp_buytime 0
mp_maxmoney 32000
mp_round_infinite "0"
// The round by expired time will be over, if on a map it does not have the scenario of the game.
// 0 - disabled (default behaviour)
// 1 - enabled
// Default value: "0"
mp_roundover 0
// Number of seconds to delay before restarting a round after a win.
// Default value: "5"
mp_round_restart_delay 5
// Disable grenade damage through walls
// 0 - disabled
// 1 - enabled
// Default value: "0"
mp_hegrenade_penetration 0
// Drop a grenade after player death
// 0 - disabled
// 1 - drop one the grenade
// 2 - drop an everyone grenades
// Default value: "0"
mp_nadedrops 0
// Player cannot respawn until next round
// if more than N seconds has elapsed since the beginning round
//
// Default value: "20"
mp_roundrespawn_time 20
// Automatically reload each weapon on player spawn
// 0 - disabled (default behaviour)
// 1 - enabled
mp_auto_reload_weapons "1"
// Refill amount of backpack ammo up to the max
// 0 - disabled (default behaviour)
// 1 - refill backpack ammo on player spawn
// 2 - refill backpack ammo on player spawn and on the purchase of the item
// 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
//
// Default value: "0"
mp_refill_bpammo_weapons 3
// Automatically joins the team
// 0 - disabled
// 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T)
//
// Default value: "0"
mp_auto_join_team 0
// Maximum number of allowed teamkills before autokick.
// Used when enabled mp_autokick.
// 0 - disabled
//
// Default value: "3"
mp_max_teamkills 0
// If set to something other than 0,
// when anybody’s scored reaches mp_fraglimit the server changes map.
// 0 - means no limit
//
// Default value: "0"
mp_fraglimit 0
// Period between map rotations.
// 0 - means no limit
//
// Default value: "0"
mp_timelimit 20
// Players will automatically respawn when killed.
// 0 - disabled
// >0.00001 - time delay to respawn
//
// Default value: "0"
mp_forcerespawn 0
// The hostages can take damage.
// 0 - disabled
// 1 - from any team (default behaviour)
// 2 - only from CT
// 3 - only from T
mp_hostage_hurtable 0
// Show radio icon.
// 0 - disabled
// 1 - enabled (default behavior)
mp_show_radioicon 1
// Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "1"
mp_old_bomb_defused_sound 1
// Debug cvar shows triggers.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
showtriggers 1
// When players can hear each other.
// Further explanation: s1lentq/ReGameDLL_CS
// 0 - dead don't hear alive
// 1 - no restrictions
// 2 - teammates hear each other
// 3 - same as 2, but spectators hear everybody
// 4 - alive hear alive, dead hear dead and alive.
//
// Default value: "0"
sv_alltalk 1
// Time to remove item that have been dropped from the players. (in seconds)
//
// Default value: "300"
mp_item_staytime 120
// Legacy func_bomb_target touch. New one is more strict.
// 0 - New behavior
// 1 - Legacy behavior
//
// Default value: "1"
mp_legacy_bombtarget_touch "0"
// Specifies the players defense time after respawn. (in seconds).
// 0 - disabled
// >0.00001 - time delay to remove protection
//
// Default value: "0"
mp_respawn_immunitytime "0"
// The style of gameplay where there aren't any teams (FFA mode)
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_freeforall 0
// Auto balancing of teams
// 0 - disabled
// 1 - on after next round (default behaviour)
// 2 - on next round
// Default value: "1"
mp_autoteambalance 1
// Designate the desired amount of buy time for each round. (in minutes)
// -1 - means no time limit
// 0 - disable buy
mp_buytime 0
mp_maxmoney 32000
mp_round_infinite "0"
// The round by expired time will be over, if on a map it does not have the scenario of the game.
// 0 - disabled (default behaviour)
// 1 - enabled
// Default value: "0"
mp_roundover 0
// Number of seconds to delay before restarting a round after a win.
// Default value: "5"
mp_round_restart_delay 5
// Disable grenade damage through walls
// 0 - disabled
// 1 - enabled
// Default value: "0"
mp_hegrenade_penetration 0
// Drop a grenade after player death
// 0 - disabled
// 1 - drop one the grenade
// 2 - drop an everyone grenades
// Default value: "0"
mp_nadedrops 0
// Player cannot respawn until next round
// if more than N seconds has elapsed since the beginning round
//
// Default value: "20"
mp_roundrespawn_time 20
// Automatically reload each weapon on player spawn
// 0 - disabled (default behaviour)
// 1 - enabled
mp_auto_reload_weapons "1"
// Refill amount of backpack ammo up to the max
// 0 - disabled (default behaviour)
// 1 - refill backpack ammo on player spawn
// 2 - refill backpack ammo on player spawn and on the purchase of the item
// 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
//
// Default value: "0"
mp_refill_bpammo_weapons 3
// Automatically joins the team
// 0 - disabled
// 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T)
//
// Default value: "0"
mp_auto_join_team 0
// Maximum number of allowed teamkills before autokick.
// Used when enabled mp_autokick.
// 0 - disabled
//
// Default value: "3"
mp_max_teamkills 0
// If set to something other than 0,
// when anybody’s scored reaches mp_fraglimit the server changes map.
// 0 - means no limit
//
// Default value: "0"
mp_fraglimit 0
// Period between map rotations.
// 0 - means no limit
//
// Default value: "0"
mp_timelimit 20
// Players will automatically respawn when killed.
// 0 - disabled
// >0.00001 - time delay to respawn
//
// Default value: "0"
mp_forcerespawn 0
// The hostages can take damage.
// 0 - disabled
// 1 - from any team (default behaviour)
// 2 - only from CT
// 3 - only from T
mp_hostage_hurtable 0
// Show radio icon.
// 0 - disabled
// 1 - enabled (default behavior)
mp_show_radioicon 1
// Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "1"
mp_old_bomb_defused_sound 1
// Debug cvar shows triggers.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
showtriggers 1
// When players can hear each other.
// Further explanation: s1lentq/ReGameDLL_CS
// 0 - dead don't hear alive
// 1 - no restrictions
// 2 - teammates hear each other
// 3 - same as 2, but spectators hear everybody
// 4 - alive hear alive, dead hear dead and alive.
//
// Default value: "0"
sv_alltalk 1
// Time to remove item that have been dropped from the players. (in seconds)
//
// Default value: "300"
mp_item_staytime 120
// Legacy func_bomb_target touch. New one is more strict.
// 0 - New behavior
// 1 - Legacy behavior
//
// Default value: "1"
mp_legacy_bombtarget_touch "0"
// Specifies the players defense time after respawn. (in seconds).
// 0 - disabled
// >0.00001 - time delay to remove protection
//
// Default value: "0"
mp_respawn_immunitytime "0"