Portugal
Пользователь
- Регистрация
- 2 Мар 2018
- Сообщения
- 257
- Симпатии
- 5
- Предупреждения
- 60
- Пол
- Мужской
Учитесь пользоваться спойлером
- OS
- Linux
- Amx Mod X
- AMXX 1.8.3-dev
- Билд
- ReHLDS version: 3.4.0.668-dev
- ReGamedll
- ReGameDLL version: 5.7.0.318-dev
- Metamod
- Metamod-r v1.3.0.128
- Meta модули
-
Код:[ 1] Reunion RUN - reunion_mm_i386.so v0.1.0.92 ini Start Never
[ 2] WHBlocker RUN - whblocker_mm_i386.so v1.5.695 ini Chlvl ANY
[ 3] SoftBlocker RUN - softblocker_mm_i386.so v1.1g ini ANY Never
[ 4] ReSRDetector RUN - resrdetector_mm_i386.so v0.1.0 ini Chlvl ANY
[ 5] ReAuthCheck RUN - reauthcheck_mm_i386.so v0.1.6 ini Start Never
[ 6] ReSemiclip RUN - resemiclip_mm_i386.so v2.3.9 ini Chlvl ANY
[ 7] VoiceTranscoder RUN - VoiceTranscoder.so v2017RC3 ini ANY ANY
[ 8] AMX Mod X RUN - amxmodx_mm_i386.so v1.9.0.5221 ini Start ANY
[ 9] ReAimDetector RUN - reaimdetector_amxx_i386.so v0.2.2 pl8 ANY Never
[10] ReAPI RUN - reapi_amxx_i386.so v5.6.0.160-dev pl8 ANY Never
[11] CStrike RUN - cstrike_amxx_i386.so v1.9.0.5221 pl8 ANY ANY
[12] CSX RUN - csx_amxx_i386.so v1.9.0.5221 pl8 ANY ANY
[13] Fun RUN - fun_amxx_i386.so v1.9.0.5221 pl8 ANY ANY
[14] Engine RUN - engine_amxx_i386.so v1.9.0.5221 pl8 ANY ANY
[15] FakeMeta RUN - fakemeta_amxx_i386.so v1.9.0.5221 pl8 ANY ANY
[16] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.9.0.5221 pl8 ANY ANY
[17] MySQL RUN - mysql_amxx_i386.so v1.9.0.5221 pl8 ANY ANY
17 plugins, 17 running
- Плагины
-
Код:C++:
map_manager_core.amxx map_manager_scheduler.amxx map_manager_rtv.amxx map_manager_nomination.amxx map_manager_blocklist.amxx map_manager_online_sorter.amxx map_manager_effects.amxx map_manager_informer.amxx map_manager_adv_lists.amxx re_vip_core.amxx ; Vip Core re_vip_menu.amxx ; Weapons menu & Bonus Spawn re_vip_connect_info.amxx ; Vips connect info chat;re_vip_reset_score.amxx ; Reset Score for vip re_vip_tab_info.amxx ; Score Tab Info VIP re_vip_hp_add.amxx ; Add Hp (Vampire) [ 18] AES: StatsX 0.5 Vega serfreeman1337 aes_statsx_cstr running [ 19] StatsX 1.9.0.5221 AMXX Dev Team statsx.amxx running [ 20] Announcer Killstreak 2.0 Jumper & mx?! killsound.amxx running [ 21] [ReAPI] Admin Models 0.0.2 Vaqtincha reapi_adminvipm debug [ 22] Smoke: HealthNade 0.0.3 wopox1337 smkhlndvip.amxx debug [ 23] [ReAPI]No Team Flash 1.0 ReHLDS Team notmflashvip.am debug [ 24] molodejj_damager 1.1 sector damagervipz.amx debug [ 25] PrizeAwp 0.1 Demonx prizeawp.amxx debug [ 26] [ReAPI] AimEspFix VIP 1.0 ? fix_vip_tab.amx debug [ 27] Prize Knife 0.1 Safety1st knifeflags.amxx debug [ 28] [ReAPI] AdminFreeLook 1.0 ReHLDS Team adminfreelook.a debug [ 29] Show Motd 0.1 unnamed motdpriv.amxx debug [ 30] Show IP 1.0 $uicid3 amx_ip.amxx debug [ 31] antikill 1.0 Portugal antikill.amxx debug [ 32] Masofke.eu Signed Scre 1.0 ThE_ChOSeN_OnE msfk_snapshot.a debug [ 33] Advanced Gag 1.9.0 neygomon amx_gag.amxx debug [ 34] AFK Control 1.4.1 [Rnd neygomon afk_control.amx debug [ 35] Random Skies 1.1 tuty randomskies.amx debug [ 36] ReAimDetector API 0.2.2 ReHLDS Team reaimdetector.a debug [ 37] Knife warmup 0.1 Subb98 knife_warmup.am debug [ 38] Auto Demo Recorder 2.2.1 F@nt0M demo_recorder.a debug [ 39] Radio Hudmsg Block 1.0 AcE radiohudmsgbloc debug [ 40] Adverts 1.0 pUzzlik adverts_message debug [ 41] Dead Messages 2.0 maFFyoZZyk dead.amxx debug [ 42] Aim Hud Info 1.0 Yakess aimhudinfo_smas debug [ 43] Music Connect 1.1 Leo_[BH] music_connect.a debug [ 44] Real Damage [ReApi] 2.0 Leo_[BH] real_damage.amx debug [ 45] unknown unknown unknown ShowChangerName debug [ 46] Bestplayer 0.2 Huntai bestplayer.amxx debug [ 47] [ReAPI] AWPoff 1.4.3 PAffAEJIkA :3 awp_off.amxx debug [ 48] Rat Bomb 1.0 Seroff mfsc4mdl.amxx debug [ 49] C4 Timer 0.1 Lightman bombtimer.amxx debug [ 50] resetscore(ReAPI) 1.0 Phantom resetscore.amxx debug [ 51] Killer ScreenFade 0.0.5 Vaqtincha reapi_killer_sc debug [ 52] unknown unknown unknown mg_sound.amxx debug [ 53] AFK Bomb Transfer 0.4 VEN afkbombtransfer debug [ 54] Team menu 1.1 NobodyInTeam teammenu.amxx debug [ 55] Icon Color 1.0 AcE icon_color.amxx debug [ 56] Pop Grenades 1.2 EFFx/HamletEagle GrenadePop.amxx debug [ 57] GameName Changer 1.0 neugomon gamename_change debug [ 58] MSFK VTB 1.4 neygomon lite_voteban.am debug [ 59] Map Manager: Core 3.0.0 Mistrick map_manager_cor running [ 60] Map Manager: Scheduler 0.1.0 Mistrick map_manager_sch running [ 61] Map Manager: Rtv 0.0.4 Mistrick map_manager_rtv running [ 62] Map Manager: Nominatio 0.0.8 Mistrick map_manager_nom running [ 63] Map Manager: BlockList 0.0.3 Mistrick map_manager_blo running [ 64] Map Manager: Online so 0.0.2 Mistrick map_manager_onl running [ 65] Map Manager: Effects 0.0.8 Mistrick map_manager_eff running [ 66] Map Manager: Informer 0.0.5 Mistrick map_manager_inf running [ 67] Map Manager: Advanced 0.0.4 Mistrick map_manager_adv running [ 68] [ReVIP] System Core 2.5 free pUzzlik re_vip_core.amx running [ 69] [ReVIP] Menu 2.5 free pUzzlik re_vip_menu.amx running [ 70] [ReVIP] Connected Info 2.5 free pUzzlik re_vip_connect_ running [ 71] [ReVIP] Tab Info 2.5 free pUzzlik re_vip_tab_info running [ 72] [ReVIP] Add HP 2.5 free pUzzlik re_vip_hp_add.a running [ 73] Advanced Experience Sy 0.5 Vega serfreeman1337 aes_main.amxx running [ 74] AES: CStrike Addon 0.5 Vega serfreeman1337 aes_exp_cstrike running[/SPOILER]
- Amxx Модули
-
Код:C++:
[ 1] ReAimDetector 0.2.2 ReHLDS Team running [ 2] ReAPI 5.6.0.160- Asmodai & s1lent running [ 3] CStrike 1.9.0.5221 AMX Mod X Dev Team running [ 4] CSX 1.9.0.5221 AMX Mod X Dev Team running [ 5] Fun 1.9.0.5221 AMX Mod X Dev Team running [ 6] Engine 1.9.0.5221 AMX Mod X Dev Team running [ 7] FakeMeta 1.9.0.5221 AMX Mod X Dev Team running [ 8] nVault 1.9.0.5221 AMX Mod X Dev Team running [ 9] Ham Sandwich 1.9.0.5221 AMX Mod X Dev Team running [10] MySQL 1.9.0.5221 AMX Mod X Dev Team running 10 modules, 10 correct
- Ошибка
-
Код:Ошибок при компилировании нету .
- Исходник
-
Код:#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#define PLUGIN "Dead Messages"
#define VERSION "2.0"
#define AUTHOR "maFFyoZZyk"
#define MinRound 3 // С какого раунда работать
#define m_bitsDamageType 76
#define DMG_GRENADE (1<<24)
new iRoundNum;
new const g_szSounds[][] =
{
"ghzwtf/msfkzsuic",
"ghzwtf/msfkknfz",
"ghzwtf/msfkgrndz"
};
public plugin_precache()
{
new sPathSound[128];
for(new i = 0; i < sizeof(g_szSounds); i++)
{
format(sPathSound, charsmax(sPathSound), "%s.wav", g_szSounds);
precache_sound(sPathSound);
}
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
register_event("TextMsg", "Event_RoundRestart", "a", "2&#Game_C", "2&#Game_w");
register_event("HLTV", "Event_RoundStart", "a", "1=0", "2=0");
RegisterHam(Ham_Killed, "player", "fw_KilledPlayerPost", true);
new sMapName[32], sMapPrefix[][] = {"1hp", "35hp", "he_"};
get_mapname(sMapName, charsmax(sMapName));
for(new i; i < sizeof sMapPrefix; i++)
{
if(containi(sMapName, sMapPrefix) != -1)
pause("ad");
}
}
public Event_RoundRestart() iRoundNum = 0;
public Event_RoundStart() iRoundNum++;
public fw_KilledPlayerPost(iVictim, iAttacker, iCorpse)
{
if(!is_user_connected(iVictim) || !is_user_connected(iAttacker))
return;
if (iRoundNum < MinRound)
return;
new iRed = random_num(0, 255);
new iGreen = random_num(0, 255);
new iBlue = random_num(0, 255);
if(iVictim == iAttacker)
{
set_hudmessage(iRed, iGreen, iBlue, -1.0, 0.85, 0, 0.1, 5.0, 0.1, 0.1, -1);
//show_hudmessage(0, "Dar vienas kamikadzė atkeliavo -_-");
client_cmd(0,"spk %s", g_szSounds[0]);
return;
}
if(get_user_weapon(iAttacker) == CSW_KNIFE && pev(iVictim, pev_dmg_inflictor) == iAttacker)
{
set_hudmessage(iRed, iGreen, iBlue, -1.0, 0.85, 0, 0.1, 5.0, 0.1, 0.1, -1);
//show_hudmessage(0, "Whosyourdaddy Baby ? ^^");
client_cmd(0,"spk %s", g_szSounds[1]);
return;
}
if(get_ent_data(iVictim, "CBasePlayer", "m_bKilledByGrenade") == true)
{
set_hudmessage(iRed, iGreen, iBlue, -1.0, 0.85, 0, 0.1, 5.0, 0.1, 0.1, -1);
//show_hudmessage(0, "Are you okay TAM? :]");
client_cmd(0,"spk %s", g_szSounds[2]);
}
}
Привет ребят подскажите какую тут проверку нужно добавить чтобы когда игрок умирал от взрыва c4 или допустим его убил админ команндой "slay" или когда игрок переходил в спектры , чтобы звук суицыда не проигрывался так как я бы хотел чтобы звук суицыда работал только тогда когда игрок упадёт с высоты и разобьётся.?