How can i make this plugin only for awp?
I want when someone buy awp to turn on the camp meter.
I want when someone buy awp to turn on the camp meter.
Код:
#include <amxmodx>
#include <fun>
#define SND_STOP (1<<5)
#define AFK_WEAPON CSW_AWP
new playercoord0[33][3]
new playercoord1[33][3]
new playercoord2[33][3]
new playercoord3[33][3]
new playercoord4[33][3]
new campmeter[33]
new bool:pausecounter[33]
new bool:bombplanted
new bool:de_map
new camptolerancedefending = 180
new camptoleranceattacking = 200
new g_iWeapon[33]
public OnWeaponChange(id)
g_iWeapon = (get_user_weapon(id) == AFK_WEAPON) ? true : false
bool:is_wpn(id)
return (g_iWeapon[id] == CSW_AWP) ? true : false
public sqrt(num) {
new div = num;
new result = 1;
while (div > result) { // end when div == result, or just below
div = (div + result) / 2 // take mean value as new divisor
result = num / div
}
return div;
}
public unpausecounter(parm[]) {
new id = parm[0]
pausecounter[id] = false
return PLUGIN_CONTINUE
}
public displaymeter(id) {
if (get_cvar_num("anticamping_meter") != 0) {
if (campmeter[id] > 100) {
set_hudmessage(random(255), random(255), random(255), -1.0, 0.3, 2, 0.1, 1.5, 0.02, 0.02, -2)
show_hudmessage(id,"Go away !!!^nYour CAMPMETER is %i%",campmeter[id])
} else if (campmeter[id] > 90) {
set_hudmessage(random(255), random(255), random(255), -1.0, 0.3, 2, 0.1, 1.5, 0.02, 0.02, -2)
show_hudmessage(id,"Go away !!!^nYour CAMPMETER is %i%",campmeter[id])
} else if (campmeter[id] > 80){
set_hudmessage(random(255), random(255), random(255), -1.0, 0.3, 2, 0.1, 2.1, 0.02, 0.02, -2)
show_hudmessage(id,"CAMPmeter: %i%",campmeter[id])
} else if (campmeter[id] > 50 ) {
set_hudmessage(random(255), random(255), random(255), -0.9, 0.3, 2, 0.1, 2.1, 0.02, 0.02, -2)
show_hudmessage(id,"CampMeter: %i%",campmeter[id])
} else if (campmeter[id] > 20 ) {
set_hudmessage(random(255), random(255), random(255), -0.9, 0.3, 2, 0.1, 2.1, 0.02, 0.02, -2)
show_hudmessage(id,"Campmeter: %i%",campmeter[id])
}
}
return PLUGIN_HANDLED
}
public checkcamping(){
if (get_cvar_num("anticamping") == 0){
set_task(1.0,"checkcamping",1)
return PLUGIN_CONTINUE
}
new players[32]
new numberofplayers
new variance[3]
new average[3]
new variancetotal
new standarddeviation
new id
new team
new i
new j
get_players(players, numberofplayers, "a")
for (i = 0; i < numberofplayers; ++i) {
while (i < numberofplayers && pausecounter[players[i]]) {
++i
}
if (i >= numberofplayers){
set_task(1.0,"checkcamping",1)
return PLUGIN_CONTINUE
}
id = players[i]
for (j = 0; j < 3; ++j) {
playercoord4[id][j] = playercoord3[id][j]
playercoord3[id][j] = playercoord2[id][j]
playercoord2[id][j] = playercoord1[id][j]
playercoord1[id][j] = playercoord0[id][j]
}
get_user_origin(id, playercoord0[id], 0)
for (j = 0; j < 3; ++j) {
average[j] = (playercoord0[id][j] +
playercoord1[id][j] +
playercoord2[id][j] +
playercoord3[id][j] +
playercoord4[id][j]) / 5
variance[j] = (((playercoord0[id][j] - average[j]) * (playercoord0[id][j] - average[j]) +
(playercoord1[id][j] - average[j]) * (playercoord1[id][j] - average[j]) +
(playercoord2[id][j] - average[j]) * (playercoord2[id][j] - average[j]) +
(playercoord3[id][j] - average[j]) * (playercoord3[id][j] - average[j]) +
(playercoord4[id][j] - average[j]) * (playercoord4[id][j] - average[j])) / 4)
}
variancetotal=variance[0]+variance[1]+variance[2]
standarddeviation=sqrt(variancetotal)
team = get_user_team(id)
if (!de_map){
if (team==2 && is_wpn(id)) // Team 1 = Terro, Team 2 = CT
campmeter[id] += (camptoleranceattacking - standarddeviation) / get_cvar_num("anticamping_camptime")
else
campmeter[id] += (camptoleranceattacking - standarddeviation) / get_cvar_num("anticamping_camptime")
}
else if (bombplanted){
if (team == 1 && is_wpn(id)) // Team 1 = Terro, Team 2 = CT
campmeter[id] = 0
else
campmeter[id] += (camptoleranceattacking-standarddeviation)/get_cvar_num("anticamping_camptime")
}
else{
if (team==2 && is_wpn(id)) // Team 1 = Terro, Team 2 = CT
campmeter[id] += (camptolerancedefending-standarddeviation)/get_cvar_num("anticamping_camptime")
else
campmeter[id] += (camptoleranceattacking-standarddeviation)/get_cvar_num("anticamping_camptime")
}
if (campmeter[id] < 80 ) {
emit_sound(id,CHAN_VOICE,"player/heartbeat1.wav", 0.0, ATTN_NORM, SND_STOP, PITCH_NORM)
}
if (campmeter[id] < 0) {
campmeter[id] = 0
} else if (campmeter[id]>100 && is_wpn(id)) {
switch(get_cvar_num("anticamping")) {
case 1: {
user_slap(id,get_cvar_num("anticamping_healthpunish"))
}
case 2: {
set_user_health(id, get_user_health(id) - get_cvar_num("anticamping_healthpunish"))
}
case 3: {
emit_sound(id,CHAN_VOICE,"player/heartbeat1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
campmeter[id] = 100
} else if (campmeter[id] > 90 && is_wpn(id)) {
switch(get_cvar_num("anticamping")) {
case 1: {
user_slap(id,get_cvar_num("anticamping_healthpunish") / 5)
}
case 2: {
set_user_health(id, get_user_health(id) - get_cvar_num("anticamping_healthpunish") / 5)
}
case 3: {
emit_sound(id,CHAN_VOICE,"player/heartbeat1.wav", 0.5, ATTN_NORM, 0, PITCH_NORM)
}
}
} else if (campmeter[id]>80 && is_wpn(id)){
switch(get_cvar_num("anticamping")) {
case 1: {
user_slap(id,get_cvar_num("anticamping_healthpunish") / 10)
}
case 2: {
set_user_health(id, get_user_health(id) - get_cvar_num("anticamping_healthpunish") / 10)
}
case 3: {
emit_sound(id,CHAN_VOICE,"player/heartbeat1.wav", 0.1, ATTN_NORM, 0, PITCH_NORM)
}
}
}
displaymeter(id)
}
set_task(2.0,"checkcamping",1)
return PLUGIN_CONTINUE
}
public damage_event(id) {
if (get_cvar_num("anticamping") != 0) {
new enemy = get_user_attacker(id)
if (is_user_connected(enemy) && get_user_team(id)!=get_user_team(enemy)) {
campmeter[id]=0
campmeter[enemy]=0
}
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public new_round(id) {
if (get_cvar_num("anticamping") != 0) {
bombplanted=false
pausecounter[id]=true
campmeter[id]=0
new Float:freezetime = get_cvar_float("mp_freezetime")+1.0
new parm[1]
parm[0]=id
set_task(freezetime,"unpausecounter",0,parm,1)
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public bartime_event(id) {
if (get_cvar_num("anticamping") != 0) {
pausecounter[id]=true
campmeter[id]=0
new Float:bar_time=float(read_data(1)+1)
new parm[1]
parm[0]=id
set_task(bar_time,"unpausecounter",0,parm,1)
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public bomb_planted() {
if (get_cvar_num("anticamping") != 0) {
bombplanted=true
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public got_bomb(id) {
if (get_cvar_num("anticamping") != 0) {
de_map=true
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public round_end() {
if (get_cvar_num("anticamping") != 0) {
new players[32]
new numberofplayers
new id
new i
get_players(players, numberofplayers, "a")
for (i = 0; i < numberofplayers; ++i) {
id=players[i]
pausecounter[id]=true
return PLUGIN_CONTINUE
}
}
return PLUGIN_CONTINUE
}
public plugin_precache() {
precache_sound("player/heartbeat1.wav")
return PLUGIN_CONTINUE
}
public plugin_init() {
register_plugin("AntiCamping Advanced","1.01 [Edit by iPlay]","SpaceDude - ADVanced edit...")
register_event("Damage", "damage_event", "b", "2!0")
register_event("BarTime","bartime_event","b")
register_event("ResetHUD", "new_round", "b")
register_event("SendAudio", "bomb_planted", "a", "2&%!MRAD_BOMBPL")
register_event("SendAudio", "round_end", "a", "2&%!MRAD_terwin","2&%!MRAD_ctwin","2&%!MRAD_rounddraw")
register_event("StatusIcon", "got_bomb", "be", "1=1", "1=2", "2=c4")
register_event("CurWeapon", "OnWeaponChange", "be", "1=1")
register_cvar("anticamping","1",0) //0=Disabled, 1=Slap, 2=Health Reduction, 3=Heartbeat
register_cvar("anticamping_camptime","20",0) //Amount of time allowed to camp
register_cvar("anticamping_healthpunish","5",0) //Amount of health taken due to punishment
register_cvar("anticamping_meter","1",0) //Display 'campmeter' to each cilent
set_task(1.0,"checkcamping",1)
return PLUGIN_CONTINUE
}