- OS
- Windows
- Amx Mod X
- ReAMXX 1.8.3
- Билд
- 3.7.0.692-dev
- ReGamedll
- 5.11.0.419
- Metamod
- 1.3.0.128
- Meta модули
-
Код:не копируеться , все стандартные которые все ставЯт и самые свежие
- Плагины
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Код:не копируеться
- Amxx Модули
-
Код:не копируеться , все стандартные которые все ставЯт и самые свежие
- Ошибка
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Код:Выкидывает с сервера , без логов , без сообщений без ничего , как будто я сам отключаюсь
Крч решил я установить это плагин и в ручную перевести его на русский язык , в исходнике перевел на руский сообщения выводимые на экран , все нормально , скомпилировался и работает , решил в конфиге плагина остальные сообщения перевести на руусский , перевел , сохранил все , Выкидывает с сервера , без логов , без сообщений без ничего , как будто я сам отключаюсь .
Вот файл(конфиг) плагина
; NOTE: If you disable one event, for example: "HEADSHOT EVENT", headshot sounds will not be precached!
; NOTE: At hudmessages, use value "" (empty) for set NO-Hudmessages
; NOTE: If you disable the plugin, all sounds will be deprecached
; Enable or disable the plugin (1 = enabled | 0 = disabled)
ENABLE/DISABLE PLUGIN = 1
; Hudmessages in RGB
; NOTE: Use underline for random. Underline is `_` (without quotes)
; NOTE: Maximum value is 255 and minimum, 0
HUDMSG RED = _
HUDMSG GREEN = _
HUDMSG BLUE = _
; Killstreak
; NOTE: Is sounds with Monsterkill, Godlike, Multikill, Megakill, Triplekill, etc:...
KILLSTREAK EVENT = 1
; Headshot
; NOTE: Hudmessage structure: "%s {MESSAGE} %s {MESSAGE}", where first %s is killer name, and next %s is victim name
; NOTE: Example of hudmessage for headshot: "%s removed %s head!!" (without quotes should writen)
; NOTE: This hudmessage will be sent to all players (not only to killer)
HEADSHOT EVENT = 1
HEADSHOT ONLY KILLER = 1
HEADSHOT SOUNDS = QuakeSounds/headshot.wav , QuakeSounds/headshot2.wav , QuakeSounds/headshot3.wav
HEADSHOT HUDMSG =
; Suicide
; NOTE: Hudmessage structure: "%s {MESSAGE}", where %s is selfkiller (victim)
SUICIDE EVENT = 1
SUICIDE SOUNDS = QuakeSounds/suicide.wav , QuakeSounds/suicide2.wav , QuakeSounds/suicide3.wav , QuakeSounds/suicide4.wav
SUICIDE HUDMSG = %s knows how the kill command works!
; Nade kill
; NOTE: Hudmessage structure: "%s {MESSAGE} %s {MESSAGE}", where first %s is killer name, and next %s is victim name
NADE EVENT = 1
NADE SOUNDS = QuakeSounds/nade.wav
NADE HUDMSG = %s made a precision throw to %s
; Team kill
; NOTE: Hudmessage structure: "%s {MESSAGE}", where %s is killer name, teamkill `maker`
TEAMKILL EVENT = 1
TEAMKILL SOUNDS = QuakeSounds/teamkiller.wav
TEAMKILL HUDMSG = %s is probably delusional...
; Knife kill
; NOTE: Hudmessage structure: "%s {MESSAGE} %s {MESSAGE}", where first %s is killer name, and next %s is victim name
KNIFE EVENT = 1
KNIFE SOUNDS = QuakeSounds/knife.wav , QuakeSounds/knife2.wav , QuakeSounds/knife3.wav
KNIFE HUDMSG = %s sliced and diced %s
; Firstblood
; NOTE: Hudmessage structure: "%s {MESSAGE}", where %s is killer name, firstblood `maker`
FIRSTBLOOD EVENT = 1
FIRSTBLOOD SOUNDS = QuakeSounds/firstblood.wav , QuakeSounds/firstblood2.wav , QuakeSounds/firstblood3.wav
FIRSTBLOOD HUDMSG = %s made First Blood!!!
; Roundstart
; NOTE: Hudmessage structure: "{MESSAGE}", what message do you want, don't use "%s" there
ROUNDSTART EVENT = 1
ROUNDSTART SOUNDS = QuakeSounds/prepare.wav , QuakeSounds/prepare2.wav , QuakeSounds/prepare3.wav , QuakeSounds/prepare4.wav
ROUNDSTART HUDMSG = Prepare to Fight!!!
; Double kill
; NOTE: Hudmessage structure: "%s {MESSAGE}", where %s is killer name, doublekill `maker`
DOUBLEKILL EVENT = 1
DOUBLEKILL SOUNDS = QuakeSounds/doublekill.wav , QuakeSounds/doublekill2.wav
DOUBLEKILL HUDMSG = Wow %s made a double kill
; Hattrick
; NOTE: Hudmessage structure: "%s {MESSAGE}", where %s is killer name, the player with most kills for this round
; NOTE: `Min frags for Hattrick` with other words, is: How much frags you should made in one round, to appear at the round end "`you` was unreal to this round!"
HATTRICK EVENT = 1
HATTRICK SOUNDS = QuakeSounds/hattrick.wav
HATTRICK HUDMSG = %s was unreal this round!
MIN FRAGS FOR HATTRICK = 7
; Flawless victory
; NOTE: Hudmessage structure: "{MESSAGE} %s {MESSAGE}", where %s is flawless teamname (CTS, TS)
FLAWLESS VICTORY = 1
FLAWLESS SOUNDS = QuakeSounds/flawless.wav
FLAWLESS VICTORY HUDMSG = Flawless %s victory!
; Revenge
; NOTE: Hudmessage structure: "%s {MESSAGE}", where %s is killer/victim name
REVENGE EVENT = 1
REVENGE ONLY FOR KILLER = 0
REVENGE SOUNDS = QuakeSounds/payback.wav
REVENGE KILLER MESSAGE = You got avenged on %s!
REVENGE VICTIM MESSAGE = %s got avenged on you!
Вот файл(конфиг) плагина
; NOTE: If you disable one event, for example: "HEADSHOT EVENT", headshot sounds will not be precached!
; NOTE: At hudmessages, use value "" (empty) for set NO-Hudmessages
; NOTE: If you disable the plugin, all sounds will be deprecached
; Enable or disable the plugin (1 = enabled | 0 = disabled)
ENABLE/DISABLE PLUGIN = 1
; Hudmessages in RGB
; NOTE: Use underline for random. Underline is `_` (without quotes)
; NOTE: Maximum value is 255 and minimum, 0
HUDMSG RED = _
HUDMSG GREEN = _
HUDMSG BLUE = _
; Killstreak
; NOTE: Is sounds with Monsterkill, Godlike, Multikill, Megakill, Triplekill, etc:...
KILLSTREAK EVENT = 1
; Headshot
; NOTE: Hudmessage structure: "%s {MESSAGE} %s {MESSAGE}", where first %s is killer name, and next %s is victim name
; NOTE: Example of hudmessage for headshot: "%s removed %s head!!" (without quotes should writen)
; NOTE: This hudmessage will be sent to all players (not only to killer)
HEADSHOT EVENT = 1
HEADSHOT ONLY KILLER = 1
HEADSHOT SOUNDS = QuakeSounds/headshot.wav , QuakeSounds/headshot2.wav , QuakeSounds/headshot3.wav
HEADSHOT HUDMSG =
; Suicide
; NOTE: Hudmessage structure: "%s {MESSAGE}", where %s is selfkiller (victim)
SUICIDE EVENT = 1
SUICIDE SOUNDS = QuakeSounds/suicide.wav , QuakeSounds/suicide2.wav , QuakeSounds/suicide3.wav , QuakeSounds/suicide4.wav
SUICIDE HUDMSG = %s knows how the kill command works!
; Nade kill
; NOTE: Hudmessage structure: "%s {MESSAGE} %s {MESSAGE}", where first %s is killer name, and next %s is victim name
NADE EVENT = 1
NADE SOUNDS = QuakeSounds/nade.wav
NADE HUDMSG = %s made a precision throw to %s
; Team kill
; NOTE: Hudmessage structure: "%s {MESSAGE}", where %s is killer name, teamkill `maker`
TEAMKILL EVENT = 1
TEAMKILL SOUNDS = QuakeSounds/teamkiller.wav
TEAMKILL HUDMSG = %s is probably delusional...
; Knife kill
; NOTE: Hudmessage structure: "%s {MESSAGE} %s {MESSAGE}", where first %s is killer name, and next %s is victim name
KNIFE EVENT = 1
KNIFE SOUNDS = QuakeSounds/knife.wav , QuakeSounds/knife2.wav , QuakeSounds/knife3.wav
KNIFE HUDMSG = %s sliced and diced %s
; Firstblood
; NOTE: Hudmessage structure: "%s {MESSAGE}", where %s is killer name, firstblood `maker`
FIRSTBLOOD EVENT = 1
FIRSTBLOOD SOUNDS = QuakeSounds/firstblood.wav , QuakeSounds/firstblood2.wav , QuakeSounds/firstblood3.wav
FIRSTBLOOD HUDMSG = %s made First Blood!!!
; Roundstart
; NOTE: Hudmessage structure: "{MESSAGE}", what message do you want, don't use "%s" there
ROUNDSTART EVENT = 1
ROUNDSTART SOUNDS = QuakeSounds/prepare.wav , QuakeSounds/prepare2.wav , QuakeSounds/prepare3.wav , QuakeSounds/prepare4.wav
ROUNDSTART HUDMSG = Prepare to Fight!!!
; Double kill
; NOTE: Hudmessage structure: "%s {MESSAGE}", where %s is killer name, doublekill `maker`
DOUBLEKILL EVENT = 1
DOUBLEKILL SOUNDS = QuakeSounds/doublekill.wav , QuakeSounds/doublekill2.wav
DOUBLEKILL HUDMSG = Wow %s made a double kill
; Hattrick
; NOTE: Hudmessage structure: "%s {MESSAGE}", where %s is killer name, the player with most kills for this round
; NOTE: `Min frags for Hattrick` with other words, is: How much frags you should made in one round, to appear at the round end "`you` was unreal to this round!"
HATTRICK EVENT = 1
HATTRICK SOUNDS = QuakeSounds/hattrick.wav
HATTRICK HUDMSG = %s was unreal this round!
MIN FRAGS FOR HATTRICK = 7
; Flawless victory
; NOTE: Hudmessage structure: "{MESSAGE} %s {MESSAGE}", where %s is flawless teamname (CTS, TS)
FLAWLESS VICTORY = 1
FLAWLESS SOUNDS = QuakeSounds/flawless.wav
FLAWLESS VICTORY HUDMSG = Flawless %s victory!
; Revenge
; NOTE: Hudmessage structure: "%s {MESSAGE}", where %s is killer/victim name
REVENGE EVENT = 1
REVENGE ONLY FOR KILLER = 0
REVENGE SOUNDS = QuakeSounds/payback.wav
REVENGE KILLER MESSAGE = You got avenged on %s!
REVENGE VICTIM MESSAGE = %s got avenged on you!
Вложения
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