Поиск Изменить урона оружия в исходнике

Top4ik

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10 Фев 2020
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Подскажите пожалуйста где в исходнике уменьшить урон от этого оружия?
extra_sf1:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>

#define ENG_NULLENT        -1
#define EV_INT_WEAPONKEY    EV_INT_impulse
#define SF1_WEAPONKEY 46573
#define MAX_PLAYERS                32
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF            4
#define m_fKnown                44
#define m_flNextPrimaryAttack             46
#define m_flTimeWeaponIdle            48
#define m_iClip                    51
#define m_fInReload                54
#define PLAYER_LINUX_XTRA_OFF            5
#define m_flNextAttack                83

#define PRAVA ADMIN_RESERVATION

#define SF1_RELOAD_TIME 3.7
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
            "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
            "weapon_ump45", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
            "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
            "weapon_ak47", "weapon_knife", "weapon_p90" }

new const Sound_Fire[][] = { "weapons/sf1-1.wav" }
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new SF1_V_MODEL[64]  = "models/sf/v_sf1.mdl"
new SF1_P_MODEL[64] = "models/sf/p_sf1.mdl"
new SF1_W_MODEL[64] = "models/sf/w_sf1.mdl"
new cvar_dmg_SF1, cvar_recoil_SF1, g_itemid_SF1, cvar_clip_SF1, cvar_spd_SF1, cvar_SF1_ammo
new g_has_SF1[33], g_MaxPlayers, Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2],
g_orig_event_SF1, g_IsInPrimaryAttack, g_clip_ammo[33], g_SF1_TmpClip[33]

public plugin_init()
{
    register_plugin("SF-1 Smg bullpup", "1.0", "Faktor/Opo4uMapy")
    register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
    register_event("CurWeapon","CurrentWeapon","be","1=1")
    RegisterHam(Ham_Item_AddToPlayer, "weapon_ump45", "fw_Aug_AddToPlayer")
    RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
    for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
        if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_ump45", "fw_Aug_PrimaryAttack")
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_ump45", "fw_Aug_PrimaryAttack_Post", 1)
    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
    RegisterHam(Ham_Item_PostFrame, "weapon_ump45", "SF1__ItemPostFrame");
    RegisterHam(Ham_Weapon_Reload, "weapon_ump45", "SF1__Reload");
    RegisterHam(Ham_Weapon_Reload, "weapon_ump45", "SF1__Reload_Post", 1);
    register_forward(FM_SetModel, "fw_SetModel")
    register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
    register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
    register_forward(FM_CmdStart, "fw_CmdStart")
    
    cvar_dmg_SF1 = register_cvar("zp_SF1_dmg", "2.75")
    cvar_recoil_SF1 = register_cvar("zp_SF1_recoil", "0.6")           
    cvar_clip_SF1 = register_cvar("zp_SF1_clip", "35")
        cvar_spd_SF1 = register_cvar("zp_SF1_spd", "0.7")
    cvar_SF1_ammo = register_cvar("zp_SF1_ammo", "240")
    
    register_clcmd("sf1", "give_sf1");
    g_MaxPlayers = get_maxplayers()
}

public plugin_precache()
{
    precache_model(SF1_V_MODEL)
    precache_model(SF1_P_MODEL)
    precache_model(SF1_W_MODEL)
    for(new i = 0; i < sizeof Sound_Fire; i++)
        precache_sound(Sound_Fire[i])
        precache_sound("weapons/sfsmg_clipin1.wav")
        precache_sound("weapons/sfsmg_clipin2.wav")
        precache_sound("weapons/sfsmg_clipout1.wav")
        precache_sound("weapons/sfsmg_draw.wav")
    m_iBlood[0] = precache_model("sprites/blood.spr")
    m_iBlood[1] = precache_model("sprites/bloodspray.spr")

    register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public fwPrecacheEvent_Post(type, const name[])
{
    if (equal("events/ump45.sc", name))
    {
        g_orig_event_SF1 = get_orig_retval()
        return FMRES_HANDLED
    }

    return FMRES_IGNORED
}

public client_connect(id)
{
    g_has_SF1[id] = false
}

public client_disconnect(id)
{
    g_has_SF1[id] = false
}

public fw_SetModel(entity, model[])
{
    if(!is_valid_ent(entity))
        return FMRES_IGNORED;
    
    static szClassName[33]
    entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
        
    if(!equal(szClassName, "weaponbox"))
        return FMRES_IGNORED;
    
    static iOwner
    
    iOwner = entity_get_edict(entity, EV_ENT_owner)
    
    if(equal(model, "models/w_ump45.mdl"))
    {
        static iStoredAugID
        
        iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_ump45", entity)
    
        if(!is_valid_ent(iStoredAugID))
            return FMRES_IGNORED;
    
        if(g_has_SF1[iOwner])
        {
            entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, SF1_WEAPONKEY)
            
            g_has_SF1[iOwner] = false
            
            entity_set_model(entity, SF1_W_MODEL)
            
            return FMRES_SUPERCEDE;
        }
    }
    
    return FMRES_IGNORED;
}

public give_sf1(id, itemid)
{
    if(!(get_user_flags(id) & PRAVA) )
        return
    if(itemid == g_itemid_SF1)
    {
        drop_weapons(id, 1);
        new iWep2 = give_item(id,"weapon_ump45")
        if( iWep2 > 0 )
        {
            cs_set_weapon_ammo( iWep2, get_pcvar_num(cvar_clip_SF1) )
            cs_set_user_bpammo (id, CSW_UMP45, get_pcvar_num(cvar_SF1_ammo))
            UTIL_PlayWeaponAnimation(id, 2)
        }
        g_has_SF1[id] = true;
    }
}

public fw_Aug_AddToPlayer(Aug, id)
{
    if(!is_valid_ent(Aug) || !is_user_connected(id))
        return HAM_IGNORED;
    
    if(entity_get_int(Aug, EV_INT_WEAPONKEY) == SF1_WEAPONKEY)
    {
        g_has_SF1[id] = true
        
        entity_set_int(Aug, EV_INT_WEAPONKEY, 0)
        
        return HAM_HANDLED;
    }
    
    return HAM_IGNORED;
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
    if (use_type == USE_STOPPED && is_user_connected(caller))
        replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
    static owner
    owner = fm_cs_get_weapon_ent_owner(weapon_ent)
    
    static weaponid
    weaponid = cs_get_weapon_id(weapon_ent)
    
    replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
     replace_weapon_models(id, read_data(2))

     if(read_data(2) != CSW_UMP45 || !g_has_SF1[id])
          return
    
     static Float:iSpeed
     if(g_has_SF1[id])
          iSpeed = get_pcvar_float(cvar_spd_SF1)
    
     static weapon[32],Ent
     get_weaponname(read_data(2),weapon,31)
     Ent = find_ent_by_owner(-1,weapon,id)
     if(Ent)
     {
          static Float:Delay
          Delay = get_pdata_float( Ent, 46, 4) * iSpeed
          if (Delay > 0.0)
          {
               set_pdata_float(Ent, 46, Delay, 4)
          }
     }
}

replace_weapon_models(id, weaponid)
{
    switch (weaponid)
    {
        case CSW_UMP45:
        {
            
            if(g_has_SF1[id])
            {
                set_pev(id, pev_viewmodel2, SF1_V_MODEL)
                set_pev(id, pev_weaponmodel2, SF1_P_MODEL)
            }
        }
    }
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
    if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_UMP45 || !g_has_SF1[Player]))

        return FMRES_IGNORED
    
    set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
    return FMRES_HANDLED
}

public fw_Aug_PrimaryAttack(Weapon)
{
    new Player = get_pdata_cbase(Weapon, 41, 4)
    
    if (!g_has_SF1[Player])
        return;
    
    g_IsInPrimaryAttack = 1
    pev(Player,pev_punchangle,cl_pushangle[Player])
    
    g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
    if ((eventid != g_orig_event_SF1) || !g_IsInPrimaryAttack)
        return FMRES_IGNORED
    if (!(1 <= invoker <= g_MaxPlayers))
    return FMRES_IGNORED

    playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
    return FMRES_SUPERCEDE
}

public fw_Aug_PrimaryAttack_Post(Weapon)
{
    g_IsInPrimaryAttack = 0
    new Player = get_pdata_cbase(Weapon, 41, 4)
    
    if(g_has_SF1[Player])
    {
        new Float:push[3]
        pev(Player,pev_punchangle,push)
        xs_vec_sub(push,cl_pushangle[Player],push)
        
        xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_SF1),push)
        xs_vec_add(push,cl_pushangle[Player],push)
        set_pev(Player,pev_punchangle,push)
        
        if (!g_clip_ammo[Player])
            return
        
        emit_sound(Player, CHAN_WEAPON, Sound_Fire[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        UTIL_PlayWeaponAnimation(Player, random_num(3, 4))
    
        make_blood_and_bulletholes(Player)
    }
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if (victim != attacker && is_user_connected(attacker))
    {
        if(get_user_weapon(attacker) == CSW_UMP45)
        {
            if(g_has_SF1[attacker])
                SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_SF1))
        }
    }
}

public message_DeathMsg(msg_id, msg_dest, id)
{
    static szTruncatedWeapon[33], iAttacker, iVictim
    
    get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
    
    iAttacker = get_msg_arg_int(1)
    iVictim = get_msg_arg_int(2)
    
    if(!is_user_connected(iAttacker) || iAttacker == iVictim)
        return PLUGIN_CONTINUE
    
    if(equal(szTruncatedWeapon, "ump45") && get_user_weapon(iAttacker) == CSW_UMP45)
    {
        if(g_has_SF1[iAttacker])
            set_msg_arg_string(4, "SF1")
    }
    
    return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
    return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}

stock fm_cs_get_weapon_ent_owner(ent)
{
    return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
    set_pev(Player, pev_weaponanim, Sequence)
    
    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
    write_byte(Sequence)
    write_byte(pev(Player, pev_body))
    message_end()
}

stock make_blood_and_bulletholes(id)
{
    new aimOrigin[3], target, body
    get_user_origin(id, aimOrigin, 3)
    get_user_aiming(id, target, body)
    
    if(target > 0 && target <= g_MaxPlayers)
    {
        new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
        pev(id, pev_origin, fStart)
        
        velocity_by_aim(id, 64, fVel)
        
        fStart[0] = float(aimOrigin[0])
        fStart[1] = float(aimOrigin[1])
        fStart[2] = float(aimOrigin[2])
        fEnd[0] = fStart[0]+fVel[0]
        fEnd[1] = fStart[1]+fVel[1]
        fEnd[2] = fStart[2]+fVel[2]
        
        new res
        engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
        get_tr2(res, TR_vecEndPos, fRes)
        
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_BLOODSPRITE)
        write_coord(floatround(fStart[0]))
        write_coord(floatround(fStart[1]))
        write_coord(floatround(fStart[2]))
        write_short( m_iBlood [ 1 ])
        write_short( m_iBlood [ 0 ] )
        write_byte(70)
        write_byte(random_num(1,2))
        message_end()
        
        
    }
    else if(!is_user_connected(target))
    {
        if(target)
        {
            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
            write_byte(TE_DECAL)
            write_coord(aimOrigin[0])
            write_coord(aimOrigin[1])
            write_coord(aimOrigin[2])
            write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
            write_short(target)
            message_end()
        }
        else
        {
            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
            write_byte(TE_WORLDDECAL)
            write_coord(aimOrigin[0])
            write_coord(aimOrigin[1])
            write_coord(aimOrigin[2])
            write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
            message_end()
        }
        
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_GUNSHOTDECAL)
        write_coord(aimOrigin[0])
        write_coord(aimOrigin[1])
        write_coord(aimOrigin[2])
        write_short(id)
        write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
        message_end()
    }
}

public SF1__ItemPostFrame(weapon_entity)
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED;

     if (!g_has_SF1[id])
          return HAM_IGNORED;
    
     static iClipExtra

     if(g_has_SF1[id])
          iClipExtra = get_pcvar_num(cvar_clip_SF1)

     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

     new iBpAmmo = cs_get_user_bpammo(id, CSW_UMP45);
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

     if( fInReload && flNextAttack <= 0.0 )
     {
          new j = min(iClipExtra - iClip, iBpAmmo)
    
          set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
          cs_set_user_bpammo(id, CSW_UMP45, iBpAmmo-j);
          
          set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
          fInReload = 0
     }

     return HAM_IGNORED;
}

public SF1__Reload(weapon_entity)
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED;

     if (!g_has_SF1[id])
          return HAM_IGNORED;

     static iClipExtra

     if(g_has_SF1[id])
          iClipExtra = get_pcvar_num(cvar_clip_SF1)

     g_SF1_TmpClip[id] = -1;

     new iBpAmmo = cs_get_user_bpammo(id, CSW_UMP45);
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     if (iBpAmmo <= 0)
          return HAM_SUPERCEDE;

     if (iClip >= iClipExtra)
          return HAM_SUPERCEDE;


     g_SF1_TmpClip[id] = iClip;

     return HAM_IGNORED;
}

public SF1__Reload_Post(weapon_entity)
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED;

    if (!g_has_SF1[id])
        return HAM_IGNORED;

    if (g_SF1_TmpClip[id] == -1)
        return HAM_IGNORED;

    static Float:iReloadTime
    if(g_has_SF1[id])
        iReloadTime = SF1_RELOAD_TIME

    set_pdata_int(weapon_entity, m_iClip, g_SF1_TmpClip[id], WEAP_LINUX_XTRA_OFF)

    set_pdata_float(weapon_entity, m_flTimeWeaponIdle, iReloadTime, WEAP_LINUX_XTRA_OFF)

    set_pdata_float(id, m_flNextAttack, iReloadTime, PLAYER_LINUX_XTRA_OFF)

    set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

    UTIL_PlayWeaponAnimation(id, 1)

    return HAM_IGNORED;

}

stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num = 0
     get_user_weapons(id, weapons, num)
    
     for (i = 0; i < num; i++)
     {
          weaponid = weapons[i]
          
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}
//// Ыᤨ롧妫᩠misna 嬿 ힹ�ower-cs.ru
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/
 

georgeml

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12 Сен 2017
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595
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314
Для этого квар есть.
zp_SF1_dmg "2.75"
 

cpCTRL

bruh
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20 Фев 2018
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Пол
Мужской
В amxx.cfg добавить:
zp_SF1_dmg "2.75"
Значение 2.75 тут - это умножаемый урон от привязанного оружия (ump45).

C++:
if(get_user_weapon(attacker) == CSW_UMP45)
        {
            if(g_has_SF1[attacker])
Одинокий корд12.7 курит в сторонке
 
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