Всем доброго дня.
Может кто нибудь поможет по данному вопросу.
Суть такова.
Есть плагин (устаревший) "Nade Health", "1.21", "medusa".
За ф-цию разделения дыма отвечает FMForward_PlaybackEvent в данном примере, но пока нет идей с чего начать
Может кто нибудь поможет по данному вопросу.
Суть такова.
Есть плагин (устаревший) "Nade Health", "1.21", "medusa".
Код:
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <engine>
#define GIVE_HEALTH 50 //Сколько ХП восстанавливать
#define EXPLODE_TIME 1.5 //Через сколько секунд взорвется граната
#define HEAL_RADIUS 250.0 //Радиус
#define GENERAL_EXPLODE //Включить основной спрайт взрыва
#define TWO_EXPLODE //включить дополнительные осколки от взрыва
#define SHOKWAVE //Включить Shokwave вокруг гранаты при взрыве
#define SCREENFADE //Включить скринфейд
#define STATUSICON //показывать иконку
#define TOUCH_EXPLODE //Взрываться ли сразу при соприкосновении с обьектами
#define ACCESS_FLAGS ADMIN_LEVEL_H
#define V_MODEL "models/v_health_grenade.mdl"
#define P_MODEL "models/p_health_grenade.mdl"
#define W_MODEL "models/w_health_grenade.mdl"
#if defined GENERAL_EXPLODE
#define EXPLODE_SPRITE "sprites/heal_explode.spr"
#endif
#if defined TWO_EXPLODE
#define EXPLODE_SPRITE2 "sprites/heal_shape.spr"
#endif
#define HEAL_SOUND "woomen_expr.wav"
#if defined GENERAL_EXPLODE
new ExplSpr;
#endif
#if defined TWO_EXPLODE
new ExplSpr2;
#endif
#if defined SHOKWAVE
new g_iSpriteCircle;
#endif
#if defined STATUSICON
new g_IconStatus;
#endif
new const g_sound_explosion[] = "weapons/sg_explode.wav";
new const g_classname_grenade[] = "grenade";
//new g_eventid_createsmoke;
public plugin_init()
{
register_plugin("Nade Health", "1.21", "medusa");
#if defined STATUSICON
g_IconStatus = get_user_msgid("StatusIcon");
#endif
register_forward(FM_EmitSound, "FMForward_EmitSound");
//register_forward(FM_PlaybackEvent, "FMForward_PlaybackEvent");
register_event("CurWeapon", "EVCurWeapon", "be", "1=1");
register_forward(FM_SetModel, "FMForward_SetModel", 1);
register_think("grenade", "FMForward_Think" )
#if defined TOUCH_EXPLODE
register_touch("grenade", "*", "FMForward_Touch")
#endif
//g_eventid_createsmoke = engfunc(EngFunc_PrecacheEvent, 1, "events/createsmoke.sc");
}
public plugin_precache()
{
#if defined GENERAL_EXPLODE
ExplSpr = precache_model(EXPLODE_SPRITE);
#endif
#if defined TWO_EXPLODE
ExplSpr2 = precache_model(EXPLODE_SPRITE2);
#endif
precache_model(V_MODEL);
precache_model(W_MODEL);
precache_model(P_MODEL);
precache_sound("nade_health/holywater_deploy.wav");
precache_sound("nade_health/holywater_pinpul.wav");
precache_sound(HEAL_SOUND);
#if defined SHOKWAVE
g_iSpriteCircle = precache_model("sprites/shockwave.spr");
#endif
}
public EVCurWeapon(id)
{
if(is_user_alive(id) && (get_user_flags(id) & ACCESS_FLAGS))
{
if(get_user_weapon(id) == CSW_SMOKEGRENADE)
{
set_pev(id, pev_viewmodel2, V_MODEL);
set_pev(id, pev_weaponmodel2, P_MODEL);
#if defined STATUSICON
message_begin(MSG_ONE_UNRELIABLE, g_IconStatus, {0,0,0}, id);
write_byte(2)
write_string("cross");
write_byte(0);
write_byte(255);
write_byte(0);
message_end();
#endif
}
#if defined STATUSICON
else
{
message_begin(MSG_ONE_UNRELIABLE, g_IconStatus, {0,0,0}, id);
write_byte(0)
write_string("cross");
message_end();
}
#endif
}
}
public FMForward_SetModel(entity, const model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED;
if(!(get_user_flags(pev(entity, pev_owner)) & ACCESS_FLAGS))
return FMRES_IGNORED;
if(equal(model, "models/w_smokegrenade.mdl"))
{
engfunc(EngFunc_SetModel, entity, W_MODEL);
set_pev(entity, pev_dmgtime, get_gametime() + EXPLODE_TIME);
}
return FMRES_IGNORED;
}
#if defined TOUCH_EXPLODE
public FMForward_Touch(entity)
{
if(~get_pdata_int(entity, 114) & (1<<1))
return;
if(!(get_user_flags(pev(entity, pev_owner)) & ACCESS_FLAGS))
return;
set_pev(entity, pev_dmgtime, get_gametime());
}
#endif
public FMForward_Think(entity)
{
if(~get_pdata_int(entity, 114) & (1<<1))
return;
if(!(get_user_flags(pev(entity, pev_owner)) & ACCESS_FLAGS))
return;
set_pev( entity, pev_flags, FL_ONGROUND )
}
public FMForward_EmitSound(entity, channel, const sound[])
{
if (!equal(sound, g_sound_explosion) || !is_grenade(entity))
return FMRES_IGNORED;
static Float:origin[3];
static id; id = pev(entity, pev_owner);
if(!(get_user_flags(id) & ACCESS_FLAGS))
return FMRES_IGNORED;
pev(entity, pev_origin, origin);
engfunc(EngFunc_EmitSound, entity, CHAN_WEAPON, HEAL_SOUND, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
#if defined GENERAL_EXPLODE
message_begin(MSG_PVS,SVC_TEMPENTITY,{0,0,0});
write_byte(TE_EXPLOSION);
write_coord(floatround(origin[0]));
write_coord(floatround(origin[1]));
write_coord(floatround(origin[2])+65);
write_short(ExplSpr);
write_byte(30);
write_byte(20);
write_byte(TE_EXPLFLAG_NOSOUND|TE_EXPLFLAG_NOPARTICLES);
message_end();
#endif
#if defined TWO_EXPLODE
message_begin(MSG_ALL,SVC_TEMPENTITY,{0,0,0});
write_byte(TE_SPRITETRAIL);
write_coord(floatround(origin[0]));
write_coord(floatround(origin[1]));
write_coord(floatround(origin[2])+20);
write_coord(floatround(origin[0]));
write_coord(floatround(origin[1]));
write_coord(floatround(origin[2])+80);
write_short(ExplSpr2);
write_byte(20);
write_byte(20);
write_byte(4);
write_byte(20);
write_byte(10);
message_end();
#endif
#if defined SHOKWAVE
message_begin(MSG_ALL, SVC_TEMPENTITY, {0,0,0});
write_byte(TE_BEAMCYLINDER);
write_coord(floatround(origin[0]));
write_coord(floatround(origin[1]));
write_coord(floatround(origin[2]));
write_coord(floatround(origin[0]));
write_coord(floatround(origin[1]));
write_coord(floatround(origin[2] + HEAL_RADIUS));
write_short(g_iSpriteCircle);
write_byte(0);
write_byte(1);
write_byte(5);
write_byte(30);
write_byte(1);
write_byte(10);
write_byte(255);
write_byte(40);
write_byte(255);
write_byte(5);
message_end();
#endif
new user
while((user = find_ent_in_sphere(user,origin,HEAL_RADIUS)) != 0)
{
if(is_user_alive(user) && get_user_team(user) == get_user_team(id))
{
#if defined SCREENFADE
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, user);
write_short(1<<10);
write_short(1<<10);
write_short(0x0000);
write_byte(170);
write_byte(255);
write_byte(0);
write_byte(75);
message_end();
#endif
new health[32];
health[user] = get_user_health(user);
if (health[user] <= 100 - GIVE_HEALTH)
set_user_health(user,health[user] + GIVE_HEALTH);
else if(health[user] > 100 - GIVE_HEALTH)
set_user_health(user,100);
}
}
return FMRES_SUPERCEDE;
}
/*public FMForward_PlaybackEvent(flags, invoker, eventindex) {
if(eventindex == g_eventid_createsmoke && (get_user_flags(invoker) & ACCESS_FLAGS))
return FMRES_SUPERCEDE;
return FMRES_IGNORED;
}*/
bool:is_grenade(entity)
{
if (!pev_valid(entity))
return false;
static classname[sizeof g_classname_grenade + 1]
pev(entity, pev_classname, classname, sizeof g_classname_grenade);
if (equal(classname, g_classname_grenade))
return true;
return false;
}