отлов модели оружия

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ikjhn999

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Регистрация
8 Апр 2018
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Мужской
Здравствуйте
Как отловить модель оружия,но не стандартную а золотую (Gold)
Есть ли такой способ/код ??
 

Анатолий

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8 Июн 2017
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Мужской
ВКонтакте
e1337ace
Здравствуйте
Как отловить модель оружия,но не стандартную а золотую (Gold)
Есть ли такой способ/код ??
отлов должен быть в самом плагине который выдает голд пушки, смотря что за плагин конечно нужно смотреть
 

ikjhn999

Пользователь
Регистрация
8 Апр 2018
Сообщения
38
Симпатии
1
Пол
Мужской
отлов должен быть в самом плагине который выдает голд пушки, смотря что за плагин конечно нужно смотреть
плагин:
#include <amxmodx>
#include <amxmisc>
#include <reapi>
#include <fakemeta>
#include <hamsandwich>

#include <auw>

new const PLUGIN_NAME[] = "Advanced Ultimate Weapons";
new const PLUGIN_VERSION[] = "0.0.3-Alpha";

enum _:eCvarsData
{
    FLAG_ACCESS[5],
    MENU_ACCESS_TYPE,
    DISCOUNT,
    Float: BUYTIME,
    MENU_ROUND,
    BUYZONE,
    MENU_DAMAGE,
    CMD_ACCESS[5],
    GIVE_TYPE,
    TRACE_TYPE
}; new g_pCvar[eCvarsData];

#define var_weaponkey var_iuser4
#define var_modelview var_noise1
#define var_modelplayer var_noise2
#define var_modelworld var_message
#define var_weapontrace var_iuser2
#define var_weaponflags var_iuser1

#define getWeaponKey(%0) get_entvar(%0, var_weaponkey)
#define getWeaponModelView(%0,%1,%2) get_entvar(%0, var_modelview, %1, %2)
#define getWeaponModelPlayer(%0,%1,%2) get_entvar(%0, var_modelplayer, %1, %2)
#define getWeaponModelWorld(%0,%1,%2) get_entvar(%0, var_modelworld, %1, %2)
#define getWeaponTrace(%0) get_entvar(%0, var_weapontrace)
#define getWeaponFlags(%0) get_entvar(%0, var_weaponflags)

#define setWeaponKey(%0,%1) set_entvar(%0, var_iuser4, %1)
#define setWeaponModelView(%0,%1) set_entvar(%0, var_modelview, %1)
#define setWeaponModelPlayer(%0,%1) set_entvar(%0, var_modelplayer, %1)
#define setWeaponModelWorld(%0,%1) set_entvar(%0, var_modelworld, %1)
#define setWeaponTrace(%0,%1) set_entvar(%0, var_weapontrace, %1)
#define setWeaponFlags(%0,%1) set_entvar(%0, var_weaponflags, %1)

#define IsComment(%0) (%0[0] == EOS || %0[0] == 10 || %0[0] == 13 || %0[0] == ';' || %0[0] == '#' || (%0[0] == '/' && %0[1] == '/'))
#define rg_get_user_money(%0) get_member(%0, m_iAccount)
#define IMPULSE_OFFSET 1000
#define MAXWEAPONS 128

#define IsPlayer(%1) bool:(%1 && %1 <= MAX_PLAYERS)
#define get_bit(%1,%2) (%1 & (1 << (%2 & 31)))
#define set_bit(%1,%2) (%1 |= (1 << (%2 & 31)))
#define reset_bit(%1,%2) (%1 &= ~(1 << (%2 & 31)))

new g_bClientConnected;
new Array: g_aWeaponData;
new Trie: g_tWeaponClcmd;
new g_iWeaponsCount;
new g_iLaserBeam;
new g_pCvarBuyTime;
new g_iClcmdIndex[MAXWEAPONS];
new const sFile[] = "ultimate_weapons.ini";

public plugin_init()
{
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, "steelzzz");

    register_clcmd("say /ultimate", "Command_ShowUltimateMenu");
    register_concmd("buyultimate", "Command_ShowUltimateMenu");
    register_concmd("weapons_give", "Command_GiveWeapon");

    RegisterHam(Ham_TraceAttack, "player", "CWeapon_TraceAttack_Post", .Post = true);
    RegisterHam(Ham_TraceAttack, "info_target", "CWeapon_TraceAttack_Post", .Post = true);
    RegisterHam(Ham_TraceAttack, "func_breakable", "CWeapon_TraceAttack_Post", .Post = true);
    RegisterHam(Ham_TraceAttack, "hostage_entity", "CWeapon_TraceAttack_Post", .Post = true);
    RegisterHam(Ham_TraceAttack, "worldspawn", "CWeapon_TraceAttack_Post", .Post = true);
    RegisterHam(Ham_Touch, "weaponbox", "CWeapon_Touch_Pre", .Post = false);
    RegisterHam(Ham_Spawn,"player","player_respawn");

    RegisterHookChain(RG_CBasePlayerWeapon_DefaultDeploy, "CWeapon_DefaultDeploy_Pre", .post = false);
    RegisterHookChain(RG_CWeaponBox_SetModel, "CWeapon_SetModel_Pre", .post = false);

    register_forward(FM_ClientDisconnect, "FM_ClientDisconnect_Pre", ._post = false);

    register_dictionary("ultimate_weapons.txt");
}

public plugin_cfg()
{
    register_cvar("auw_version", PLUGIN_VERSION, FCVAR_SERVER | FCVAR_SPONLY);

    bind_pcvar_string(create_cvar("weapons_flag", "t", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_FLAG")), g_pCvar[FLAG_ACCESS], sizeof(g_pCvar[FLAG_ACCESS]));
    bind_pcvar_num(create_cvar("weapons_access", "2", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_ACCESS"), .has_min = true, .min_val = 0.0, .has_max = true, .max_val = 2.0), g_pCvar[MENU_ACCESS_TYPE]);
    bind_pcvar_num(create_cvar("weapons_disc", "30", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_DISC"), .has_min = true, .min_val = 0.0, .has_max = true, .max_val = 100.0), g_pCvar[DISCOUNT]);
    bind_pcvar_float(create_cvar("weapons_time", "2.0", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_TIME"), .has_min = true, .min_val = 0.0), g_pCvar[BUYTIME]);
    bind_pcvar_num(create_cvar("weapons_firstround", "3", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_FIRSTROUND"), .has_min = true, .min_val = 0.0), g_pCvar[MENU_ROUND]);
    bind_pcvar_num(create_cvar("weapons_zone", "1", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_ZONE"), .has_min = true, .min_val = 0.0, .has_max = true, .max_val = 1.0), g_pCvar[BUYZONE]);
    bind_pcvar_num(create_cvar("weapons_menu_dmg", "0", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_MENU_DMG"), .has_min = true, .min_val = 0.0, .has_max = true, .max_val = 1.0), g_pCvar[MENU_DAMAGE]);
    bind_pcvar_string(create_cvar("weapons_cmd_access", "t", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_CMD_ACCESS")), g_pCvar[CMD_ACCESS], sizeof(g_pCvar[CMD_ACCESS]));
    bind_pcvar_num(create_cvar("weapons_give_type", "2", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_GIVE_TYPE"), .has_min = true, .min_val = 0.0, .has_max = true, .max_val = 2.0), g_pCvar[GIVE_TYPE]);
    bind_pcvar_num(create_cvar("weapons_trace_type", "0", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_TRACE_TYPE"), .has_min = true, .min_val = 0.0, .has_max = true, .max_val = 1.0), g_pCvar[TRACE_TYPE]);

    g_pCvarBuyTime = get_cvar_pointer("mp_buytime");

    AutoExecConfig(true, "ultimate_weapons");
}

public plugin_natives()
{
    register_native("weapons_get_weapon_uid", "Native_GetWeaponUid", false);
    register_native("weapons_give_weapon", "Native_GiveWeapon", false);
    register_native("weapons_valid_weapon", "Native_ValidWeapon", false);
    register_native("weapons_get_weapons_data", "Native_GetWeaponsData", false);
}

public Native_GetWeaponUid(iPlugin, iParams)
{
    enum { arg_buyname = 1 };

    new sWeaponName[32];
    get_string(arg_buyname, sWeaponName, charsmax(sWeaponName));

    new iWeaponId;

    if(!TrieGetCell(g_tWeaponClcmd, sWeaponName, iWeaponId))
    {
        return -1;
    }

    return iWeaponId + IMPULSE_OFFSET;
}

public Native_GiveWeapon(iPlugin, iParams)
{
    enum { arg_player = 1, arg_weaponname };

    new iPlayer = get_param(arg_player);

    if(!is_user_connected(iPlayer))
    {
        return false;
    }
    
    new sWeaponName[32];
    get_string(arg_weaponname, sWeaponName, charsmax(sWeaponName));

    new iWeaponId;

    if(!TrieGetCell(g_tWeaponClcmd, sWeaponName, iWeaponId))
    {
        return false;
    }

    giveItem(iPlayer, iWeaponId, 0);

    return true;
}

public Native_ValidWeapon(iPlugin, iParams)
{
    enum { arg_item = 1, arg_uid };

    new iItem = get_param(arg_item);

    if(is_nullent(iItem))
    {
        return false;
    }
    
    new iKey = get_param(arg_uid);

    return bool:(IsCustomWeapon(iItem, iKey));
}

public Native_GetWeaponsData(iPlugin, iParams)
{
    enum { arg_uid = 1, arg_array };

    new iKey = get_param(arg_uid) - IMPULSE_OFFSET;

    if(!(0 <= iKey < g_iWeaponsCount))
    {
        return false;
    }

    new aData[eData];
    ArrayGetArray(g_aWeaponData, iKey, aData);

    return set_array(arg_array, aData, eData);
}

public client_putinserver(iPlayer)
{
    if(is_user_hltv(iPlayer) || is_user_bot(iPlayer))
    {
        return;
    }

    set_bit(g_bClientConnected, iPlayer);
}

public FM_ClientDisconnect_Pre(iPlayer)
{
    reset_bit(g_bClientConnected, iPlayer);
}

getClcmdIndex(iIndex)
{
    for(new i = 0; i < MAXWEAPONS; i++)
    {
        if(iIndex == g_iClcmdIndex[i])
        {
            return i;
        }
    }

    return NULLENT;
}

public Command_GiveWeapon_EX(iPlayer, iAccess, iIndex)
{
    new iWeaponId = getClcmdIndex(iIndex);

    if(iWeaponId == NULLENT)
    {
        return PLUGIN_HANDLED;
    }

    if(g_pCvar[FLAG_ACCESS] && !(get_user_flags(iPlayer) & read_flags(g_pCvar[CMD_ACCESS])))
    {
        console_print(iPlayer, "%L", iPlayer, "CONSOLE_NO_ACCESS");
        return PLUGIN_HANDLED;
    }

    giveItem(iPlayer, iWeaponId, 1);

    return PLUGIN_HANDLED;
}

public Command_GiveWeapon(iPlayer)
{
    if(g_pCvar[FLAG_ACCESS] && !(get_user_flags(iPlayer) & read_flags(g_pCvar[CMD_ACCESS])))
    {
        console_print(iPlayer, "%L", iPlayer, "CONSOLE_NO_ACCESS");
        return PLUGIN_HANDLED;
    }

    new sTarget[64];
    new sArg[64];
    
    read_argv(1, sTarget, charsmax(sTarget));
    trim(sTarget);
    remove_quotes(sTarget);

    read_argv(2, sArg, charsmax(sArg));
    trim(sArg);
    remove_quotes(sArg);

    if(sArg[0] == EOS || sTarget[0] == EOS)
    {
        console_print(iPlayer, "%L", iPlayer, "CONSOLE_USAGE");
        return PLUGIN_HANDLED;
    }

    new iFindPlayer = cmd_target(iPlayer, sTarget, CMDTARGET_ALLOW_SELF)

    if(!iFindPlayer)
    {
        return PLUGIN_HANDLED;
    }

    if(!get_bit(g_bClientConnected, iFindPlayer))
    {
        return PLUGIN_HANDLED;
    }

    new iWeaponId;

    if(!TrieGetCell(g_tWeaponClcmd, sArg, iWeaponId))
    {
        console_print(iPlayer, "%L", iPlayer, "CONSOLE_WEAPONS_NOTFOUND");
        return PLUGIN_HANDLED;
    }

    new aData[eData];

    ArrayGetArray(g_aWeaponData, iWeaponId, aData);

    if(aData[MENU_WEAPON_ADD] == 0)
    {
        return PLUGIN_HANDLED;
    }

    giveItem(iFindPlayer, iWeaponId, 0);

    return PLUGIN_HANDLED;
}

giveItem(iPlayer, iKey, iBuy)
{
    new aData[eData];
    new iCost;
    static iMoney; iMoney = rg_get_user_money(iPlayer);

    ArrayGetArray(g_aWeaponData, iKey, aData);

    if(iBuy)
    {
        if(aData[WEAPON_ACCESS_FLAGS] && !(get_user_flags(iPlayer) & aData[WEAPON_ACCESS_FLAGS]))
        {
            client_print_color(iPlayer, print_team_default, "%L", iPlayer, "CHAT_NO_ACCESS");
            return;
        }

        if(get_member_game(m_iTotalRoundsPlayed) + 1 < aData[WEAPON_ALLOW_ROUND])
        {
            client_print_color(iPlayer, print_team_default, "%L", iPlayer, "CHAT_ROUNDS", aData[WEAPON_ALLOW_ROUND]);
            return;
        }

        new Float: flBuyTime = (get_pcvar_float(g_pCvarBuyTime) * 60) * g_pCvar[BUYTIME];

        if(get_gametime() - Float: get_member_game(m_fRoundStartTime) > flBuyTime)
        {
            client_print(iPlayer, print_center, "%L", iPlayer, "CENTER_BUYTIME", floatround(flBuyTime));
            return;
        }

        if(g_pCvar[BUYZONE])
        {
            if(!rg_get_user_buyzone(iPlayer))
            {
                client_print(iPlayer, print_center, "%L", iPlayer, "CENTER_NOT_IN_BUYZONE");
                return;
            }
        }

        if(aData[WEAPON_COST] > 0)
        {
            iCost = (g_pCvar[DISCOUNT] > 0) ? aData[WEAPON_COST] - getPercentNum(aData[WEAPON_COST], g_pCvar[DISCOUNT]) : aData[WEAPON_COST];

            if(iMoney < iCost)
            {
                client_print_color(iPlayer, print_team_default, "%L", iPlayer, "СHAT_NO_MONEY");
                return;
            }
        }
    }

    new iWeapon = rg_create_entity(aData[WEAPON_REFERENCE]);

    if(is_nullent(iWeapon))
    {
        return;
    }

    new Float: vecOrigin[3];

    get_entvar(iPlayer, var_origin, vecOrigin);
    set_entvar(iWeapon, var_origin, vecOrigin);
    set_entvar(iWeapon, var_impulse, iKey + IMPULSE_OFFSET);
    setWeaponKey(iWeapon, iKey + IMPULSE_OFFSET);
    setWeaponModelView(iWeapon, aData[WEAPON_MODEL_VIEW]);
    setWeaponModelPlayer(iWeapon, aData[WEAPON_MODEL_PLAYER]);
    setWeaponModelWorld(iWeapon, aData[WEAPON_MODEL_WORLD]);
    setWeaponTrace(iWeapon, aData[WEAPON_TRACE]);
    setWeaponFlags(iWeapon, aData[WEAPON_ACCESS_FLAGS]);
    set_entvar(iWeapon, var_spawnflags, SF_NORESPAWN);
    dllfunc(DLLFunc_Spawn, iWeapon);

    if(!aData[WEAPON_SLOT])
    {
        switch(rg_get_iteminfo(iWeapon, ItemInfo_iSlot))
        {
            case 0:
            {
                aData[WEAPON_SLOT] = PRIMARY_WEAPON_SLOT;
            }
            case 1:
            {
                aData[WEAPON_SLOT] = PISTOL_SLOT;
            }
        }

        ArraySetArray(g_aWeaponData, iKey, aData);
    }   

    if(WeaponIdType: aData[WEAPON_ID] != WEAPON_KNIFE)
    {
        dropWeapons(iPlayer, aData[WEAPON_SLOT]);
    }
    else
    {
        rg_remove_item(iPlayer, "weapon_knife");
    }

    dllfunc(DLLFunc_Touch, iWeapon, iPlayer);

    static iOwner; iOwner = get_entvar(iWeapon, var_owner);

    if(iOwner != iPlayer || is_nullent(iOwner))
    {
        if(!is_nullent(iWeapon))
        {
            engfunc(EngFunc_RemoveEntity, iWeapon);
        }
        return;
    }

    set_member(iWeapon, m_Weapon_flBaseDamage, Float: get_member(iWeapon, m_Weapon_flBaseDamage) * aData[WEAPON_DAMAGE]);

    if(WeaponIdType: aData[WEAPON_ID] != WEAPON_KNIFE)
    {
        rg_set_user_ammo(iPlayer, WeaponIdType: aData[WEAPON_ID], aData[WEAPON_AMMO]);
        rg_set_user_bpammo(iPlayer, WeaponIdType: aData[WEAPON_ID], aData[WEAPON_BPAMMO]);
        rg_set_iteminfo(iWeapon, ItemInfo_iMaxClip, aData[WEAPON_AMMO]);
        rg_set_iteminfo(iWeapon, ItemInfo_iMaxAmmo1, aData[WEAPON_BPAMMO]);
    }
}

public CWeapon_Touch_Pre(iEntity, iPlayer)
{
    if(is_nullent(iEntity))
    {
        return HAM_IGNORED;
    }

    if(!get_bit(g_bClientConnected, iPlayer) || !IsPlayer(iPlayer)) // fix?
    {
        return HAM_IGNORED;
    }

    if(IsCustomWeapon(iEntity, get_entvar(iEntity, var_impulse)))
    {
        if(getWeaponFlags(iEntity) && !(get_user_flags(iPlayer) & getWeaponFlags(iEntity)))
        {
            if(get_entvar(iPlayer, var_fuser4) > get_gametime())
            {
                return HAM_SUPERCEDE;
            }

            client_print(iPlayer, print_center, "%L", iPlayer, "CENTER_NO_ACCESS");
            set_entvar(iPlayer, var_fuser4, get_gametime() + 3.0);
            return HAM_SUPERCEDE;
        }
    }

    return HAM_IGNORED;
}

public CWeapon_DefaultDeploy_Pre(iItem, sViewModel[], sWeaponModel[], iAnim, sAnimExt[], iSkipLocal)
{
    if(is_nullent(iItem))
    {
        return HC_CONTINUE;
    }

    if(IsCustomWeapon(iItem, getWeaponKey(iItem)))
    {
        static sView[64], sPlayer[64];

        getWeaponModelView(iItem, sView, sizeof(sView));
        getWeaponModelPlayer(iItem, sPlayer, sizeof(sPlayer));
        SetHookChainArg(2, ATYPE_STRING, sView);
        SetHookChainArg(3, ATYPE_STRING, sPlayer);
    }

    return HC_CONTINUE;
}

public CWeapon_SetModel_Pre(iEntity, sModel[])
{
    if(is_nullent(iEntity))
    {
        return HC_CONTINUE;
    }

    new iWeapon = GetWeaponBox(iEntity);

    if(is_nullent(iWeapon))
    {
        return HC_CONTINUE;
    }
    
    if(IsCustomWeapon(iWeapon, getWeaponKey(iWeapon)))
    {
        static sViewModel[64];
        getWeaponModelWorld(iWeapon, sViewModel, sizeof(sViewModel));

        if(sViewModel[0])
        {
            SetHookChainArg(2, ATYPE_STRING, sViewModel);
        }

        setWeaponFlags(iEntity, getWeaponFlags(iWeapon));
        set_entvar(iEntity, var_impulse, getWeaponKey(iWeapon));
    }
    
    return HC_CONTINUE;
}

GetWeaponBox(iEntity)
{
    for(new i = 0, iWeapon; i < MAX_ITEM_TYPES; i++)
    {
        iWeapon = get_member(iEntity, m_WeaponBox_rgpPlayerItems, i);

        if(!is_nullent(iWeapon))
        {
            return iWeapon;
        }
    }

    return NULLENT;
}

public CWeapon_TraceAttack_Post(iVictim, iAttacker, Float: flDamage, Float: vecDirection[3], iTrace, iBitsDamage)
{
    if(!get_bit(g_bClientConnected, iAttacker))
    {
        return;
    }

    static iItem; iItem = get_member(iAttacker, m_pActiveItem);

    if(is_nullent(iItem))
    {
        return;
    }

    new WeaponIdType: iId; iId = get_member(iItem, m_iId);

    if(iId == WEAPON_KNIFE)
    {
        return;
    }

    if(!IsCustomWeapon(iItem, getWeaponKey(iItem)))
    {
        return;
    }

    new Float: vecEndPos[3];
    get_tr2(iTrace, TR_vecEndPos, vecEndPos);

    if(!getWeaponTrace(iItem))
    {
        return;
    }

    if(g_pCvar[TRACE_TYPE])
    {   
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
        write_byte(TE_BEAMENTPOINT);
        write_short(iAttacker | 0x1000);
        engfunc(EngFunc_WriteCoord, vecEndPos[0]);
        engfunc(EngFunc_WriteCoord, vecEndPos[1]);
        engfunc(EngFunc_WriteCoord, vecEndPos[2]);
        write_short(g_iLaserBeam);
        write_byte(0);
        write_byte(0);
        write_byte(1);
        write_byte(10);
        write_byte(0);
        write_byte(255); // r
        write_byte(215); // g
        write_byte(0); //b
        write_byte(200); // alpha
        write_byte(255);
        message_end();
    }
    else
    {
        new vecOrigin[3];
        get_entvar(iAttacker, var_origin, vecOrigin);

        message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
        write_byte(TE_TRACER);
        engfunc(EngFunc_WriteCoord, vecOrigin[0]);
        engfunc(EngFunc_WriteCoord, vecOrigin[1]);
        engfunc(EngFunc_WriteCoord, vecOrigin[2]);
        engfunc(EngFunc_WriteCoord, vecEndPos[0]);
        engfunc(EngFunc_WriteCoord, vecEndPos[1]);
        engfunc(EngFunc_WriteCoord, vecEndPos[2]);
        message_end();
    }

    return;
}

public player_respawn(id){

    if( get_user_flags(id) & ADMIN_LEVEL_H )

    Command_ShowUltimateMenu(id);
}

public Command_ShowUltimateMenu(iPlayer)
{
    if(g_pCvar[MENU_ACCESS_TYPE] == 0)
    {
        client_print_color(iPlayer, print_team_default, "%L", iPlayer, "CHAT_BUY_DISABLE");
        return PLUGIN_HANDLED;
    }
    else if(g_pCvar[MENU_ACCESS_TYPE] == 2)
    {
        if(g_pCvar[FLAG_ACCESS] && !(get_user_flags(iPlayer) & read_flags(g_pCvar[FLAG_ACCESS])))
        {
            client_print_color(iPlayer, print_team_default, "%L", iPlayer, "CHAT_NO_ACCESS");
            return PLUGIN_HANDLED;
        }
    }

    if(get_member_game(m_iTotalRoundsPlayed) + 1 < g_pCvar[MENU_ROUND])
    {
        client_print_color(iPlayer, print_team_default, "%L", iPlayer, "CHAT_ROUNDS", g_pCvar[MENU_ROUND]);
        return PLUGIN_HANDLED;
    }

    new sText[128];
    new sDiscount[30];
    new aData[eData];
    new iCost;

    formatex(sText, charsmax(sText), "%L", iPlayer, "MENU_TITLE");
    new hMenu = menu_create(sText, "ShopMenuHandler");
    // maybe add callback?

    for(new i = 0; i < g_iWeaponsCount; i++)
    {
        ArrayGetArray(g_aWeaponData, i, aData);

        if(aData[MENU_WEAPON_ADD] == 0 || aData[MENU_WEAPON_ADD] == 2)
        {
            continue;
        }

        if(aData[WEAPON_COST] < 0)
        {
            continue;
        }


        if(g_pCvar[DISCOUNT] > 0)
        {
            iCost = aData[WEAPON_COST] - getPercentNum(aData[WEAPON_COST], g_pCvar[DISCOUNT]);

            if(getPercentNum(aData[WEAPON_COST], g_pCvar[DISCOUNT]) > 0)
            {
                formatex(sDiscount, charsmax(sDiscount), "%L", iPlayer, "MENU_DISCOUNT", g_pCvar[DISCOUNT]);
            }
        }
        else
        {
            iCost = aData[WEAPON_COST];
        }

        if(g_pCvar[MENU_DAMAGE] > 0)
        {
            formatex(sText, charsmax(sText), "%s%s %L %s \R\y%d", rg_get_user_money(iPlayer) >= iCost ? "\w" : "\d", aData[MENU_NAME_ITEM], iPlayer, "MENU_DAMAGE", floatround(aData[WEAPON_DAMAGE] * 100), sDiscount, iCost);
        }
        else
        {
            formatex(sText, charsmax(sText), "%s%s\R\y%d", rg_get_user_money(iPlayer) >= iCost ? "\w" : "\d", aData[MENU_NAME_ITEM], iCost);
        }

        menu_additem(hMenu, sText);
    }

    formatex(sText, charsmax(sText), "%L", iPlayer, "MENU_NEXT");
    menu_setprop(hMenu, MPROP_NEXTNAME, sText);
    formatex(sText, charsmax(sText), "%L", iPlayer, "MENU_BACK");
    menu_setprop(hMenu, MPROP_BACKNAME, sText);
    formatex(sText, charsmax(sText), "%L", iPlayer, "MENU_EXIT");
    menu_setprop(hMenu, MPROP_EXITNAME, sText);

    menu_display(iPlayer, hMenu, 0);

    return PLUGIN_HANDLED;
}

public ShopMenuHandler(iPlayer, hMenu, iItem)
{
    if(!is_user_alive(iPlayer) || iItem == MENU_EXIT)
    {
        menu_destroy(hMenu);
        return PLUGIN_HANDLED;
    }

    new sData[6], sName[64], iAccess, iCallback;
    menu_item_getinfo(hMenu, iItem, iAccess, sData, charsmax(sData), sName, charsmax(sName), iCallback);

    menu_destroy(hMenu);

    giveItem(iPlayer, iItem, 1);

    return PLUGIN_HANDLED;   
}

public plugin_precache()
{
    g_iLaserBeam = precache_model("sprites/laserbeam.spr");

    g_aWeaponData = ArrayCreate(eData);
    g_tWeaponClcmd = TrieCreate();

    CFile_Load();
}

public CFile_Load()
{
    new sPath[128];

    get_configsdir(sPath, charsmax(sPath));
    format(sPath, charsmax(sPath), "%s/%s", sPath, sFile);

    new iFile = fopen(sPath, "rt");
    new sLine[512];
    
    new aData[eData];
    new sWeaponClcmd[64];
    new sWeaponCost[6];
    new sWeaponAmmo[4];
    new iWeaponBpAmmo[4];
    new sWeaponDamage[5];
    new sWeaponAllowRound[3];
    new sWeaponTrace[3];
    new sWeaponMenuAdd[3];
    new sWeaponAccessFlag[10];

    if(!iFile)
    {
        log_amx("[DEBUG]: No file found ^"%s^".", sPath);
        return;
    }

    while(!feof(iFile))
    {
        fgets(iFile, sLine, charsmax(sLine));
        replace(sLine, charsmax(sLine), "^n", "");

        if(IsComment(sLine))
        {
            continue;
        }

        trim(sLine);

        parse(sLine,
             aData[WEAPON_REFERENCE], charsmax(aData),
             sWeaponClcmd, charsmax(sWeaponClcmd),
             aData[MENU_NAME_ITEM], charsmax(aData),
             sWeaponCost, charsmax(sWeaponCost),
             sWeaponAmmo, charsmax(sWeaponAmmo),
             iWeaponBpAmmo, charsmax(iWeaponBpAmmo),
             sWeaponDamage, charsmax(sWeaponDamage),
             sWeaponAllowRound, charsmax(sWeaponAllowRound),
             sWeaponTrace, charsmax(sWeaponTrace),
             sWeaponMenuAdd, charsmax(sWeaponMenuAdd),
             sWeaponAccessFlag, charsmax(sWeaponAccessFlag),
             aData[WEAPON_MODEL_VIEW], charsmax(aData),
             aData[WEAPON_MODEL_PLAYER], charsmax(aData),
             aData[WEAPON_MODEL_WORLD], charsmax(aData)
        );

        if(aData[WEAPON_MODEL_VIEW][0])
        {
            if(!file_exists(aData[WEAPON_MODEL_VIEW]))
            {
                set_fail_state("[Error] Model was not found (%s)", aData[WEAPON_MODEL_VIEW]);
            }
            else
            {
                precache_model(aData[WEAPON_MODEL_VIEW]);
            }
        }       

        if(aData[WEAPON_MODEL_PLAYER][0])
        {
            if(!file_exists(aData[WEAPON_MODEL_PLAYER]))
            {
                set_fail_state("[Error] Model was not found (%s)", aData[WEAPON_MODEL_PLAYER]);
            }
            else
            {
                precache_model(aData[WEAPON_MODEL_PLAYER]);
            }
        }

        if(aData[WEAPON_MODEL_WORLD][0])
        {
            if(!file_exists(aData[WEAPON_MODEL_WORLD]))
            {
                set_fail_state("[Error] Model was not found (%s)", aData[WEAPON_MODEL_WORLD]);
            }
            else
            {
                precache_model(aData[WEAPON_MODEL_WORLD]);
            }
        }

        if(sWeaponAccessFlag[0])
        {
            if(sWeaponAccessFlag[0] == '0') // xd
            {
                aData[WEAPON_ACCESS_FLAGS] = 0;
            }
            else
            {
                aData[WEAPON_ACCESS_FLAGS] = read_flags(sWeaponAccessFlag);
            }
        }

        aData[WEAPON_ID] = rg_get_weapon_info(aData[WEAPON_REFERENCE], WI_ID);
        aData[WEAPON_COST] = str_to_num(sWeaponCost);
        aData[WEAPON_AMMO] = str_to_num(sWeaponAmmo);
        aData[WEAPON_BPAMMO] = str_to_num(iWeaponBpAmmo);
        aData[WEAPON_DAMAGE] = str_to_float(sWeaponDamage);
        aData[WEAPON_ALLOW_ROUND] = str_to_num(sWeaponAllowRound);
        aData[WEAPON_TRACE] = str_to_num(sWeaponTrace);
        aData[MENU_WEAPON_ADD] = str_to_num(sWeaponMenuAdd);

        TrieSetCell(g_tWeaponClcmd, sWeaponClcmd, ArrayPushArray(g_aWeaponData, aData));

        g_iClcmdIndex[g_iWeaponsCount] = register_clcmd(sWeaponClcmd, "Command_GiveWeapon_EX");
        g_iWeaponsCount++;
    }

    fclose(iFile);
}

public plugin_end()
{
    ArrayDestroy(g_aWeaponData);
    TrieDestroy(g_tWeaponClcmd);
}

stock bool:rg_get_user_buyzone(const pIndex)
{
    new iSignals[UnifiedSignals];

    get_member(pIndex, m_signals, iSignals);

    return bool:(SignalState:iSignals[US_State] & SIGNAL_BUY);
}

bool: IsCustomWeapon(iItem, iKey)
{
    if(0 <= iKey - IMPULSE_OFFSET < g_iWeaponsCount)
    {
        if(get_entvar(iItem, var_impulse) == iKey)
        {
            return true;
        }
    }

    return false;
}

getPercentNum(iNumber, iPercent)
{
    return floatround(float(iNumber) * (float(iPercent) / 100.0)); // blya
}

enum
{
    APPEND_SLOT = 0,
    REMOVE_SLOT = 1,
    DROP_SLOT = 2
};

dropWeapons(iPlayer, InventorySlotType: iSlot)
{
    if(g_pCvar[GIVE_TYPE] == APPEND_SLOT)
    {
        return;
    }

    static iItem; iItem = get_member(iPlayer, m_rgpPlayerItems, iSlot);
    
    if(is_nullent(iItem))
    {
        return;
    }

    static iNext;

    do
    {
        if(!is_nullent(iItem))
        {
            iNext = get_member(iItem, m_pNext);

            switch(g_pCvar[GIVE_TYPE])
            {
                case REMOVE_SLOT:
                {
                    rg_remove_items_by_slot(iPlayer, iSlot);
                }
                
                case DROP_SLOT:
                {
                    rg_drop_items_by_slot(iPlayer, iSlot);
                }
            }
        }
    }
    while((iItem = iNext) > 0);
}
Я хотел отловить так
if (!(user_has_weapon(iPlayer, CSW_AK47) || user_has_weapon(iPlayer, CSW_M4A1) || user_has_weapon(iPlayer, CSW_AWP)))
Я хочу сделать что бы,если у игрока уже есть данные оружия,то меню не будет вызвано,потому как надоедает
Но потом я понял,что если у игрока будет просто к примеру AK47 то меню не будет вызвано,я хочу понять,как сделать что бы - меню НЕ вызывалось тогда когда в руках есть Gold оружие
 

fantom

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11 Июн 2017
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Мужской
Использовать натив weapons_valid_weapon
 

ThePhoenix

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8 Июл 2017
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ikjhn999, в таком случае, надо проверять rg_has_item_by_slots на совпадение наличия в primary slot того оружия, которое вам надо и на IsCustomWeapon
fantom, или так)
 

ikjhn999

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8 Апр 2018
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спасибо ребят,но я не соображу....
я думал там по легче,эта вся процедура делается.
 

ThePhoenix

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ikjhn999, вероятно он имел ввиду, что люди просят написать плагин за 50р, когда там работы censored.
 
Последнее редактирование модератором:

ikjhn999

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8 Апр 2018
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ThePhoenix, а.а.а. понял
Наверное потому,что люди не знают на сколько это трудно,вот и ставят такие цены.В первый раз когда я отредактировал исходник и успешно его скомпилировал,да и по сей день,я понял что это просто отдельный "мир" в котором можно просто заблудиться нахрен)
 
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