Руслан Миронов
Пользователь
- Регистрация
- 24 Июн 2017
- Сообщения
- 276
- Симпатии
- 3
- Предупреждения
- 30
- Пол
- Мужской
- OS
- Linux
- Amx Mod X
- AMXX 1.9.0
- Билд
- ReHLDS version: 3.8.0.710-dev
- ReGamedll
- ReGameDLL version: 5.20.0.492-dev
- Metamod
- Metamod-r v1.3.0.128, API (5:13)
- Meta модули
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Код:
[ 1] AMX Mod X RUN - amxmodx.so v1.9.0.5263 ini Start ANY [ 2] Rechecker RUN - rechecker.so v2.5 ini ANY [ 3] ReSemiclip RUN - resemiclip.so v2.3.9 ini ANY [ 4] Reunion RUN - reunion.so v0.1.0.135 ini Start Never [ 5] ReAuthCheck RUN - reauthcheck.so v0.1.6 ini Start Never [ 6] VoiceTranscoder RUN - vtc.so v2017RC5 ini ANY [ 7] WHBlocker RUN - whblocker.so v1.5.697 ini ANY [ 8] CStrike RUN - cstrike_amxx_i386.so v1.9.0.5263 pl1 ANY [ 9] CSX RUN - csx_amxx_i386.so v1.9.0.5263 pl1 ANY [10] ReAPI RUN - reapi_amxx_i386.so v5.19.0.210-dev pl1 ANY Never [11] FakeMeta RUN - fakemeta_amxx_i386.so v1.9.0.5263 pl1 ANY ANY [12] MySQL RUN - mysql_amxx_i386.so v1.9.0.5263 pl1 ANY ANY [13] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.9.0.5263 pl1 ANY ANY [14] ReAimDetector RUN - reaimdetector_amxx_i386.so v0.2.2 pl1 ANY Never [15] Engine RUN - engine_amxx_i386.so v1.9.0.5263 pl1 ANY ANY [16] Fun RUN - fun_amxx_i386.so v1.9.0.5263 pl1 ANY ANY
- Плагины
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Код:
[ 1] Free BPammo Weapons v0.0.1 Vaqtincha free_bpammo_wea running [ 2] Replace Info Message v2.3 maeStro aka 9iky replace_info_ms running [ 3] ScreenMaker v1.1 neygomon screen_maker.am running [ 4] Kills Counter v0.3 serfreeman1337 kills_counter.a running [ 5] Knife Duel with Telepo v1.2 neygomon knife_duel.amxx running [ 6] Auto Team Balance Adva v1.5.1 Radius auto_team_balan running [ 7] Smoke: HealthNade v0.0.4b wopox1337 Smoke_HealthNad running [ 8] Fake Ping v1.1 MeRcyLeZZ/gyxoBk FakePing.amxx running [ 9] Mode 2x2 v2.5re s1lent mode.amxx running [ 10] Weapon Model + Sound R v1.2 GHW_Chronic ghw_weapon_repl running [ 11] SpecList v1.2a SasaiLalka speclist_rus.am running [ 12] Advanced Kill Assists v1.3c Xelson kill_assist.amx running [ 13] Time for info v1.0 neugomon time_for_info.a running [ 14] ultimate_sounds running
- Amxx Модули
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Код:
CStrike 1.9.0.5263 AMX Mod X Dev Team running CSX 1.9.0.5263 AMX Mod X Dev Team running ReAPI 5.19.0.210 Asmodai & s1lent running FakeMeta 1.9.0.5263 AMX Mod X Dev Team running MySQL 1.9.0.5263 AMX Mod X Dev Team running Ham Sandwich 1.9.0.5263 AMX Mod X Dev Team running ReAimDetector 0.2.2 ReHLDS Team running Engine 1.9.0.5263 AMX Mod X Dev Team running nVault 1.9.0.5263 AMX Mod X Dev Team running Fun 1.9.0.5263 AMX Mod X Dev Team running Sockets2 1.8.1.3746 HLSW Dev Team running RegEx 1.9.0.5263 AMX Mod X Dev Team running
- Ошибка
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Код:
Добрый вечер, почему то звуки иногда есть иногда нет, когда 2 чела на сервере все норм а когда много людей через раз играют звуки.
- Исходник
-
Код:
#include <amxmodx> #include <fakemeta> #include <hamsandwich> #define SAVE // Сохранять настройки игроков? Закомментировать для отключения #if defined(SAVE) #include <nvault> #define FILE_NAME "killsounds" // название файла, в котором будут храниться настройки #define SAVE_TYPE 2 // тип сохранения: 1 - nickname, 2 - steamid, 3 - ip #define AUTORESET // автоматически удалять "неактивных" игроков. Закомментировать для отключения #define AUTORESET_DAYS 30 // если авто-очистка включена, то считать игрока "неактивным", если он не посещал сервер <значение> дней new g_nVault; #endif #define MAX_CLIENTS 32 #define m_LastHitGroup 75 #define m_bitsDamageType 76 #define m_pActiveItem 373 #define m_iId 43 new g_iKillCount[ MAX_CLIENTS +1 ]; new bool: g_bszFirstBlood; new bool:g_bszSoundsEnable[MAX_CLIENTS +1]; new const SOUNDS_KILL[ ][ ] = { "soundkills/firstkill.wav", "soundkills/doublekill.wav", "soundkills/tripplekill.wav", "soundkills/multikill.wav", "soundkills/crazy.wav", "soundkills/rampage.wav", "soundkills/headshot.wav", "soundkills/knife.wav", "soundkills/grenade.wav" }; public plugin_init( ) { register_plugin( "", "", "" ); register_logevent( "LogEV_RoundStart", 2, "1=Round_Start" ); register_clcmd( "say /sounds", "Command_Sounds" ); register_clcmd( "say_team /sounds", "Command_Sounds" ); RegisterHam( Ham_Killed, "player", "CPlayer__Killed_Post", .Post = 1 ); #if defined(SAVE) g_nVault = nvault_open(FILE_NAME); #if defined(AUTORESET) nvault_prune(g_nVault, 0, get_systime() - (86400 * AUTORESET_DAYS)); #endif #endif } #if defined(SAVE) public plugin_end() nvault_close(g_nVault); save_data(id) { new trackid[64]; if (!get_trackid(id, trackid, charsmax(trackid))) return 0; new value[2]; formatex(value, charsmax(value), "%d", g_bszSoundsEnable[id] ? 1 : 2); // патамуша nvault_get/lookup вернет "0" в случае, если ключ не найден. nvault_set(g_nVault, trackid, value); return 1; } #if AMXX_VERSION_NUM >= 183 && SAVE_TYPE == 2 load_data(id, const trackid[]) #else load_data(id) #endif { #if AMXX_VERSION_NUM >= 183 && SAVE_TYPE == 2 if (!authid_is_valid(trackid)) return 0; #else new trackid[72]; if (!get_trackid(id, trackid, charsmax(trackid))) return 0; #endif new nResult = nvault_get(g_nVault, trackid); if (!nResult) return 0; #if defined(AUTORESET) nvault_touch(g_nVault, trackid, -1); #endif g_bszSoundsEnable[id] = nResult == 1 ? true : false; return 1; } get_trackid(id, trackid[], len) { #if SAVE_TYPE == 1 get_user_name(id, trackid, len); #endif // #elseif trabl #if SAVE_TYPE == 2 get_user_authid(id, trackid, len); if (!authid_is_valid(trackid)) return 0; #endif #if SAVE_TYPE == 3 get_user_ip(id, trackid, len, 1); #endif return 1; } #if SAVE_TYPE == 2 authid_is_valid(const authid[]) { if (contain(authid, ":") != -1) // re Subb98 return 1; return 0; } #endif #endif // defined(SAVE) public plugin_precache( ) { for( new i = 0; i < sizeof SOUNDS_KILL; i++ ) engfunc( EngFunc_PrecacheSound, SOUNDS_KILL[ i ] ); } public LogEV_RoundStart( ) { g_bszFirstBlood = true; for( new iPlayers = MAX_CLIENTS; iPlayers > 0; iPlayers-- ) g_iKillCount[ iPlayers ] = 0; } public Command_Sounds( iPlayer ) { if( g_bszSoundsEnable[iPlayer] ) { g_bszSoundsEnable[iPlayer] = false; client_print( iPlayer, print_chat, "Звуки убийств отключены." ); } else { g_bszSoundsEnable[iPlayer] = true; client_print( iPlayer, print_chat, "Звуки убийств включены." ); } #if defined(SAVE) save_data(iPlayer); #endif return PLUGIN_HANDLED; } public CPlayer__Killed_Post( iVictim, iAttacker, iGib ) { if( iVictim == iAttacker || !is_user_connected( iAttacker ) ) return; if( !g_bszSoundsEnable[iAttacker] ) return; new iBitsDamageType = get_pdata_int( iVictim, m_bitsDamageType ); new iLastHitGroup = get_pdata_int( iVictim, m_LastHitGroup ); new iActiveItem = get_pdata_cbase( iAttacker, m_pActiveItem ); if( pev_valid( iActiveItem ) != 2 ) return; new iId = get_pdata_int( iActiveItem, m_iId, 4 ); g_iKillCount[ iAttacker ]++; if( iLastHitGroup == HIT_HEAD ) { if( g_bszFirstBlood ) { client_cmd( iAttacker, "spk %s", SOUNDS_KILL[ 0 ] ); g_bszFirstBlood = false; } else client_cmd( iAttacker, "spk %s", SOUNDS_KILL[ 6 ] ); return; } if( iId == CSW_KNIFE && iBitsDamageType & ( DMG_NEVERGIB | DMG_BULLET ) ) { if( g_bszFirstBlood ) { client_cmd( iAttacker, "spk %s", SOUNDS_KILL[ 0 ] ); g_bszFirstBlood = false; } else client_cmd( iAttacker, "spk %s", SOUNDS_KILL[ 7 ] ); return; } if( ~iBitsDamageType & ( DMG_NEVERGIB | DMG_BULLET ) ) { if( g_bszFirstBlood ) { client_cmd( iAttacker, "spk %s", SOUNDS_KILL[ 0 ] ); g_bszFirstBlood = false; } else client_cmd( iAttacker, "spk %s", SOUNDS_KILL[ 8 ] ); return; } if( g_bszFirstBlood ) { client_cmd( iAttacker, "spk %s", SOUNDS_KILL[ 0 ] ); g_bszFirstBlood = false; } else { switch( g_iKillCount[ iAttacker ] ) { case 2: client_cmd( iAttacker, "spk %s", SOUNDS_KILL[ 1 ] ); case 3: client_cmd( iAttacker, "spk %s", SOUNDS_KILL[ 2 ] ); case 4: client_cmd( iAttacker, "spk %s", SOUNDS_KILL[ 3 ] ); case 5: client_cmd( iAttacker, "spk %s", SOUNDS_KILL[ 4 ] ); case 6: { client_cmd( iAttacker, "spk %s", SOUNDS_KILL[ 5 ] ); g_iKillCount[ iAttacker ] = 5; } } } } #if defined(SAVE) #if AMXX_VERSION_NUM >= 183 && SAVE_TYPE == 2 public client_authorized(iPlayer, const authid[]) #else public client_authorized(iPlayer) #endif { #if AMXX_VERSION_NUM >= 183 && SAVE_TYPE == 2 if (!load_data(iPlayer, authid)) #else if (!load_data(iPlayer)) #endif g_bszSoundsEnable[iPlayer] = true; g_iKillCount[ iPlayer ] = 0; } #else public client_authorized(iPlayer) { g_bszSoundsEnable[iPlayer] = true; g_iKillCount[ iPlayer ] = 0; } #endif // defined(SAVE)
Добрый вечер, почему то звуки иногда есть иногда нет, когда 2 чела на сервере все норм а когда много людей через раз играют звуки.