Хотел бы IDEAL_VIP

N1gAt1V4iK

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10 Фев 2018
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Здраствуйте я по таком вопросу хотелось бы поставить на сервер плагин IDEAL_VIP 3.1 ну есть аналоги его где есть голд оружие может кто-то подскажет как добавить голд и сделать обойму для голда 35 патронов
C++:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <dhudmessage>

#define PLUGIN "IDEAL VIP by Ba/lePa"
#define VERSION "2.9"
#define AUTHOR "Ba/lePa"

#define VIP_TAG (1<<2)                // vip в таблицу
#define vip_flag ADMIN_LEVEL_H        // флаг доступа

#define music // Если звук при входе админа не нужен, то поставьте // перед #define


#define MAX_TEXT_LENGTH                200
#define MAX_NAME_LENGTH                40
new bool:gl_not_map

new g_Round, g_Weapon[33], g_vip
new PlayerBomb[33] = false
new cvar_connect, cvar_red, cvar_green, cvar_blue, cvar_x, cvar_y;
new cvar_prefix
new cvar_round, cvar_open, cvar_show, cvar_chat, cvar_pistols, cvar_funk, cvar_tab
new cvar_health, cvar_health_head, cvar_health_max
new cvar_money, cvar_money_head
new cvar_music
new cvar_damage, cvar_hudsek

new vip_opened[33]
new maxplayers = 0
new SayText
new pistols[6] = {CSW_USP, CSW_GLOCK18, CSW_ELITE, CSW_FIVESEVEN, CSW_P228, CSW_DEAGLE}
new bool: g_chosen[33] = false;

new string[32]

new hud;
public plugin_precache()
{
    if(check_map())
    {
        gl_not_map = true
        return;
    }
  
    #if defined(music)
        precache_sound("IDEAL_VIP/ideal_sound.wav")
    #endif
}

public plugin_init()
{     
    register_plugin(PLUGIN, VERSION, AUTHOR)
  
    if(gl_not_map)
        return;
  
    register_dictionary("ideal_vip.txt")
  
    maxplayers = get_maxplayers();
  
    register_message( get_user_msgid( "ScoreAttrib" ), "msgScoreAttrib" )
  
    register_event("HLTV", "round_start", "a", "1=0", "2=0")
    register_event("TextMsg", "round_restart", "a", "2=#Game_will_restart_in","2=#Game_Commencing");
  
    RegisterHam(Ham_Killed, "player", "player_killed", 1)
    RegisterHam(Ham_Spawn, "player", "player_spawn", 1)
    RegisterHam(Ham_TakeDamage, "player", "ham_damage")

    register_clcmd("say /vipmenu", "main_menu")
    register_clcmd("say_team /vipmenu", "main_menu")
  
    register_clcmd("say /vip_menu", "main_menu")
    register_clcmd("say_team /vip_menu", "main_menu")
  
    register_clcmd("vipmenu", "main_menu")
  
    register_clcmd("say /vips", "vip_online")
    register_clcmd("say_team /vips", "vip_online")
  
    register_clcmd("say /adminka", "admin_motd")
    register_clcmd("say_team /adminka", "admin_motd")
  
    register_clcmd("say /vipka", "vip_motd")
    register_clcmd("say_team /vipka", "vip_motd")
  
  
    cvar_round             =     register_cvar("amx_vipround", "2")
    cvar_open             =     register_cvar("amx_vipzaround", "0")
    cvar_show             =     register_cvar("amx_vipshow","1")
    cvar_chat             =     register_cvar("amx_chatshow", "1")
    cvar_pistols         =     register_cvar("amx_vipautopistols", "0")
    cvar_funk             =     register_cvar("amx_vipautoset", "1")
    cvar_health         =     register_cvar("amx_viphealth", "30")
    cvar_health_head     =     register_cvar("amx_viphealth_head", "60")
    cvar_health_max     =     register_cvar("amx_viphealth_max", "100")
    cvar_money             =     register_cvar("amx_vipmoney", "500")
    cvar_money_head     =     register_cvar("amx_vipmoney_head", "1000")
    cvar_tab            =    register_cvar("amx_viptab", "1")
    cvar_connect         =    register_cvar("amx_showconnect", "2")
    cvar_red            =    register_cvar("amx_vipRED", "100")
    cvar_green            =    register_cvar("amx_vipGREEN", "100")
    cvar_blue            =    register_cvar("amx_vipBLUE", "100")
    cvar_x                =    register_cvar("amx_vipXcoord", "-1.0")
    cvar_y                =    register_cvar("amx_vipYcoord", "0.6")
    cvar_prefix            =    register_cvar("amx_vip_prefix", "!y[!gIDEAL VIP!y]");
    #if defined(music)
        cvar_music            =    register_cvar("amx_vipMusic", "1");
    #endif
    cvar_damage            =    register_cvar("amx_vipdamager", "1");
    cvar_hudsek            =    register_cvar("amx_viphudsek", "5.0");
  
    get_pcvar_string(cvar_prefix, string, charsmax(string))
  
    SayText = get_user_msgid("SayText")
    hud = CreateHudSyncObj();
}

public plugin_cfg()
{
    new configsdir[128]
  
    get_localinfo("amxx_configsdir", configsdir, charsmax(configsdir))
  
    return server_cmd("exec %s/ideal_vip.cfg", configsdir);
}

public admin_motd(id, level, cid)
{
    if(!cmd_access(id, level, cid, 1))
        return PLUGIN_CONTINUE;
      
    show_motd(id, "adminka.txt", "Как купить админку")
  
    return PLUGIN_CONTINUE;
}

public vip_motd(id, level, cid)
{
    if(!cmd_access(id, level, cid, 1))
        return PLUGIN_CONTINUE;
      
    show_motd(id, "vipka.txt", "Как купить випку")
  
    return PLUGIN_CONTINUE;
}

public client_putinserver(id)
{
    client_cmd(id, "bind ^"F5^" ^"vipmenu^"")
    g_Weapon[id] = 0;
  
    if(is_user_cool(id))
        set_task(0.5, "vip_connect", id + 132)
}

public vip_connect(TASKID)
{
    new id = TASKID - 132;
  
    #if defined(music)
        if(get_pcvar_num(cvar_music))
            client_cmd(0, "spk IDEAL_VIP/ideal_sound.wav");
    #endif
  
    new name[32];
    get_user_name(id, name, charsmax(name));
  
    switch(get_pcvar_num(cvar_connect))
    {
        case 1:
        {
            chat_color(0, "%L", id, "VIP_CONNECT", string, name) 
        }
        case 2:
        {
            set_hudmessage(get_pcvar_num(cvar_red), get_pcvar_num(cvar_green), get_pcvar_num(cvar_blue), get_pcvar_float(cvar_x), get_pcvar_float(cvar_y), 0, 0.0, 5.0, 0.0, 0.0, -1)
            show_hudmessage(0, "%L", id, "VIP_CONNECT1", name)
        }
        case 3:
        {
            set_dhudmessage(get_pcvar_num(cvar_red), get_pcvar_num(cvar_green), get_pcvar_num(cvar_blue), get_pcvar_float(cvar_x), get_pcvar_float(cvar_y), 0, 0.0, 5.0, 0.0, 0.0, false)
            show_dhudmessage(0, "%L", id, "VIP_CONNECT1", name)
        }
        case 4:
        {
            chat_color(0, "%L", id, "VIP_CONNECT", string,  name)
          
            set_hudmessage(get_pcvar_num(cvar_red), get_pcvar_num(cvar_green), get_pcvar_num(cvar_blue), get_pcvar_float(cvar_x), get_pcvar_float(cvar_y), 0, 0.0, 5.0, 0.0, 0.0, -1)
            show_hudmessage(0, "%L", id, "VIP_CONNECT1", name)
        }
        case 5:
        {
            chat_color(0, "%L", id, "VIP_CONNECT", string,  name)
          
            set_dhudmessage(get_pcvar_num(cvar_red), get_pcvar_num(cvar_green), get_pcvar_num(cvar_blue), get_pcvar_float(cvar_x), get_pcvar_float(cvar_y), 0, 0.0, 5.0, 0.0, 0.0, false)
            show_dhudmessage(0, "%L", id, "VIP_CONNECT1", name)             
        }
    }
}
  
public client_disconnect(id)
{
    g_Weapon[id] = 0;
    g_chosen[id] = false;
}
  
public round_start() 
    g_Round++ 

public round_restart()
    g_Round = 0
  
public player_spawn(Player)
{
    PlayerBomb[Player] = false
    vip_opened[Player] = 0;
    if(is_user_cool(Player))
    {
        if(g_Round == 0)
            first_menu(Player)
          
        if(is_user_alive(Player))
        {
            if(get_pcvar_num(cvar_funk) == 1)
                task_funk(Player);
            if(get_pcvar_num(cvar_show) == 1 && g_Round >= get_pcvar_num(cvar_round))
                main_menu(Player);
        }
    }
}

public task_funk(id)
{
    give_item(id, "weapon_knife")
    give_item(id, "item_thighpack")
    give_item(id, "weapon_hegrenade")
    give_item(id, "weapon_flashbang")
    give_item(id, "weapon_flashbang")
    give_item(id, "weapon_smokegrenade")
    give_item(id, "item_assaultsuit")
    if(PlayerBomb[id])
    {
        fm_give_item(id, "weapon_c4");
        cs_set_user_plant(id);
        PlayerBomb[id] = false;
    }
  
    if(get_pcvar_num(cvar_pistols))
    {
        for(new i = 0; i < 6; i++)
            fm_strip_user_gun(id, pistols[i])
          
        switch(g_Weapon[id])
        {
            case 0:
            {
                first_menu(id);
            }
            case 1:
            {
                give_item(id, "weapon_deagle");
                cs_set_user_bpammo(id, CSW_DEAGLE, 35)
            }
            case 2:
            {
                give_item(id, "weapon_usp");
                cs_set_user_bpammo(id, CSW_USP, 100)
            }
            case 3:
            {
                give_item(id, "weapon_glock18");
                cs_set_user_bpammo(id, CSW_GLOCK18, 120)
            }
        }
    }
}

public main_menu(id)
{
    if(is_user_cool(id))
    {
        if(is_user_alive(id))
        {
            if(vip_opened[id] < get_pcvar_num(cvar_open) || get_pcvar_num(cvar_open) == 0)
            {
                if(g_Round >= get_pcvar_num(cvar_round))
                {
                    new s_Title[64], s_Name[32], s_Pistol[32], szMenuMulti[64]
                  
                    get_user_name(id, s_Name, charsmax(s_Name))
                  
                    switch(g_Weapon[id])
                    {
                        case 0: s_Pistol = "NONE";
                        case 1: s_Pistol = "Deagle";
                        case 2: s_Pistol = "Usp";
                        case 3: s_Pistol = "Glock";
                    }
                  
                    formatex(s_Title, charsmax(s_Title), "%L", id, "VIP_MENU", s_Name)     
                    new i_Menu = menu_create(s_Title, "main_handler", 1);
          
                    formatex(szMenuMulti, charsmax(szMenuMulti), "%L", id, "ITEM_MENU1", s_Pistol)
                    menu_additem(i_Menu, szMenuMulti, "1", 0)
                  
                    formatex(szMenuMulti, charsmax(szMenuMulti), "%L", id, "ITEM_MENU2", s_Pistol)
                    menu_additem(i_Menu, szMenuMulti, "2", 0)
                  
                    formatex(szMenuMulti, charsmax(szMenuMulti), "%L", id, "ITEM_MENU3", s_Pistol)
                    menu_additem(i_Menu, szMenuMulti, "3", 0)
                  
                    formatex(szMenuMulti, charsmax(szMenuMulti), "%L", id, "ITEM_MENU4", s_Pistol)
                    menu_additem(i_Menu, szMenuMulti, "4", 0)
                  
                    formatex(szMenuMulti, charsmax(szMenuMulti), "%L", id, "ITEM_MENU5", s_Pistol)
                    menu_additem(i_Menu, szMenuMulti, "5", 0)
          
                    menu_addblank(i_Menu, 0);
                  
                    formatex(szMenuMulti, charsmax(szMenuMulti), "%L", id, "ITEM_MENU6")
                    menu_additem(i_Menu, szMenuMulti, "6", 0)
                  
                    menu_addblank(i_Menu, 1);

                    menu_setprop(i_Menu, MPROP_EXITNAME, "Выход")
                    menu_display(id, i_Menu, 0) 
                }
                else
                {                 
                    if(get_pcvar_num(cvar_round) == 2)     
                    {
                        chat_color(id, "%L", id, "VIP_WARNING5", string, get_pcvar_num(cvar_round))
                        return PLUGIN_HANDLED;
                    }
                    else
                    {
                        chat_color(id, "%L", id, "VIP_WARNING1", string, get_pcvar_num(cvar_round))
                        return PLUGIN_HANDLED;
                    }
                }
            }
            else
                chat_color(id, "%L", id, "VIP_WARNING2", string)
        }
        else
            chat_color(id, "%L", id, "VIP_WARNING3", string)
    }
    else
        chat_color(id, "%L", id, "VIP_WARNING4", string)
      
    return PLUGIN_HANDLED;
}

public main_handler(id, menu, item)
{
    if(item == MENU_EXIT)
    {
        menu_destroy(menu)
      
        return PLUGIN_HANDLED;
    }
  
    new s_Data[6], s_Name[60], i_Access, i_Callback
  
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)
  
    new i_Key = str_to_num(s_Data)
    new name[32]
    get_user_name(id, name, charsmax(name))
  
  
    switch(i_Key)
    {
        case 1:
        {
            vip_opened[id]++
            if(user_has_weapon(id, CSW_C4))
                PlayerBomb[id] = true
              
            strip_user_weapons(id)
            task_funk(id)
            switch(g_Weapon[id])
            {
                case 0:
                {
                    first_menu(id);
                }             
                case 1:
                {
                    give_item(id, "weapon_deagle")
                    cs_set_user_bpammo(id, CSW_DEAGLE, 35)
                }
                case 2:
                { 
                    give_item(id, "weapon_usp")
                    cs_set_user_bpammo(id, CSW_USP, 100)
                }
                case 3:
                {
                    give_item(id, "weapon_glock18")
                    cs_set_user_bpammo(id, CSW_GLOCK18, 120)
                }
            }
          
            give_item(id, "weapon_m4a1")
            cs_set_user_bpammo(id, CSW_M4A1, 90)
          
            if(get_pcvar_num(cvar_chat) == 1)
                chat_color(0, "%L", id, "VIP_M4A1", string, name)         
        }
        case 2:
        {
            vip_opened[id]++
            if(user_has_weapon(id, CSW_C4))
                PlayerBomb[id] = true
            strip_user_weapons(id)
            task_funk(id)
          
            switch(g_Weapon[id])
            {
                case 0:
                {
                    first_menu(id);
                }             
                case 1:
                {
                    give_item(id, "weapon_deagle")
                    cs_set_user_bpammo(id, CSW_DEAGLE, 35)
                }
                case 2:
                { 
                    give_item(id, "weapon_usp")
                    cs_set_user_bpammo(id, CSW_USP, 100)
                }
                case 3:
                {
                    give_item(id, "weapon_glock18")
                    cs_set_user_bpammo(id, CSW_GLOCK18, 120)
                }
            }
          
            give_item(id, "weapon_ak47")
            cs_set_user_bpammo(id, CSW_AK47, 90)
          
            if(get_pcvar_num(cvar_chat) == 1)
                chat_color(0, "%L", id, "VIP_AK47", string, name)
          
        }
        case 3:
        {
            vip_opened[id]++
            if(user_has_weapon(id, CSW_C4))
                PlayerBomb[id] = true
            strip_user_weapons(id)
            task_funk(id)
          
            switch(g_Weapon[id])
            {
                case 0:
                {
                    first_menu(id);
                }             
                case 1:
                {
                    give_item(id, "weapon_deagle")
                    cs_set_user_bpammo(id, CSW_DEAGLE, 35)
                }
                case 2:
                { 
                    give_item(id, "weapon_usp")
                    cs_set_user_bpammo(id, CSW_USP, 100)
                }
                case 3:
                {
                    give_item(id, "weapon_glock18")
                    cs_set_user_bpammo(id, CSW_GLOCK18, 120)
                }
            }
          
            give_item(id, "weapon_awp")
            cs_set_user_bpammo(id, CSW_AWP, 30)
          
            if(get_pcvar_num(cvar_chat) == 1)
                chat_color(0, "%L", id, "VIP_AWP", string, name)
          
          
        }
        case 4:
        {
            vip_opened[id]++
            if(user_has_weapon(id, CSW_C4))
                PlayerBomb[id] = true
            strip_user_weapons(id)
            task_funk(id)
          
            switch(g_Weapon[id])
            {
                case 0:
                {
                    first_menu(id);
                }             
                case 1:
                {
                    give_item(id, "weapon_deagle")
                    cs_set_user_bpammo(id, CSW_DEAGLE, 35)
                }
                case 2:
                { 
                    give_item(id, "weapon_usp")
                    cs_set_user_bpammo(id, CSW_USP, 100)
                }
                case 3:
                {
                    give_item(id, "weapon_glock18")
                    cs_set_user_bpammo(id, CSW_GLOCK18, 120)
                }
            }
          
            give_item(id, "weapon_famas")
            cs_set_user_bpammo(id, CSW_FAMAS, 90)
          
            if(get_pcvar_num(cvar_chat) == 1)
                chat_color(0, "%L", id, "VIP_FAMAS", string, name)     
        }
        case 5:
        {
            vip_opened[id]++
            if(user_has_weapon(id, CSW_C4))
                PlayerBomb[id] = true
            strip_user_weapons(id)
            task_funk(id)
          
            switch(g_Weapon[id])
            {
                case 0:
                {
                    first_menu(id);
                }             
                case 1:
                {
                    give_item(id, "weapon_deagle")
                    cs_set_user_bpammo(id, CSW_DEAGLE, 35)
                }
                case 2:
                { 
                    give_item(id, "weapon_usp")
                    cs_set_user_bpammo(id, CSW_USP, 100)
                }
                case 3:
                {
                    give_item(id, "weapon_glock18")
                    cs_set_user_bpammo(id, CSW_GLOCK18, 120)
                }
            }
          
            give_item(id, "weapon_scout")
            cs_set_user_bpammo(id, CSW_SCOUT, 90)
          
            if(get_pcvar_num(cvar_chat) == 1)
                chat_color(0, "%L", id, "VIP_SCOUT", string, name)         
        }     
        case 6:
        {
            first_menu(id);
        }
    }
  
    menu_destroy(menu);
    return PLUGIN_HANDLED;
}

public first_menu(id)
{
    if(!is_user_connected(id))
        return;
      
    new i_Menu = menu_create("\rЧто вы предпочитаете?", "first_menu_handler")

    menu_additem(i_Menu, "\yDeagle", "1", 0)
    menu_additem(i_Menu, "\yGlock", "2", 0)
    menu_additem(i_Menu, "\rUsp", "3", 0)
  
  
    menu_setprop(i_Menu, MPROP_EXITNAME, "Выход")
    menu_display(id, i_Menu, 0)
}

public first_menu_handler(id, menu, item)
{
    if(item == MENU_EXIT)
    {
        menu_destroy(menu)     
        return PLUGIN_HANDLED
    }
  
    new s_Data[6], s_Name[60], i_Access, i_Callback
  
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)
  
    new i_Key = str_to_num(s_Data)
  
    for(new i = 0; i < 6; i++)
        fm_strip_user_gun(id, pistols[i])
  
    switch(i_Key)
    {
        case 1:
        {
            g_chosen[id] = true;
            g_Weapon[id] = 1;
            give_item(id, "weapon_deagle")
            cs_set_user_bpammo(id, CSW_DEAGLE, 35)
        }
        case 2:
        {
            g_chosen[id] = true;
            g_Weapon[id] = 3;
            give_item(id, "weapon_glock18")
            cs_set_user_bpammo(id, CSW_GLOCK18, 120)
        }
        case 3:
        {
            g_chosen[id] = true;
            g_Weapon[id] = 2;
            give_item(id, "weapon_usp")
            cs_set_user_bpammo(id, CSW_USP, 100)
        }
    }
  
    menu_destroy(menu);
    return PLUGIN_CONTINUE;
}

public msgScoreAttrib(const MsgId, const MsgType, const MsgDest)
{
    if(get_pcvar_num(cvar_tab))
    {
        if(is_user_cool(get_msg_arg_int(1)) && !get_msg_arg_int(2))
            set_msg_arg_int(2, ARG_BYTE, VIP_TAG)
    }
}

public vip_online(id)
{
    g_vip = 0;
  
    new Len, message[512], name[32]
    new Player

    for(Player = 1; Player <= maxplayers; Player++)
    {
        if(is_user_cool(Player))
        {
            g_vip++
            get_user_name(Player, name, charsmax(name))
            if(g_vip == 1)
                Len += format(message[Len], 511 - Len, "%s", name)
            else
                Len += format(message[Len], 511 - Len, " , %s", name)
        }
    }
    if(g_vip < 1)
        chat_color(id, "%L", id, "VIP_ONLINE", string)
    else
        chat_color(id, "%s: !t%s", string, message)
}

public player_killed(victim, killer, corpse)
{
    static const m_LastHitGroup = 75
  
    if(is_user_cool(victim))
        if(!g_chosen[victim])
            set_task(1.0, "first_menu", victim)
          
    if(is_user_cool(killer))
    {
        if(is_user_alive(killer))
        {
            if( get_pdata_int( victim, m_LastHitGroup ) == HIT_HEAD)
            {
                set_user_health(killer, get_user_health(killer) + get_pcvar_num(cvar_health_head))
                if(get_user_health(killer) > get_pcvar_num(cvar_health_max))
                    set_user_health(killer, get_pcvar_num(cvar_health_max))
                cs_set_user_money(killer, cs_get_user_money(killer) + get_pcvar_num(cvar_money_head))
            }
            else
            {
                set_user_health(killer, get_user_health(killer) + get_pcvar_num(cvar_health))
                if(get_user_health(killer) > get_pcvar_num(cvar_health_max))
                    set_user_health(killer, get_pcvar_num(cvar_health_max))
                cs_set_user_money(killer, cs_get_user_money(killer) + get_pcvar_num(cvar_money))
            }
        }
    }
}

public ham_damage(victim, weapon, killer, Float:fDamage, damagebits)
{
    if(get_pcvar_num(cvar_damage) == 0)
        return;
  
    if(victim == killer)
        return;
  
    if(!is_user_cool(killer) && !is_user_cool(victim))
        return;
      
    if(get_user_team(killer) == get_user_team(victim))
        return;
  
    new iDamage;
    iDamage = floatround(fDamage, floatround_floor)
  
    if(iDamage <= 0)
        return;
  
    if(is_user_cool(victim))
    {
        set_hudmessage(255, 0, 0, 0.6, 0.5, 0, 0.0, get_pcvar_float(cvar_hudsek), 0.0, 0.0, 1)
        ShowSyncHudMsg(victim, hud, "%d", iDamage);
    }
    if(is_user_cool(killer))
    {
        set_hudmessage(0, 100, 255, 0.4, 0.5, 0, 0.0, get_pcvar_float(cvar_hudsek), 0.0, 0.0, 2)
        ShowSyncHudMsg(killer, hud, "%d", iDamage);
    }
}

stock chat_color(const id, const input[], any:...)
{
    new count = 1, players[32];
    static msg[191];
    vformat(msg, 190, input, 3);
    replace_all(msg, 190, "!g", "^4"); // Green Color
    replace_all(msg, 190, "!y", "^1"); // Default Color
    replace_all(msg, 190, "!t", "^3"); // Team Color
    if (id) players[0] = id; else get_players(players, count, "ch");
    {
        for ( new i = 0; i < count; i++ )
        {
            if ( is_user_connected(players[i]) )
            {
                message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]);
                write_byte(players[i]);
                write_string(msg);
                message_end();
            }
        }
    }
}

stock bool: is_user_cool(const id)
{
    if(!is_user_connected(id))
        return false;
  
    if((get_user_flags(id) & vip_flag))
        return true;
      
    return false;
}

check_map()
{
    new got_line, line_num, len
    new cfgdir[MAX_TEXT_LENGTH]
    new cfgpath[MAX_TEXT_LENGTH]
    new mapname[MAX_NAME_LENGTH]
    new txt[MAX_TEXT_LENGTH]

    get_localinfo("amxx_configsdir", cfgdir, charsmax(cfgdir))
    get_mapname(mapname, MAX_NAME_LENGTH-1)

    format(cfgpath, MAX_TEXT_LENGTH, "%s/ideal_block_maps.ini", cfgdir)

    if (file_exists(cfgpath))
    {
        got_line = read_file(cfgpath, line_num, txt, MAX_TEXT_LENGTH-1, len)
        while (got_line>0)
        {
            if (equali(txt, mapname)) return 1
            line_num++
            got_line = read_file(cfgpath, line_num, txt, MAX_TEXT_LENGTH-1, len)
        }
    }
    return 0
}
 

Vaqtincha

aggressive
Разработчик
Скриптер
Регистрация
28 Янв 2018
Сообщения
963
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685
Пол
Мужской
так что сделай сам. если есть реЕпи то там уже есть нативы
 

skitls

Пользователь
Регистрация
21 Июн 2017
Сообщения
216
Симпатии
62
Пол
Мужской
В сети уйма вариантов с открытым исходным кодом.
Я даже уже нашел аналог который писал человек выше
Есть у пазлика с платным вариантом
В обще все в твоих руках
 
Сверху Снизу