K
kapangaIII
ДаВот так ?Код:public zp_extra_item_selected(id, itemid) { if(itemid != g_itemid_as50) return 0 if(!(get_user_flags(id) & ADMIN_IMMUNITY)) return 97 give_as50(id) return 0 }
ДаВот так ?Код:public zp_extra_item_selected(id, itemid) { if(itemid != g_itemid_as50) return 0 if(!(get_user_flags(id) & ADMIN_IMMUNITY)) return 97 give_as50(id) return 0 }
Такая же беда снова деньги отбирает
Я заголовок темы читаю) За снятие денег отвечает, видимо, другой плагин типа магазина. Нужен его код.Та же беда игроку без привилегий ствол не дал а деньги забрал
public ZP_extrashop_func(id, ZPMenu, szItem)
{
if(szItem == MENU_EXIT)
return menu_destroy(ZPMenu)
new szData[3]
new szDummy
new szCost, szMoney = cs_get_user_money(id)
menu_item_getinfo(ZPMenu, szItem, szDummy, szData, charsmax(szData), _, _, szDummy)
szItem = str_to_num(szData)
szCost = ArrayGetCell(ZP_ItemCost, szItem)
if(szCost > szMoney)
return menu_destroy(ZPMenu)
menu_destroy(ZPMenu)
if(extrabuyitem(id, szItem))
cs_set_user_money(id, szMoney - szCost, 1)
return 1
}
Теперь не забирает деньги не у игрока не у админа а точнее админу в обще бесплатно даетЯ заголовок темы читаю) За снятие денег отвечает, видимо, другой плагин типа магазина. Нужен его код.
А.. все.. увидел. Гляну.
Помогите пожалуйста сделать для админов и випов
C++:public ZP_extrashop_func(id, ZPMenu, szItem) { if(szItem == MENU_EXIT) return menu_destroy(ZPMenu) new szData[3] new szDummy new szCost, szMoney = cs_get_user_money(id) menu_item_getinfo(ZPMenu, szItem, szDummy, szData, charsmax(szData), _, _, szDummy) szItem = str_to_num(szData) szCost = ArrayGetCell(ZP_ItemCost, szItem) if(szCost > szMoney) return menu_destroy(ZPMenu) menu_destroy(ZPMenu) if(extrabuyitem(id, szItem)) cs_set_user_money(id, szMoney - szCost, 1) return 1 }
public zp_extra_item_selected(id, itemid)
{
if(itemid != g_itemid_as50)
return
if(get_user_flags(id) & ADMIN_IMMUNITY)
give_as50(id)
}
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define as50_WEAPONKEY 824
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define as50_RELOAD_TIME 3.0
#define as50_SHOOT1 1
#define as50_SHOOT2 2
#define as50_RELOAD 3
#define as50_DRAW 4
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = { "weapons/as50.wav" }
new as50_V_MODEL[64] = "models/zm/v_as50.mdl"
new as50_P_MODEL[64] = "models/zm/p_as50.mdl"
new as50_W_MODEL[64] = "models/zm/w_as50.mdl"
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_as50, cvar_recoil_as50, g_itemid_as50, cvar_clip_as50, cvar_spd_as50, cvar_as50_ammo
new g_MaxPlayers, g_orig_event_as50, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_as50[33], g_clip_ammo[33], g_as50_TmpClip[33], oldweap[33]
new gmsgWeaponList
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("[ZP] Extra: AS50", "1.0", "Crock / =) (Poprogun4ik) / LARS-DAY[BR]EAKER")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_awp", "fw_as50_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_awp", "fw_as50_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_awp", "fw_as50_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_awp", "as50_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_awp", "as50_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_awp", "as50_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
RegisterHam(Ham_Killed, "player", "player_killed")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
cvar_dmg_as50 = register_cvar("zp_as50_dmg", "1.48")
cvar_recoil_as50 = register_cvar("zp_as50_recoil", "3.1")
cvar_clip_as50 = register_cvar("zp_as50_clip", "5")
cvar_spd_as50 = register_cvar("zp_as50_spd", "0.8")
cvar_as50_ammo = register_cvar("zp_as50_ammo", "100")
g_itemid_as50 = zp_register_extra_item("[Снайперка] \rAS50", 10, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
gmsgWeaponList = get_user_msgid("WeaponList")
}
public plugin_precache()
{
precache_model(as50_V_MODEL)
precache_model(as50_P_MODEL)
precache_model(as50_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
precache_sound("weapons/as50_clipin1.wav")
precache_sound("weapons/as50_clipin2.wav")
precache_sound("weapons/as50_clipout1.wav")
precache_sound("weapons/as50_clipout2.wav")
precache_sound("weapons/as50_draw.wav")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_generic("sprites/weapon_as50.txt")
precache_generic("sprites/zm/640hud60.spr")
precache_generic("sprites/zm/640hud7.spr")
register_clcmd("weapon_as50", "weapon_hook")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public weapon_hook(id)
{
engclient_cmd(id, "weapon_awp")
return PLUGIN_HANDLED
}
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_AWP) return
if(!g_has_as50[iAttacker]) return
static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)
if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
public zp_user_humanized_post(id)
{
g_has_as50[id] = false
}
public plugin_natives ()
{
register_native("give_weapon_as50", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
return give_as50(id)
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/awp.sc", name))
{
g_orig_event_as50 = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_as50[id] = false
}
public client_disconnect(id)
{
g_has_as50[id] = false
}
public player_killed(id)
{
g_has_as50[id] = false
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_as50[id] = false
}
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_awp.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_awp", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_as50[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, as50_WEAPONKEY)
g_has_as50[iOwner] = false
entity_set_model(entity, as50_W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public give_as50(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_awp")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_as50))
cs_set_user_bpammo (id, CSW_AWP, get_pcvar_num(cvar_as50_ammo))
UTIL_PlayWeaponAnimation(id, as50_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_as50")
write_byte(1)
write_byte(30)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(2)
write_byte(CSW_AWP)
message_end()
g_has_as50[id] = true;
}
return g_has_as50[id];
}
public zp_extra_item_selected(id, itemid)
{
if(itemid != g_itemid_as50)
return 0;
if(get_user_flags(id) & ADMIN_IMMUNITY)
return give_as50(id);
return 0;
}
public fw_as50_AddToPlayer(as50, id)
{
if(!is_valid_ent(as50) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(as50, EV_INT_WEAPONKEY) == as50_WEAPONKEY)
{
g_has_as50[id] = true
entity_set_int(as50, EV_INT_WEAPONKEY, 0)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_as50")
write_byte(1)
write_byte(30)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(2)
write_byte(CSW_AWP)
message_end()
return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_awp")
write_byte(1)
write_byte(30)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(2)
write_byte(CSW_AWP)
message_end()
}
return HAM_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))
if(read_data(2) != CSW_AWP || !g_has_as50[id])
return
static Float:iSpeed
if(g_has_as50[id])
iSpeed = get_pcvar_float(cvar_spd_as50)
static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_AWP:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return
if(g_has_as50[id])
{
set_pev(id, pev_viewmodel2, as50_V_MODEL)
set_pev(id, pev_weaponmodel2, as50_P_MODEL)
if(oldweap[id] != CSW_AWP)
{
UTIL_PlayWeaponAnimation(id, as50_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_as50")
write_byte(1)
write_byte(30)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(2)
write_byte(CSW_AWP)
message_end()
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_AWP || !g_has_as50[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_as50_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_as50[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_as50) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_as50_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if(g_has_as50[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_as50),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(as50_SHOOT1, as50_SHOOT2))
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_AWP)
{
if(g_has_as50[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_as50))
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "awp") && get_user_weapon(iAttacker) == CSW_AWP)
{
if(g_has_as50[iAttacker])
set_msg_arg_string(4, "awp")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public as50_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_as50[id])
return HAM_IGNORED
static iClipExtra
iClipExtra = get_pcvar_num(cvar_clip_as50)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_AWP)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo (id, CSW_AWP, get_pcvar_num(cvar_as50_ammo))
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}
public as50_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_as50[id])
return HAM_IGNORED
static iClipExtra
if(g_has_as50[id])
iClipExtra = get_pcvar_num(cvar_clip_as50)
g_as50_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_AWP)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= iClipExtra)
return HAM_SUPERCEDE
g_as50_TmpClip[id] = iClip
return HAM_IGNORED
}
public as50_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_as50[id])
return HAM_IGNORED
if (g_as50_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_as50_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, as50_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, as50_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, as50_RELOAD)
return HAM_IGNORED
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
Ну да теперь винтовку за винтовку у админа бабки берет а у обычно и денег не берет и ствол не даетdeniska21233, ну да.. ну да.. кругом одни "писатели"
C++:#include <amxmodx> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike> #include <zombieplague> #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define as50_WEAPONKEY 824 #define MAX_PLAYERS 32 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers) const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4 #define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define as50_RELOAD_TIME 3.0 #define as50_SHOOT1 1 #define as50_SHOOT2 2 #define as50_RELOAD 3 #define as50_DRAW 4 #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1) new const Fire_Sounds[][] = { "weapons/as50.wav" } new as50_V_MODEL[64] = "models/zm/v_as50.mdl" new as50_P_MODEL[64] = "models/zm/p_as50.mdl" new as50_W_MODEL[64] = "models/zm/w_as50.mdl" new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 } new cvar_dmg_as50, cvar_recoil_as50, g_itemid_as50, cvar_clip_as50, cvar_spd_as50, cvar_as50_ammo new g_MaxPlayers, g_orig_event_as50, g_IsInPrimaryAttack new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2] new g_has_as50[33], g_clip_ammo[33], g_as50_TmpClip[33], oldweap[33] new gmsgWeaponList const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<< CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90) new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } public plugin_init() { register_plugin("[ZP] Extra: AS50", "1.0", "Crock / =) (Poprogun4ik) / LARS-DAY[BR]EAKER") register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") register_event("CurWeapon","CurrentWeapon","be","1=1") RegisterHam(Ham_Item_AddToPlayer, "weapon_awp", "fw_as50_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_awp", "fw_as50_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_awp", "fw_as50_PrimaryAttack_Post", 1) RegisterHam(Ham_Item_PostFrame, "weapon_awp", "as50_ItemPostFrame") RegisterHam(Ham_Weapon_Reload, "weapon_awp", "as50_Reload") RegisterHam(Ham_Weapon_Reload, "weapon_awp", "as50_Reload_Post", 1) RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") RegisterHam(Ham_Killed, "player", "player_killed") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1) cvar_dmg_as50 = register_cvar("zp_as50_dmg", "1.48") cvar_recoil_as50 = register_cvar("zp_as50_recoil", "3.1") cvar_clip_as50 = register_cvar("zp_as50_clip", "5") cvar_spd_as50 = register_cvar("zp_as50_spd", "0.8") cvar_as50_ammo = register_cvar("zp_as50_ammo", "100") g_itemid_as50 = zp_register_extra_item("[Снайперка] \rAS50", 10, ZP_TEAM_HUMAN) g_MaxPlayers = get_maxplayers() gmsgWeaponList = get_user_msgid("WeaponList") } public plugin_precache() { precache_model(as50_V_MODEL) precache_model(as50_P_MODEL) precache_model(as50_W_MODEL) for(new i = 0; i < sizeof Fire_Sounds; i++) precache_sound(Fire_Sounds[i]) precache_sound("weapons/as50_clipin1.wav") precache_sound("weapons/as50_clipin2.wav") precache_sound("weapons/as50_clipout1.wav") precache_sound("weapons/as50_clipout2.wav") precache_sound("weapons/as50_draw.wav") m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") precache_generic("sprites/weapon_as50.txt") precache_generic("sprites/zm/640hud60.spr") precache_generic("sprites/zm/640hud7.spr") register_clcmd("weapon_as50", "weapon_hook") register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) } public weapon_hook(id) { engclient_cmd(id, "weapon_awp") return PLUGIN_HANDLED } public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType) { if(!is_user_alive(iAttacker)) return new g_currentweapon = get_user_weapon(iAttacker) if(g_currentweapon != CSW_AWP) return if(!g_has_as50[iAttacker]) return static Float:flEnd[3] get_tr2(ptr, TR_vecEndPos, flEnd) if(iEnt) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) write_short(iEnt) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_short(iAttacker) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() } public zp_user_humanized_post(id) { g_has_as50[id] = false } public plugin_natives () { register_native("give_weapon_as50", "native_give_weapon_add", 1) } public native_give_weapon_add(id) { return give_as50(id) } public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/awp.sc", name)) { g_orig_event_as50 = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED } public client_connect(id) { g_has_as50[id] = false } public client_disconnect(id) { g_has_as50[id] = false } public player_killed(id) { g_has_as50[id] = false } public zp_user_infected_post(id) { if (zp_get_user_zombie(id)) { g_has_as50[id] = false } } public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_awp.mdl")) { static iStoredAugID iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_awp", entity) if(!is_valid_ent(iStoredAugID)) return FMRES_IGNORED if(g_has_as50[iOwner]) { entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, as50_WEAPONKEY) g_has_as50[iOwner] = false entity_set_model(entity, as50_W_MODEL) return FMRES_SUPERCEDE } } return FMRES_IGNORED } public give_as50(id) { drop_weapons(id, 1) new iWep2 = give_item(id,"weapon_awp") if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_as50)) cs_set_user_bpammo (id, CSW_AWP, get_pcvar_num(cvar_as50_ammo)) UTIL_PlayWeaponAnimation(id, as50_DRAW) set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF) message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_as50") write_byte(1) write_byte(30) write_byte(-1) write_byte(-1) write_byte(0) write_byte(2) write_byte(CSW_AWP) message_end() g_has_as50[id] = true; } return g_has_as50[id]; } public zp_extra_item_selected(id, itemid) { if(itemid != g_itemid_as50) return 0; if(get_user_flags(id) & ADMIN_IMMUNITY) return give_as50(id); return 0; } public fw_as50_AddToPlayer(as50, id) { if(!is_valid_ent(as50) || !is_user_connected(id)) return HAM_IGNORED if(entity_get_int(as50, EV_INT_WEAPONKEY) == as50_WEAPONKEY) { g_has_as50[id] = true entity_set_int(as50, EV_INT_WEAPONKEY, 0) message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_as50") write_byte(1) write_byte(30) write_byte(-1) write_byte(-1) write_byte(0) write_byte(2) write_byte(CSW_AWP) message_end() return HAM_HANDLED } else { message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_awp") write_byte(1) write_byte(30) write_byte(-1) write_byte(-1) write_byte(0) write_byte(2) write_byte(CSW_AWP) message_end() } return HAM_IGNORED } public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) } public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) } public CurrentWeapon(id) { replace_weapon_models(id, read_data(2)) if(read_data(2) != CSW_AWP || !g_has_as50[id]) return static Float:iSpeed if(g_has_as50[id]) iSpeed = get_pcvar_float(cvar_spd_as50) static weapon[32],Ent get_weaponname(read_data(2),weapon,31) Ent = find_ent_by_owner(-1,weapon,id) if(Ent) { static Float:Delay Delay = get_pdata_float( Ent, 46, 4) * iSpeed if (Delay > 0.0) { set_pdata_float(Ent, 46, Delay, 4) } } } replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_AWP: { if (zp_get_user_zombie(id) || zp_get_user_survivor(id)) return if(g_has_as50[id]) { set_pev(id, pev_viewmodel2, as50_V_MODEL) set_pev(id, pev_weaponmodel2, as50_P_MODEL) if(oldweap[id] != CSW_AWP) { UTIL_PlayWeaponAnimation(id, as50_DRAW) set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF) message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_as50") write_byte(1) write_byte(30) write_byte(-1) write_byte(-1) write_byte(0) write_byte(2) write_byte(CSW_AWP) message_end() } } } } oldweap[id] = weaponid } public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_AWP || !g_has_as50[Player])) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED } public fw_as50_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_as50[Player]) return g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) } public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_as50) || !g_IsInPrimaryAttack) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } public fw_as50_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 4) new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(!is_user_alive(Player)) return if(g_has_as50[Player]) { if (!g_clip_ammo[Player]) return new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_as50),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, random_num(as50_SHOOT1, as50_SHOOT2)) } } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_AWP) { if(g_has_as50[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_as50)) } } } public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, "awp") && get_user_weapon(iAttacker) == CSW_AWP) { if(g_has_as50[iAttacker]) set_msg_arg_string(4, "awp") } return PLUGIN_CONTINUE } stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX) } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS) } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() } public as50_ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED if (!g_has_as50[id]) return HAM_IGNORED static iClipExtra iClipExtra = get_pcvar_num(cvar_clip_as50) new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, CSW_AWP) new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(iClipExtra - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo (id, CSW_AWP, get_pcvar_num(cvar_as50_ammo)) set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED } public as50_Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED if (!g_has_as50[id]) return HAM_IGNORED static iClipExtra if(g_has_as50[id]) iClipExtra = get_pcvar_num(cvar_clip_as50) g_as50_TmpClip[id] = -1 new iBpAmmo = cs_get_user_bpammo(id, CSW_AWP) new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE if (iClip >= iClipExtra) return HAM_SUPERCEDE g_as50_TmpClip[id] = iClip return HAM_IGNORED } public as50_Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED if (!g_has_as50[id]) return HAM_IGNORED if (g_as50_TmpClip[id] == -1) return HAM_IGNORED set_pdata_int(weapon_entity, m_iClip, g_as50_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, as50_RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, as50_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) UTIL_PlayWeaponAnimation(id, as50_RELOAD) return HAM_IGNORED } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } }
Ну да надо было чтобы в магазине этом стволы продавались некоторые только для админовdeniska21233, Ну так пишите проблемы конкретнее! Вам нужно было для випов- вам сделали. Еще пара таких репортов и заниматься этим никто не станет.
public nativezp_register_extra_item(const Name[], const Cost, const Team){
param_convert(1)
ArrayPushString(ZP_ItemName, Name)
ArrayPushCell(ZP_ItemCost, Cost)
ArrayPushCell(ZP_ItemLevel, Team)
return (ArraySize(ZP_ItemName) - 1)
}
Здесь добавить параметр доступа, который после будет проверяться при попытке выдачи оружия. В зависимости от результата выдачи (который я сделал) будет списана или не списана сумма.
Ну вроде так и писал чтобы магазин мог продавать оружие для админов с випами если ставить флаг и без флага всем[DOUBLEPOST=1556531816][/DOUBLEPOST]Ну извините что не так выразил свои мысли с самого началаdeniska21233, для этого, нужно в самом магазине регистрировать оружия отдельно для випов и простых игроков. Это совсем не то, о чем была просьба.
Нет, не забирает. У обычного игрока - точно не заберет, ZP на 97 return'е прекращает работу.Такая же беда снова деньги отбирает
Как иначе это можно интерпретировать?[DOUBLEPOST=1556538823][/DOUBLEPOST]if(item!=...)return 0;чтобы данное оружие продавалось только для игроков с випкой ил админкой и если обычный игрок нажмет случайно купить данное оружие то деньги не списывались у него