ivankerj
Пользователь
- Регистрация
- 22 Окт 2019
- Сообщения
- 40
- Симпатии
- 2
- OS
- Linux
- Amx Mod X
- AMXX 1.8.3-dev
- Билд
- 8308
- Metamod
- v1.21p37
- Meta модули
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Код:Meta модули:
Currently running plugins: [ 1] SafeNameAndChat, v1.1, 2017.02.01, by WPMG.PRoSToC0der, see http://snac.wpmg.ru/ [ 2] Reunion, v0.1.0.92, 2018-02-11, by The Legion, see [ 3] ReAuthCheck, v0.1.6, 2017-03-08, by Adidasman, see http://www.dedicated-server.ru/ [ 4] VoiceTranscoder, v2017RC3, 2017.02.12, by WPMG.PRoSToC0der, see http://vtc.wpmg.ru/ [ 5] AMX Mod X, v1.9.0.5249, Dec 18 2018, by AMX Mod X Dev Team, see http://www.amxmodx.org [ 6] Rechecker, v2.5, Oct 21 2017, by s1lent, see http://www.dedicated-server.ru/ [ 7] WHBlocker, v1.5.696, 2018-11-04, by s1lent, see http://www.aghl.ru/ [ 8] ReSemiclip, v2.3.9, 13/02/17, by s1lent & Adidasman, see http://www.dedicated-server.ru/ [ 9] CStrike, v1.9.0.5249, Sep 10 2018, by AMX Mod X Dev Team, see http://www.amxmodx.org [ 10] CSX, v1.9.0.5249, Sep 10 2018, by AMX Mod X Dev Team, see http://www.amxmodx.org/ [ 11] MySQL, v1.9.0.5249, Sep 10 2018, by AMX Mod X Dev Team, see http://www.amxmodx.org/ [ 12] SQLite, v1.9.0.5249, Sep 10 2018, by AMX Mod X Dev Team, see http://www.amxmodx.org/ [ 13] Engine, v1.9.0.5249, Sep 10 2018, by AMX Mod X Dev Team, see http://www.amxmodx.org [ 14] ReAPI, v5.10.0.186-dev, 2019-08-29, by Asmodai & s1lent, see https://github.com/s1lentq/reapi/ [ 15] ReAimDetector, v0.2.2, 2018-02-06, by ReHLDS Team, see http://www.dedicated-server.ru/ [ 16] FakeMeta, v1.9.0.5249, Sep 10 2018, by AMX Mod X Dev Team, see http://www.amxmodx.org [ 17] Ham Sandwich, v1.9.0.5249, Sep 10 2018, by AMX Mod X Dev Team, see http://www.amxmodx.org [ 18] Fun, v1.9.0.5249, Sep 10 2018, by AMX Mod X Dev Team, see http://www.amxmodx.org 18 plugins
- Плагины
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Код:Плагины:
----- Список загруженных плагинов ----- Наименов Верси Автор Файл Сост FreshBans 1.4.0b kanagava fresh_bans_1.4. running ReAimDetector API 0.2.2 ReHLDS Team reaimdetector.a running Gag Me 2.3.4 Radius gag_me.amxx running New Kick Menu 1.4.2 Radius newkickmenu.amx running Advanced MapChoos 1.4 neygomon map_chooser.amx running Admin Base 1.9.0.5249 AMXX Dev Team admin.amxx running Admin Commands 1.9.0.5249 AMXX Dev Team admincmd.amxx running Players Menu 1.7 neugomon players_menu.am running Lite Translit 2.8 neygomon lite_translit.a running Anti Flood 1.9.0.5249 AMXX Dev Team antiflood.amxx running Всего 10 плагинов, из них 10 запущены
- Amxx Модули
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Код:Список модулей:
Список загруженных модулей: Наименовани Верси Автор Состо CStrike 1.9.0.5249 AMX Mod X Dev Team running CSX 1.9.0.5249 AMX Mod X Dev Team running nVault 1.9.0.5249 AMX Mod X Dev Team running MySQL 1.9.0.5249 AMX Mod X Dev Team running SQLite 1.9.0.5249 AMX Mod X Dev Team running Engine 1.9.0.5249 AMX Mod X Dev Team running ReAPI 5.10.0.186 Asmodai & s1lent running ReAimDetector 0.2.2 ReHLDS Team running FakeMeta 1.9.0.5249 AMX Mod X Dev Team running Ham Sandwich 1.9.0.5249 AMX Mod X Dev Team running Fun 1.9.0.5249 AMX Mod X Dev Team running Sockets 1.9.0.5249 AMX Mod X Dev Team running RegEx 1.9.0.5249 AMX Mod X Dev Team running Всего 13 модулей
- Ошибка
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Код:НЕ МОГУ УМЕНЬШИТЬ УРОН ОТ ГРАНАТЫ:
КРИВЫЕ РУКИ! НЕ ЗНАНИЕ СКРИПТИНГА!
- Исходник
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Код:Исходный код:
/* Advanced Experience System by serfreeman1337 http://gf.hldm.org/ */ /* Random CSTRIKE Bonuses */ #include <amxmodx> #include <cstrike> #include <hamsandwich> #include <fakemeta_util> #include <colorchat> #include <aes_main> #define PLUGIN "AES: Bonus CSTRIKE" #define VERSION "0.4" #define AUTHOR "serfreeman1337" // биты? да это же круто! enum _:{ SUPER_NICHEGO, SUPER_NADE, SUPER_DEAGLE } new g_players[33],g_maxplayers new bonusEnablePointer,firstRoundPointer,aNewUseTime,buyTimePointer new bool:st new HamHook: hamSpawn new iRound new Float:g_fBuyTime[33] public plugin_init(){ register_plugin(PLUGIN, VERSION, AUTHOR) hamSpawn = RegisterHam(Ham_Spawn,"player","On_Player_Spawn") RegisterHam(Ham_Killed,"player","On_Player_Killed") RegisterHam(Ham_TakeDamage,"player","On_Player_TakeDamage") firstRoundPointer = register_cvar("aes_bonus_firstround","3") aNewUseTime = register_cvar("aes_bonus_time","-1.0") register_logevent("RoundStart",2,"0=World triggered","1=Round_Start") register_logevent("RoundRestart",2,"0=World triggered","1=Game_Commencing") register_event("TextMsg","RoundRestart","a","2&#Game_will_restart_in") g_maxplayers = get_maxplayers() } public RoundRestart(){ if(!st) return iRound = 0 set_pcvar_num(bonusEnablePointer,0) } public RoundStart(){ if(!st) return iRound ++ if(iRound < get_pcvar_num(firstRoundPointer)) set_pcvar_num(bonusEnablePointer,0) else{ set_pcvar_num(bonusEnablePointer,1) } } public plugin_cfg(){ bonusEnablePointer = get_cvar_pointer("aes_bonus_enable") buyTimePointer = get_cvar_pointer("mp_buytime") if(get_pcvar_float(aNewUseTime) > 0.0) buyTimePointer = aNewUseTime else if(get_pcvar_float(aNewUseTime) == 0.0){ buyTimePointer = 0 DisableHamForward(hamSpawn) } if(!bonusEnablePointer){ log_amx("get cvar pointer fail for ^"aes_bonus_enable^"") set_fail_state("get cvar pointer fail") } st = get_pcvar_num(bonusEnablePointer) == 1 ? true : false } public aes_on_anew_command(id){ if(iRound < get_pcvar_num(firstRoundPointer)){ client_print_color(id,0,"%L %L",id,"AES_TAG",id,"AES_ANEW_ROUND",get_pcvar_num(firstRoundPointer)) return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public client_disconnect(id){ g_fBuyTime[id] = 0.0 g_players[id] = SUPER_NICHEGO // сбрасываем возможности на дисконнекте } public On_Player_Spawn(id) g_fBuyTime[id] = get_gametime() + 60 * get_pcvar_float(buyTimePointer) public On_Player_Killed(id) g_players[id] = SUPER_NICHEGO // сбрасываем возможности при смерти public On_Player_TakeDamage(victim,idinflictor,idattacker,Float:damage,damagebits){ if(!idattacker || idattacker > g_maxplayers) return HAM_IGNORED if(!g_players[idattacker]) return HAM_IGNORED if(0 < idinflictor <= g_maxplayers){ new wp = get_user_weapon(idattacker) if(wp == CSW_DEAGLE && (g_players[idattacker] & (1 << SUPER_DEAGLE))) SetHamParamFloat(4,damage * 2.0) }else{ new classname[32] pev(idinflictor,pev_classname,classname,31) if(!strcmp(classname,"grenade") && (g_players[idattacker] & (1 << SUPER_NADE))){ set_task(0.5,"deSetNade",idattacker) SetHamParamFloat(4,damage * 3.0) } } return HAM_IGNORED } // сбарсываем множитель урона гранаты public deSetNade(id) g_players[id] &= ~(1<<SUPER_NADE) public roundBonus_GiveDefuser(id,cnt){ if(!cnt) return if(cs_get_user_team(id) == CS_TEAM_CT) cs_set_user_defuse(id) } public roundBonus_GiveNV(id,cnt){ if(!cnt) return cs_set_user_nvg(id) } public roundBonus_GiveArmor(id,cnt){ if(!cnt) return switch(cnt){ case 1: cs_set_user_armor(id,100,CS_ARMOR_KEVLAR) case 2: cs_set_user_armor(id,100,CS_ARMOR_VESTHELM) default: cs_set_user_armor(id,cnt,CS_ARMOR_VESTHELM) } } public roundBonus_GiveHP(id,cnt){ if(!cnt) return fm_set_user_health(id,(get_user_health(id) + cnt)) } #define CHECK_ALIVE(%1) \ if(!is_user_alive(%1)){\ client_print_color(id,0,"%L %L",id,"AES_TAG",id,"AES_ANEW_ALIVE"); \ return 0; \ } #define CHECK_ROUNDTIME(%1) \ if(get_gametime() > g_fBuyTime[id] && buyTimePointer){\ client_print(id,print_center,"%L",id,"AES_ANEW_BUYTIME",floatround(60.0 * get_pcvar_float(buyTimePointer))); \ return 0; \ } public pointBonus_GiveM4a1(id){ CHECK_ALIVE(id) CHECK_ROUNDTIME(id) DropWeaponSlot(id,1) fm_give_item(id,"weapon_m4a1") cs_set_user_bpammo(id,CSW_M4A1,90) return 1 } public pointBonus_GiveAk47(id){ CHECK_ALIVE(id) CHECK_ROUNDTIME(id) DropWeaponSlot(id,1) fm_give_item(id,"weapon_ak47") cs_set_user_bpammo(id,CSW_AK47,90) return 1 } public pointBonus_GiveAWP(id){ CHECK_ALIVE(id) CHECK_ROUNDTIME(id) DropWeaponSlot(id,1) fm_give_item(id,"weapon_awp") cs_set_user_bpammo(id,CSW_AWP,30) return 1 } public pointBonus_Give10000M(id){ CHECK_ALIVE(id) CHECK_ROUNDTIME(id) new money = cs_get_user_money(id) + 10000 money = clamp(money,0,16000) cs_set_user_money(id,money) return 1 } public pointBonus_Set200HP(id){ CHECK_ALIVE(id) CHECK_ROUNDTIME(id) fm_set_user_health(id,200) return 1 } public pointBonus_GiveMegaGrenade(id){ CHECK_ALIVE(id) CHECK_ROUNDTIME(id) if(!user_has_weapon(id,CSW_HEGRENADE)) fm_give_item(id,"weapon_hegrenade") g_players[id] |= (1<<SUPER_NADE) client_print_color(id,0,"%L %L",id,"AES_TAG",id,"AES_BONUS_GET_MEGAGRENADE") return 1 } public pointBonus_GiveMegaDeagle(id){ CHECK_ALIVE(id) CHECK_ROUNDTIME(id) DropWeaponSlot(id,2) fm_give_item(id,"weapon_deagle") cs_set_user_bpammo(id,CSW_DEAGLE,35) // какой максимум? g_players[id] |= (1<<SUPER_DEAGLE) client_print_color(id,0,"%L %L",id,"AES_TAG",id,"AES_BONUS_GET_MEGADEAGLE") return 1 } DropWeaponSlot( iPlayer, iSlot ){ static const m_rpgPlayerItems = 367; // player static const m_pNext = 42; // weapon_* static const m_iId = 43; // weapon_* if( !( 1 <= iSlot <= 2 ) ) { return 0; } new iCount; new iEntity = get_pdata_cbase( iPlayer, ( m_rpgPlayerItems + iSlot ), 5 ); if( iEntity > 0 ) { new iNext; new szWeaponName[ 32 ]; do { iNext = get_pdata_cbase( iEntity, m_pNext, 4 ); if( get_weaponname( get_pdata_int( iEntity, m_iId, 4 ), szWeaponName, charsmax( szWeaponName ) ) ) { engclient_cmd( iPlayer, "drop", szWeaponName ); iCount++; } } while( ( iEntity = iNext ) > 0 ); } return iCount; }
Добрый день,помогите пожалуйста уменьшить урон от бонусной Мега гранаты
Столкнулся с такой проблемой,у меня на сервере стоит система званий AES и от него стоит система бонусов /anew
Проблема в том,что при выборе через бонусные очки /anew мега гранаты,она сносит слишком много ХП игрокам нравиться мега но все жалуются что она через чур мощная! Я лазил в исходнике и нашел там только вот это
Столкнулся с такой проблемой,у меня на сервере стоит система званий AES и от него стоит система бонусов /anew
Проблема в том,что при выборе через бонусные очки /anew мега гранаты,она сносит слишком много ХП игрокам нравиться мега но все жалуются что она через чур мощная! Я лазил в исходнике и нашел там только вот это
Вставка из исходника:
}
public pointBonus_GiveMegaGrenade(id){
CHECK_ALIVE(id)
CHECK_ROUNDTIME(id)
if(!user_has_weapon(id,CSW_HEGRENADE))
fm_give_item(id,"weapon_hegrenade")
g_players[id] |= (1<<SUPER_NADE)
client_print_color(id,0,"%L %L",id,"AES_TAG",id,"AES_BONUS_GET_MEGAGRENADE")
return 1
}
Вложения
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