Goomba Stomp

Goomba Stomp v2.0

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☄ Settings

  • The settings can be found in the file configs/goomba_stomp.ini.
    • goomba_sound_kill = goomba_stomp.wav -- the sound that will be played when a player is killed with goomba stomp
    • goomba_sound_damage -- the sound that will be played when a player is damaged, but not killed with goomba stomp
    • goomba_sound_type = 0 -- how should the sound be played?
      • 0 = the sound will be emitted from the attacker to nearby players
      • 1 = the sound will be played to all players independent of their position on the map
    • goomba_access_flag = 0 -- the admin flag required to use goomba stomp or 0 for all players
    • goomba_damage_factor = +30 -- the amount of damage that a goomba stomp will deal to the victim relative to the fall damage (see the configuration file for examples)
    • goomba_self_damage = 0 -- the amount of damage the attacker will receive relative to the fall damage
    • goomba_frags_bonus = 2 --the amount of frags (in the scoreboard) that players will receive for a successfull kill with goomba stomp
    • goomba_money_bonus = 200 -- the amount of money that players will receive for a successfull kill with goomba stomp, in addition to the default game value
    • goomba_max_money = 16000 -- the maximum amount of money the plugin can reach
    • goomba_xp_bonus = 10 -- the amount of XP that players will receive for a successfull kill with goomba stomp (requires OciXCrom's Rank System)
    • goomba_players_only = 0 -- who can be a victim of goomba stomp?
      • 0 = players will be able to deal damage to breakable objects on the map (e.g. the chickens on cs_italy)
      • players will be able to deal damage only to other players
    • goomba_hostages = 0 -- can players use goomba stomp to damage hostages?
    • goomba_safe_team_land = 0 -- if enabled, landing on top of a teammate will prevent fall damage
    • goomba_bounce_back_force = *10 -- the force with which the player will be pushed upwards upon a successfull goomba stomp relative to the fall damage
    • goomba_bounce_back_players_only = 1 -- if set to 1, the bounce back feature will work for players only
    • goomba_bounce_back_teammates = 0 -- set to 1 to enable bouncing back from teammates when "mp_friendlyfire" is disabled
    • goomba_shake_enabled = 1 -- will goomba stomp shake the victim's screen?
    • goomba_shake_time = 3.0 -- the duration of the shake effect in seconds
    • goomba_fade_enabled = 1 -- will goomba stomp apply a screen fade effect to the victim?
    • goomba_fade_color = 0 0 0 255 -- screen fade color in RGBA format
    • goomba_msg_receiver_kill = 6 -- who can see the message when a player is killed with goomba stomp?
      • 0 = nobody; disable it completely
      • 1 = only the attacker
      • 2 = only the victim
      • 3 = both the attacker and the victim
      • 4 = all players in attacker's team
      • 5 = all players in victim's team
      • 6 = everyone
    • goomba_msg_receiver_kill = 3 -- who can see the message when a player is damaged, but not killed with goomba stomp? (the same rules from "goomba_msg_receiver_kill" apply)
    • goomba_show_damage = 1 -- will the message contain the amount of damage that was dealt?
    • goomba_show_health = 1 -- will the message contain the remaining amount of health that the victim has?
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