Vip Gold, ammo, clip

Bitter

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6 Апр 2018
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#1
Дело в том чтобы добавить функцию ammo, clip в vip gold если конечно это возможно.
То есть там где ammo это будет магазин а clip это обойма и это нужно сделать на 4 оружия Deagle, M4a1, Ak47, Awp. И так чтобы можно редактировать под каждое оружие а не только под 1 оружие =) Если кто способен это сделать то я очень буду благодарен вам.
Если что-то не понятно прощу прощения. А за помощь спасибо большое.

Код:
#include <amxmodx>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta_util>

enum _:eVipType    {    Null = 0,    ViP,    ViPGold    };
enum _:eGoldList{    Knife = 0,    Deagle,    Awp,    Ak47,    M4A1    };

#define VipFlag    "b"
#define VipFlagGold    "t"

#define MinRoundToOpenMenu        2
#define AWP_LIMIT    3  
#define AK47_LIMIT    2
#define M4A1_LIMIT    2

#define Damage_Awp        1.1
#define Damage_Ak4        1.1
#define Damage_M4A1        1.1
#define Damage_Deagle    1.1

#define DROP_TYPE    2    // 1 - обычный дроп. 2 - удаляется из рук вообще

new szGoldV[eGoldList][32] = {
    "models/custom/v_knife.mdl",
    "models/custom/v_deagle.mdl",
    "models/custom/v_awp.mdl",
    "models/custom/v_ak47.mdl",
    "models/custom/v_m4a1.mdl"
};

new szGoldP[eGoldList][32] = {
    "models/custom/p_knife.mdl",
    "models/custom/p_deagle.mdl",
    "models/custom/p_awp.mdl",
    "models/custom/p_ak47.mdl",
    "models/custom/p_m4a1.mdl"
};

new szGoldW[eGoldList][32] = {
    "",
    "models/custom/w_deagle.mdl",
    "models/custom/w_awp.mdl",
    "models/custom/w_ak47.mdl",
    "models/custom/w_m4a1.mdl"
};

enum _:eKeyGold{
    _Deagle = 36895,
    _Awp,
    _Ak47,
    _M4A1
};

enum _:eGoldCost{
    Cost_Awp = 1,
    Cost_Ak4 = 1,
    Cost_M4A1 = 1
};

new iVipFlag[33], bool:bDefuse, iRoundNum;

public plugin_init()
{
    register_plugin("AMXX VIP Gold", "1.0", "Flymic24");
   
    register_event("TextMsg",    "Event_RoundRestart",    "a",    "2&#Game_C",    "2&#Game_w");
    register_event("HLTV",        "Event_RoundStart",        "a",    "1=0",            "2=0");
   
    register_message(get_user_msgid("ScoreAttrib"), "MessageScoreAttrib");
   
    if(engfunc(EngFunc_FindEntityByString, FM_NULLENT, "classname", "func_bomb_target"))
        bDefuse = true;
   
    RegisterHam(Ham_Spawn, "player", "HamHook_Player_Spawn", true);
   
    RegisterHam(Ham_Item_Deploy,    "weapon_knife",    "HamHook_Knife_Deploy",    true);
    RegisterHam(Ham_Item_Deploy,    "weapon_ak47",    "HamHook_Item_Deploy",    true);
    RegisterHam(Ham_Item_Deploy,    "weapon_awp",    "HamHook_Item_Deploy",    true);
    RegisterHam(Ham_Item_Deploy,    "weapon_m4a1",    "HamHook_Item_Deploy",    true);
    RegisterHam(Ham_Item_Deploy,    "weapon_deagle","HamHook_Item_Deploy",    true);
   
    RegisterHam(Ham_Touch,    "weapon_ak47",    "HamHook_Item_AttachToPlayer",    false);
    RegisterHam(Ham_Touch,    "weapon_m4a1",    "HamHook_Item_AttachToPlayer",    false);
    RegisterHam(Ham_Touch,    "weapon_awp",    "HamHook_Item_AttachToPlayer",    false);
    RegisterHam(Ham_Touch,    "weapon_deagle","HamHook_Item_AttachToPlayer",    false);
   
    RegisterHam(Ham_TraceAttack,    "func_breakable",    "HamHook_Entity_TraceAttack",     false);
    RegisterHam(Ham_TraceAttack,    "hostage_entity",    "HamHook_Entity_TraceAttack",     false);
    RegisterHam(Ham_TraceAttack,    "info_target",         "HamHook_Entity_TraceAttack",    false);
    RegisterHam(Ham_TraceAttack,    "player",             "HamHook_Entity_TraceAttack",    false);
   
    register_forward(FM_SetModel, "Fakemeta_SetModel")
   
    register_clcmd("say /vipmenu", "WeaponMenu");
    register_clcmd("vipmenu", "WeaponMenu");
   
    register_menucmd(register_menuid("Vip Menu"), 1023, "VipHandler");
}

public plugin_precache()
{
    for(new i = 0; i < sizeof(szGoldV); i++)    if (szGoldV[i][0])    precache_model(szGoldV[i]);
    for(new i = 0; i < sizeof(szGoldP); i++)    if (szGoldP[i][0])    precache_model(szGoldP[i]);
    for(new i = 0; i < sizeof(szGoldW); i++)    if (szGoldW[i][0])    precache_model(szGoldW[i]);
}

public client_putinserver(iPlayer)
{
    if (GetUserFlags(iPlayer) == Null)
        return;
   
    new szName[32];    get_user_name(iPlayer, szName, charsmax(szName));
    UtilChatColor(0, "На сервер зашёл !gVIP !yклиент !team%s", szName);
}

public Event_RoundRestart()    iRoundNum = 0;
public Event_RoundStart()    iRoundNum++;

public MessageScoreAttrib(iMsgId, iDest, iReceiver)
{
    new iPlayer = get_msg_arg_int(1);
   
    if(iVipFlag[iPlayer] > Null && !get_msg_arg_int(2))
        set_msg_arg_int(2, ARG_BYTE, (1<<2));
}

public HamHook_Knife_Deploy(const iItem)
{
    if (pev_valid(iItem) != 2)
        return HAM_IGNORED;
   
    new iPlayer = get_pdata_cbase(iItem, 41, 4);
   
    if(iVipFlag[iPlayer] != ViPGold)
        return HAM_IGNORED;
   
    set_pev(iPlayer, pev_viewmodel2, szGoldV[ Knife ]);
    set_pev(iPlayer, pev_weaponmodel2, szGoldP[ Knife ]);
   
    return HAM_IGNORED;
}

public HamHook_Item_Deploy(const iItem)
{
    if (pev_valid(iItem) != 2)
        return HAM_IGNORED;
   
    new iIndex = 0;
   
    switch(pev(iItem, pev_impulse))
    {
        case _Ak47:    iIndex = Ak47;
        case _Awp:    iIndex = Awp;
        case _M4A1:    iIndex = M4A1;
        case _Deagle:    iIndex = Deagle;
        default: return HAM_IGNORED;
    }
   
    if (iIndex)
    {
        new iPlayer = get_pdata_cbase(iItem, 41, 4);
        set_pev(iPlayer, pev_viewmodel2, szGoldV[ iIndex ]);
        set_pev(iPlayer, pev_weaponmodel2, szGoldP[ iIndex ]);
    }
   
    return HAM_IGNORED;
}

public HamHook_Item_AttachToPlayer(const iItem, const iPlayer)
{
    if (!pev_valid(iItem))
        return HAM_IGNORED;
   
    switch(pev(iItem, pev_impulse))
    {
        case _Deagle.._M4A1:
        {
            if (iVipFlag[iPlayer] != ViPGold)
                return HAM_SUPERCEDE;
        }
        default: return HAM_IGNORED;
    }
   
    return HAM_IGNORED;
}

public HamHook_Entity_TraceAttack(const iEntity, const iAttacker, Float:flDamage)
{
    if (!is_user_alive(iAttacker) || !pev_valid(iEntity))
        return HAM_IGNORED;
   
    new iItem = get_pdata_cbase(iAttacker, 373, 5);
   
    if (!pev_valid(iItem))    return HAM_IGNORED;
   
    new Float:iIndex;
   
    switch(pev(iItem, pev_impulse))
    {
        case _Ak47:    iIndex = Damage_Ak4;
        case _Awp:    iIndex = Damage_Awp;
        case _M4A1:    iIndex = Damage_M4A1;
        case _Deagle:    iIndex = Damage_Deagle;
        default: return HAM_IGNORED;
    }
   
    if (iIndex)    SetHamParamFloat(3, flDamage * iIndex);
   
    return HAM_IGNORED;
}

public HamHook_Player_Spawn(const iPlayer)
{
    if (!is_user_alive(iPlayer) || is_user_bot(iPlayer))
        return HAM_IGNORED;
   
    if (iVipFlag[iPlayer] <= Null)
        return HAM_IGNORED;
   
    give_item_ex2(iPlayer, "weapon_hegrenade", 1);
    give_item_ex2(iPlayer, "weapon_flashbang", 2);
    give_item_ex2(iPlayer, "weapon_smokegrenade", 1);
    WeaponMenu(iPlayer);
   
    if (!user_has_weapon(iPlayer, CSW_DEAGLE))
    {
        give_item_ex2(iPlayer, "weapon_deagle", 35, true, (iVipFlag[iPlayer] == ViPGold) ? _Deagle : Null);
    }
   
    cs_set_user_armor(iPlayer, 100, CS_ARMOR_VESTHELM);
   
    if(bDefuse && cs_get_user_team(iPlayer) == CS_TEAM_CT)
        cs_set_user_defuse(iPlayer, 1);
   
    return HAM_IGNORED;
}

public Fakemeta_SetModel(const iEntity, szModel[])
{
    if(!pev_valid(iEntity))
        return FMRES_IGNORED;
   
    new szClassName[32];
    pev(iEntity, pev_classname, szClassName, charsmax(szClassName));
   
    if (!equali(szClassName, "weaponbox"))
        return FMRES_IGNORED;
   
    for(new iSlot, iWeapon, iIndex; iSlot < 6; iSlot++)
    {
        iWeapon = get_pdata_cbase(iEntity, 34 + iSlot, 4);
       
        if (pev_valid(iWeapon))
        {
            switch(pev(iWeapon, pev_impulse))
            {
                case _Ak47:    iIndex = Ak47;
                case _Awp:    iIndex = Awp;
                case _M4A1:    iIndex = M4A1;
                case _Deagle:    iIndex = Deagle;
            }
           
            if (iIndex)
            {
                engfunc(EngFunc_SetModel, iEntity, szGoldW[iIndex]);
                return FMRES_SUPERCEDE;
            }
        }
    }
   
    return FMRES_IGNORED;
}

public WeaponMenu(iPlayer)
{
    if (!is_user_alive(iPlayer) || iVipFlag[iPlayer] <= Null)
        return PLUGIN_HANDLED;
   
    if (iRoundNum < MinRoundToOpenMenu)
    {
        UtilChatColor(iPlayer, "!g[!yVIP!g] !yМеню не доступно. Жди ещё !team%i !yраунд", MinRoundToOpenMenu - iRoundNum);
        return PLUGIN_HANDLED;
    }
   
    static szMenu[512], iLen;

    iLen = formatex(szMenu, charsmax(szMenu), "\r[\yVIP\r] \wWeaponMenu^n^n");

    if (iVipFlag[iPlayer] == ViPGold)
    {
        if(iRoundNum < AK47_LIMIT)
            iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y1. \dВзять AK47 Gold \r[c %d раунда]^n", AK47_LIMIT);
        else
            iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y1. \wВзять AK47 Gold \y(\r%i$\y)^n", Cost_Ak4);

        if(iRoundNum < M4A1_LIMIT)
            iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y2. \dВзять M4A1 Gold \r[c %d раунда]^n", M4A1_LIMIT);
        else
            iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y2. \wВзять M4A1 Gold \y(\r%i$\y)^n", Cost_M4A1);

        if(iRoundNum < AWP_LIMIT)
            iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y3. \dВзять AWP Gold \r[c %d раунда]^n", AWP_LIMIT);
        else
            iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y3. \wВзять AWP Gold \y(\r%i$\y)^n", Cost_Awp);
    }
   
    iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n\y0. \wВыход");
   
    set_pdata_int(iPlayer, 205, 0);
   
    show_menu(iPlayer, 1023, szMenu, -1, "Vip Menu");
   
    return PLUGIN_HANDLED;
}

public VipHandler(iPlayer, iKey)
{
    if (!is_user_alive(iPlayer))
        return PLUGIN_HANDLED;
   
    new iNewKey = iKey + 1;
   
    static szWeaponName[][] = {    "", "Gold AK", "Gold M4", "Gold AWP"    };
    static szChoosedWP[][] = {    "", "weapon_ak47", "weapon_m4a1", "weapon_awp"    };
    static szChoosedBP[] = {    0, 90, 90, 30    };
    static iGoldKey[] = {    0, _Ak47, _M4A1, _Awp    };
    static iCost[] = {    0, Cost_Ak4, Cost_M4A1, Cost_Awp    };
    static iRoundLimit[] = {    0, AK47_LIMIT, M4A1_LIMIT, AWP_LIMIT    };
   
    switch (iNewKey)
    {
        case 1..3:
        {
            new iMoney = cs_get_user_money(iPlayer);
           
            if (iRoundNum < iRoundLimit[iNewKey])
            {
                UtilChatColor(iPlayer, "!g[!yViP!g] !yДоступно только с !g%i !yраунда", iRoundLimit[iNewKey]);
                return PLUGIN_HANDLED;              
            }
            if (iMoney < iCost[iNewKey] || iVipFlag[iPlayer] != ViPGold)
            {
                UtilChatColor(iPlayer, "!g[!yViP!g] !yНе достаточно денег: !team%i!g$", iCost[iNewKey]);
                return PLUGIN_HANDLED;
            }
            else
            {
                give_item_ex2(iPlayer, szChoosedWP[iNewKey], szChoosedBP[iNewKey], true, iGoldKey[iNewKey]);
                cs_set_user_money(iPlayer, iMoney - iCost[iNewKey]);
            }
        }
        default:    return PLUGIN_HANDLED;
    }
   
    UtilChatColor(iPlayer, "!g[!yVIP!g] !yВы получили: !g[!team%s!g]", szWeaponName[iNewKey]);
   
    return PLUGIN_HANDLED;
}

stock give_item_ex2(iPlayer, const szWeaponName[], iAmmo = 0, bool:bDrop = false, iKey = 0)
{
    if (!equal(szWeaponName, "weapon_", 7))
        return false;
   
    new iWeapon = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, szWeaponName));
   
    if (!pev_valid(iWeapon))
        return false;
   
    if (bDrop)
    {
        new szWeapon[ 32 ],
            iSlot = ExecuteHamB(Ham_Item_ItemSlot, iWeapon),
            iItem = get_pdata_cbase(iPlayer, 367 + iSlot, 5);
       
        while ((pev_valid(iItem) == 2))
        {
            pev(iItem, pev_classname, szWeapon, charsmax(szWeapon));
           
            switch(DROP_TYPE)
            {
                case 1:    engclient_cmd(iPlayer, "drop", szWeapon);
                case 2: ham_strip_weapon(iPlayer, szWeapon);
            }
           
            iItem = get_pdata_cbase(iItem, 42, 4);
        }
    }
   
    set_pev(iWeapon, pev_spawnflags, pev(iWeapon, pev_spawnflags) | SF_NORESPAWN);
   
    if (iKey > 0)    set_pev(iWeapon, pev_impulse, iKey);
    if (iAmmo > 0)    cs_set_user_bpammo(iPlayer, get_weaponid(szWeaponName), iAmmo);
   
    dllfunc(DLLFunc_Spawn, iWeapon);
    dllfunc(DLLFunc_Touch, iWeapon, iPlayer);
   
    return true;
}

stock ham_strip_weapon(id, weapon[])
{
    if(!equal(weapon,"weapon_",7)) return 0
   
    new wId = get_weaponid(weapon)
    if(!wId) return 0
   
    new wEnt
    while((wEnt = engfunc(EngFunc_FindEntityByString, wEnt, "classname", weapon)) && pev(wEnt, pev_owner) != id) {}
    if(!wEnt) return 0
   
    new iTmp
    if(get_user_weapon(id, iTmp, iTmp) == wId) ExecuteHamB(Ham_Weapon_RetireWeapon, wEnt)
   
    if(!ExecuteHamB(Ham_RemovePlayerItem, id, any:wEnt)) return 0
   
    ExecuteHamB(Ham_Item_Kill, wEnt)
    set_pev(id, pev_weapons, pev(id, pev_weapons) & ~(1<<wId))
   
    return 1
}

stock GetUserFlags(const iPlayer)
{
    if (!is_user_connected(iPlayer))
        return -1;
   
    new iFlags = get_user_flags(iPlayer);
    new iReturnBit;
   
    if (iFlags & read_flags(VipFlagGold))
    {
        iVipFlag[iPlayer] = ViPGold;
        iReturnBit = ViPGold;
    }
    else if (iFlags & read_flags(VipFlag))
    {
        iVipFlag[iPlayer] = ViP;
        iReturnBit = ViP;
    }
    else
    {
        iVipFlag[iPlayer] = Null;
        iReturnBit = Null;
    }
   
    return iReturnBit;
}

stock UtilChatColor(const iPlayer, const szInput[], any:...)
{
    new iCount = 1, szPlayers[32];
    static szMessage[191];
   
    vformat(szMessage, charsmax(szMessage), szInput, 3);
   
    replace_all(szMessage, charsmax(szMessage), "!g", "^4");    // Green Color
    replace_all(szMessage, charsmax(szMessage), "!y", "^1");    // Default Color
    replace_all(szMessage, charsmax(szMessage), "!team", "^3");    // Team Color
   
    static g_SayText;
    if (!g_SayText)    g_SayText = get_user_msgid("SayText");
   
    if(iPlayer) szPlayers[0] = iPlayer; else get_players(szPlayers, iCount, "ch");
    {
        for(new i = 0; i < iCount; i++)
        {
            if(!is_user_connected(szPlayers[i]))    continue;
           
            message_begin(MSG_ONE_UNRELIABLE, g_SayText, _, szPlayers[i]);
            write_byte(szPlayers[i]);
            write_string(szMessage);
            message_end();
        }
    }
}
 

Flymic24

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#2

Murder

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#6
Добрый вечер. Подскажите, как добавить больше урона, от ножа, хочу чтоб вип игроки убивали с одного удара?
 

kapangaIII

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#7
Поставить последний регеймдл и установить flBaseDamage нужный.
 

Murder

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#9

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