ReHLDS/ReAPI Zombie Plague Mod 4.4

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Zombie Plague — это серверная модификация для Counter-Strike, реализованная как плагин мод для Re AMXModX.
Она полностью меняет геймплей, превращая игру в напряжённое противостояние «Люди против Зомби».

Описание
Старый добрый мод на версии 4.3
Хотя мод основан на классических зомби-инфекциях, он выводит концепцию на новый уровень благодаря следующим возможностям:

✨ Особенности
  • Новые режимы игры: Немезида, Выживший, Множественная инфекция, Рой и другие.
  • Система классов зомби — добавляйте неограниченное количество классов.
  • Система классов людей — добавляйте неограниченное количество классов.
  • Ammo Packs — валюта для умелых игроков, которую можно обменять на снаряжение.
  • Система дополнительных предметов — безлимитное добавление кастомных предметов.
  • Кастомные гранаты: зажигательные, морозные, вспышки, инфекционные бомбы.
  • Deathmatch-режим — зомби или люди постоянно возрождаются.
  • Админ-меню — удобное управление консольными командами.
  • Эффекты движка HL: динамическое освещение, туман и другое.
⚙ Кастомизация
Вы можете гибко настраивать мод под свой стиль игры:
  • Здоровье, скорость, модели, награды для зомби и людей.
  • Бесконечные боезапасы и регулируемая отдача (knockback).
  • Включение/отключение и настройка режимов игры.
  • Общее освещение карты (доступны эффекты молний для тёмных настроек).
  • Цвет и размер фонарика и ночного видения.
  • Leap (прыжки) и отсутствие замедления при получении урона.
  • Эффекты заражения: искры, тряска экрана и другое.
  • Рандомное возрождение (совместимость с CSDM-spawn).
  • Замена звуков и фоновой музыки.
Требования
КомпонентТребование
СерверCounter-Strike 1.6 или Condition-Zero
ReAmxModXВерсия 1.8.3 build 7 или новее
ReHLDSВерсия 3.14.0.857 или новее
ReGameDLL_CSВерсия 5.28.0.756 или новее
ReAPIВерсия 5.26.0.338 или новее
Metamod-RВерсия 1.3.0.149 или новее
️ Установка
  1. Скачайте и распакуйте содержимое .zip архива в папку сервера (cstrike или czero), сохраняя структуру папок:
    • addons — сам плагин и конфигурационные файлы.
    • zp_resources — стандартные модели и звуки (требуется только для первой установки).
  2. Подробнее о CVARs и командах читайте в файле ReadMe.txt, который идёт в комплекте.
См. также
Changelog
Version: 4.4 (Apr 09, 2026)
  • [CRITICAL] Weapon buy exploit fix - добавлена переменная g_canbuy[] и проверка для предотвращения эксплойта покупки оружия
  • [CRITICAL] trigger_hurt forward fix - исправлен forward для trigger_hurt
  • Добавлена константа MAX_PLAYERS_ZP = 33
  • Добавлен префикс zp_ воизбежание конфликтов имен с другими плагинами
  • Исправлены имена функций zp_fm_cs_* → zp_fm_*
  • Исправлены имена функций zp_cs_* → zp_*
  • [BUGFIX] Glow removal - добавлено удаление glow эффекта при disconnect
  • [BUGFIX] respawn_as_zombie flag - исправлен сброс флага при блокировке респавна
  • [BUGFIX] PODBots NVG - добавлена проверка для ботов
  • [BUGFIX] Infection Bomb - добавлена валидация g_bitEntity
  • [BUGFIX] Zombie respawn sound - добавлен звук при респавне
  • [OPTIMIZATION] WEAPONENTNAMES_SIZE - добавлена проверка для цикла RegisterHam
  • Исправлены ошибки компиляции с const для массивов
  • Исправлены дубли константы MAX_PLAYERS
Version: 4.3 Fix 5a (Jul 04, 2011)
  • Fixed menus causing runtime errors
  • Fixed API to be compatible with some subplugins (e.g. ammo pack bank)
Version: 4.3 Fix 5 (Jul 03, 2011)
  • Added support for MP3 win sounds
  • Added CVAR to reward zombies ammo packs for damaging humans/survivor (zp_zombie_damage_reward)
  • Added CVAR to enable/disable ZP custom HUD display (zp_hud_display)
  • Added zp_zombie_painfree <3> setting (only affect first zombie)
  • Updated method to change player's maxspeed using HamSandwich for better compatibility
  • Fixed new menus not remembering the page you were in last time it was opened
  • Fixed player models with modelT.mdl files not precached automatically
  • Fixed team scores not getting reset after Game Commencing event
  • API: Added native to retrieve description/information of a given zombie class
  • API: Added runtime error support (now you can check logs and see which subplugin is causing the error)
Version: 4.3 Fix 4 (Jun 24, 2011)
  • Fixed custom model for survivor's weapon not working when changing zp_surv_weapon cvar
  • Fixed zombies/survivor using CS buyzones when money is enabled exploit
  • Fixed zombies not respawning on survivor rounds if zp_surv_allow_respawn enabled and zp_respawn_after_last_human set to 0
  • Fixed settings zp_respawn_after_last_human 0 and zp_deatmatch 4 (balanced respawn) sometimes not working properly
  • Fixed zp_respawn_on_worldspawn_kill not working at all on certain rounds
Version: 4.3 Fix 3 (Jun 20, 2011)
  • CVAR zp_human_speed can now be set to 0 to make humans use CS default weapon speeds
  • Fixed 3rd party plugins unable to change player's maxspeed
  • Fixed frost grenades not saving player's custom gravity/maxspeed, which would mess up some subplugins like parachute, etc.
  • Implemented better method to change player's maxspeed using HamSandwich (found by joaquimandrade, thanks to PoSiTiOn Of PoWeR for pointing this out)
  • API: Added native to replace ZP player models (zp_override_user_model)
Version: 4.3 Fix 2 (Jun 19, 2011)
  • Allow humans to use CS buyzones easily if money is enabled and random spawning is on
  • Fixed double flashlight exploit
  • Fixed flares lighting issues
  • Fixed humans unable to use nightvision after buying it with money
  • Fixed menus triggering radio commands when pressing next/back, menus closing automatically when walking out of buyzones
  • Fixed "[CS] Invalid Player" errors when player disconnects after throwing an infection bomb
  • Fixed nightvision not properly removed if zp_nvg_custom is 0 and player turns into human/survivor when his nightvision is turned on
  • Fixed rare runtime error 4: index out of bounds (spec_nvision task)
Version: 4.3 Fix 1 (Jun 12, 2011)
  • Fixed server crashes during mapchange and some potential crashes due to accessing uninitialized entity's private data
  • Fixed player's armor not properly removed when it gets to 0
  • Fixed p_knife model accidentally removed when cvar zp_admin_knife_models_human is enabled
  • Fixed settings for ignoring nemesis/survivor frags and rewarding frags/ammo packs when deathmatch is enabled
  • Fixed console commands zp_swarm, zp_multi and zp_plague expecting a <target> parameter, even though it's not required to start those modes
  • Fixed spectator nightvision using incorrect colors if you die when zombie madness is enabled
Version: 4.3 (Apr 20, 2009)
  • Added beta changes (see below for details on those)
  • Added CVAR for the new Nemesis/Survivor to have the same amount of HP as the guy who left
  • Fixed some code still executing when the mod is turned off, which could cause weird bugs
  • Fixed knife model issues when running WeaponMod
Older versions (4.3-beta5 → 3.55)
Version: 4.3-beta5 (Apr 15, 2009)
  • Added buy limiters for Antidote and Zombie Madness (CVARs: zp_extra_antidote_limit, zp_extra_madness_limit)
  • Added admin knife model customization to zombieplague.ini (CVARs: zp_admin_knife_models_human, zp_admin_knife_models_zombie)
  • Fixed unstuck feature causing zombies to turn into humans when random spawning is disabled
  • Fixed unneeded hostage sounds precaching and taking up memory on CZ servers
  • Fixed classes and items being incorrectly parsed when their names contain brackets
  • Fixed Swarm Mode being triggered with no zombies or humans on either team
  • Fixed zombie's hegrenades behaving as infection bombs even when their CVAR is disabled
  • Fixed non-human grenades behaving as frostnades and flares
  • Fixed code for blocking infection/cure attempts sometimes not working as it should
  • Fixed calling some natives when the mod is turned off causing run time errors
  • API: Native zp_has_round_started now returns 2 if the round is starting (i.e. not fully started yet)
  • API: Replaced returning PLUGIN_HANDLED with ZP_PLUGIN_HANDLED due to backwards compatibility concerns
  • Removed caching of most CVARs as it would just make the code harder to mantain
Version: 4.3-beta4 (Mar 27, 2009)
  • Added CVAR to set the default amount of starting ammo packs for new players (zp_starting_ammopacks)
  • Added CVAR to randomly give weapons to players instead of buying them (zp_random_weapons)
  • Added/updated ML translations (zombieplague.txt file is now UTF-8 encoded)
  • Added option to force consistency for player models in zombieplague.ini
  • Extra items menu now only displays items available to the player's class
  • Player list menu for admin commands now only displays connected players
  • Admin console commands now always obey the flags set in zombieplague.ini
  • Nemesis damage CVAR no longer affects damage done by an entity other than nemesis himself (i.e. subplugin's rockets won't be affected now)
  • API: Added natives to retrieve the number of zombies/humans/nemesis/survivors on a round
  • API: Added natives to get a zombie class/extra item's ID via its name
  • API: Added native to force players to buy an extra item
  • API: Added natives to manually set and remove player's nightvision
  • API: Returning PLUGIN_HANDLED on zp_extra_item_selected forwards will now cancel the item purchase
  • Optimized code a bit (CVARs are now cached at round start, added cstrike module back)
  • Fixed custom skies not being precached
Version: 4.3-beta3 (Mar 16, 2009)
  • Added CVAR to toggle respawning on infection rounds
  • Added CVARs to separately toggle respawning of killed zombies, humans, nemesis and survivors
  • Fixed custom flashlight sometimes displaying incorrect batteries charge on the HUD
  • Fixed beta2's incompatibilities with some sub-plugins
Version: 4.3-beta2 (Mar 12, 2009)
  • Extended admin access flags settings to allow for more customization
  • Ambience Sounds can now be separately toggled for each game mode
  • "Join to Spectator" option now disabled for alive non-admin players to prevent suicide abuse (only if the zp_block_suicide cvar is enabled)
  • Added forwards for when players turn into the last zombie/human
  • Added forwards which allow to block an infection/humanization
  • Updated zp_infect_user native with a "rewards" parameter to have the mod automatically handle frags and ammo packs rewards
  • Implemented a more efficient Pain Shock Free code (thanks ConnorMcLeod)
  • Optimized some code and tasks for less CPU usage
  • Fixed remaining instances of the "weapons not reloading until they're switched" bug
  • Fixed frostnade's screenfade not working properly with freeze durations higher than 15 seconds
  • Fixed players sometimes getting incorrect gravity and rendering settings when transforming from a frozen zombie
Version: 4.3-beta1 (Mar 06, 2009)
  • Customization settings can now be edited externally, recompiling is no longer needed (zombieplague.ini file)
  • Attributes for zombie classes and extra items can now be edited externally, recompiling is no longer needed (zp_zombieclasses.ini and zp_extraitems.ini files)
  • Added support for multiple random zombie models (at last!)
  • Added global zombie models override setting (to have all zombies use the same set of models regardless of class)
  • Added CVARs to toggle respawning (deathmatch) on rounds other than infection
  • Added CVAR to separately toggle Survivor's unlimited ammo
  • Added CVAR to separately toggle Nemesis' knockback and set its multiplier
  • Respawn: admin command and natives now allowed on all rounds
  • Turn into Zombie/Human: admin command and natives now allowed on all rounds
  • Turn into Nemesis/Survivor: admin command and natives now allowed on all rounds
  • Added natives to force a player to turn into a Nemesis/Survivor
  • Added native to retrieve a user's zombie class for the next infection
  • Added forward for when users gets unfrozen (frostnades)
  • Added support for registering extra items for Survivors and Nemesis
  • Survivor and Nemesis are now allowed to buy custom extra items available for them
  • When the last player from a team disconnects and he/she was a Survivor/Nemesis, the player chosen to keep the round going will now have its health set according to the amount of remaining players, instead of full HP (to keep the round balance)
  • Fixed another Polish ML typo causing a string formatting error (that should be the last of them)
  • Fixed bug where if a player's team changed twice in a short amount of time the team update message wouldn't be sent to clients (due to a task accidentally being removed)
Version: 4.2 (Feb 11, 2009)
  • Merged in beta changes (see below for details on those)
  • Fixed small bug regarding the knife forcing code
Version: 4.1-beta4 (Feb 06, 2009)
  • Optimized code and checks for unlimited ammo, custom BP ammo, and bots ammo purchase
  • Fixed reloading not working immediately after picking up a weapon with the extra BP ammo hack
  • Fixed client prediction issues for high latency players when unlimited clip ammo is enabled
  • Fixed server crash "New message started when msg 35 has not been sent yet" when a zombie is forced to switch to the knife and the client has cl_lw set to 0
Version: 4.1-beta3 (Feb 02, 2009)
  • Added CVARs to separately toggle infection special effects (screenfade, particles, etc.)
  • Added screen shake to the default infection effects
  • Added CVAR to set whether players should see each other's custom flashlights (zp_flash_show_all)
  • Added CVAR to toggle the HUD icons on infection, burning, and freeze events (zp_hud_icons)
  • Added CVAR to control whether worldspawn-killed players should automatically be respawned (zp_respawn_on_worldspawn_kill)
  • Fixed money hiding setting not affecting players who respawn as zombies
  • Fixed zombies getting a temporary godmode when a spawn protected human gets infected by a sub-plugin
  • Fixed a typo in the Polish translation that caused a string formatting error
  • Fixed non-custom nightvision being turned off by CS on some cases when spectating
  • Fixed occasional nightvision issues when zp_nvg_give is set to 0 or 2
  • Minor corrections
Version: 4.1-beta2 (Jan 29, 2009)
  • Added CVARs to change the amount of Survivors and Nemesis for Plague rounds (zp_plague_nem_number, zp_plague_surv_number)
  • Added CVARs to modify the health of Survivors and Nemesis for Plague rounds (zp_plague_nem_hp_multi, zp_plague_surv_hp_multi)
  • Added CVAR to change Zombie Madness duration (zp_extra_madness_duration)
  • Added CVAR to change Survivor's default weapon (zp_surv_weapon)
  • Updated ML with Dutch language
  • Fixed zombie class menu showing up even after selecting a class manually sometimes
  • Optimized delay code from the default model changing system (now it's flawless)
Version: 4.1-beta1 (Jan 28, 2009)
  • Added CVAR to set a purchase limit for infection bombs per round (zp_extra_infbomb_limit)
  • Added CVARs to change base health multipliers for Nemesis and Survivor (zp_nem_base_health, zp_surv_base_health)
  • Ambience sounds are now only played during game modes and stopped at round end (to completely avoid past problems with client overflows)
  • Fixed enabling/disabling the mod by changing its CVAR after the map had started (it wouldn't properly turn on/off)
  • Fixed using a high zp_multi_ratio causing all players to turn into zombies
  • Fixed delay code from the default model changing system in order to reduce SVC_BAD when lots of people get infected at once (especially with sub-plugins)
Version: 4.1 (Oct 25, 2008)
  • Added colored messages
  • Added customization for Survivor's M249 view model
  • Added customization to set the required access to get admin models (ACCESS_FLAG3)
  • Added zp_deathmatch 4 setting: players respawn as zombies/humans depending on how balanced the game is
  • Added zp_lighting 0 setting: disables the mod's custom map lighting
  • Added cvar to prevent the same game mode from being played two consecutive rounds: zp_prevent_consecutive_modes
  • Added cvars to toggle admin models for humans and zombies separately
  • Added cvars to change leap force, height and cooldown for zombies, nemesis, and survivor separately
  • Cvar zp_knockback_ducking can now be given a multiplier for crouching zombies (values of 1 and 0 still mantain the previous functionality)
  • Buying additional ammo will no longer waste ammo packs if the player already has full ammo for every weapon
  • Zombie Madness can now be bought during the special game modes
  • Zombies can no longer buy antidotes on deathmatch when the zp_respawn_after_last_human cvar is disabled and there's only one human left
  • Made a bit more optimizations to the code, mostly to repetitive functions
  • Added delay before stopping ambience sounds on round start to prevent overflows with many players
  • Fixed .mp3 files being incorrectly precached (they're generic resources to HL)
Version: 4.07 (Oct 01, 2008)
  • Added CVARs to set a minimum amount of players required for the gameplay modes
  • Added CVAR to stop respawning players when only the last human is left: zp_respawn_after_last_human
  • Added CVAR to enable/disable the temporary saving of player's ammo packs and zombie class when they disconnect: zp_stats_save
  • Added zp_leap_zombies 3 setting: gives leap to the LAST zombie
  • Added logging of admin's Steam ID and IP to the zombieplague.log file
  • Added display of ammo packs when spectating somebody
  • Fixed a bug that allowed spectators to be respawned
  • Fixed "Remember weapon choice" setting not being reset for a new player
  • Fixed a bug with the alternate model changing method where the original player model wasn't hid when joining the game and spawning as a zombie
Version: 4.06 (Sep 09, 2008)
  • Added CVAR to control the damage done by Nemesis per hit: zp_nem_damage (250 by default)
  • Buying an already owned grenade through the extra items menu will now actually increase the grenade count, rather than waste ammo packs
  • Ambience sounds are now correctly played for every mode even when using lengthy songs and should no longer affect other sound events when looping
  • Unstuck feature now goes along with the random spawn cvar
  • When buying additional ammo the correct HUD icons are now displayed (i.e. 9mm, 50ae, etc)
  • Replaced the fake bombsite to force round ending with a fake hostage, thus getting rid of an expensive bomb removal code
  • Made some additional code optimizations to reduce CPU usage and such
Version: 4.05 (Sep 01, 2008)
  • Added CVAR to set humans/spectators custom nightvision color
  • Added CVAR to enable respawning players who commited suicide (this may be abused, mind you)
  • Added natives to force players to turn into zombies/humans (infection rounds only)
  • Added customization for zombie knife hit/stab sounds
  • Added customization for human knife model (just because changing it with 3rd party plugins wouldn't work properly)
  • Players are now forced "cl_minmodels 0" when they join so that they can see zombies correctly
  • Ambience sounds from the previous round are now stopped when a new one begins
  • Corrected a bit the help MOTD (wasn't updated since 3.6 ;P)
  • Fixed incorrect weapon models showing up when turning into a survivor with a grenade on hand
  • Fixed an exploit with the custom flashlight that allowed for unlimited batteries
  • Fixed possible bugs when players switched to Spectator using the ZP menu
  • Fixed round end event getting called twice sometimes when restarting the game
  • Fixed first spawn not being detected for the first CZ bot that is created
  • Minor fixes and optimizations...
  • 4.05b: Fixed custom human knife model not being precached
  • 4.05c: Fixed a stupid typo in the nightvision code which caused clients to be kicked
Version: 4.04 (Aug 25, 2008)
  • Added custom leap system (allows changing force, height, and cooldown)
  • Added CVAR to remove dropped weapons from the floor
  • Added CVAR to set custom hitzones for zombies
  • Added CVAR to disable custom admin models
  • Ambience sounds now support different sounds for each game mode
  • Optimized bandwidth usage for temp entity messages
  • Fixed blood coming out of players even when the attack was blocked
Version: 4.03 (Aug 20, 2008)
  • Added CVAR to set the infection ratio in Plague Mode
  • Added CVAR to prevent players from killing themselves
  • Added CVAR to set a max distance for knockback
  • Fixed flares occasionally going off as smoke grenades when using Nade Modes
  • Fixed a bug in Plague Mode regarding Survivor/Nemesis not turning completely into a zombie/human when chosen to keep the round going after the last player on the opposite team leaves
  • Fixed money sometimes still displaying on HUD when the money remove setting is enabled
  • Cleaned up the code a bit
Version: 4.02 (Aug 16, 2008)
  • Custom grenades are now compatible with Nade Modes
  • Ambience sounds now stop playing when the map ends (by request)
  • Added CVAR to turn silent footsteps for zombies on/off
  • Fixed knockback not being affected by zombie class multipliers
  • Fixed custom knife model not showing up when zombies are forced to use the knife
  • Additional minor fixes
Version: 4.01 (Aug 14, 2008)
  • Added support for admin zombie models
  • Added cvar for humans not to get infected if they have armor
  • Added customizaton for zombie knife miss sounds
  • Added chat command /unstuck (by request)
  • Minor fixes on menu codes
  • DEBUG: Added define to enable/disable setting the modelindex offset
Version: 4.00 (Aug 09, 2008)
  • Added new gameplay mode: Plague Mode
  • Redid buy menu system, added feature to remember weapons choice
  • Redid zombie classes system, added support for external additions (e.g. new classes)
  • Redid extra items system, added support for external additions (e.g. custom items)
  • Survivor can now have its own model
  • Added cvars to set how many frags players get for infections/kills
  • Added additional ML translations
  • Changed a bit the model changing method
  • Fixed round win sounds not being precached
  • Fixed players being able to move before freezetime end
Version: 3.62 (Jul 28, 2008)
  • Added an option to the Game Menu to join the Spectators team
  • Added cvar to disable zombies night vision and the automatic turn on: zp_nvg_give
  • Added zp_flare_color 5 setting: randomly chooses between red, green, and blue colors only
  • Added cvars to disable the halos (light auras) of Nemesis/Survivor
  • Added cvars to set whether Nemesis/Survivor should also be rewarded ammo packs
  • Added cvar to set whether to block +use on pushables to prevent the speed bug
  • Added a little smoke sprite when people stop burning
  • Added 2 more natives for the making of sub-plugins
  • Corrected a cvar name: "zp_lightning" should be "zp_lighting" (duh...)
Version: 3.61 (Jul 20, 2008)
  • Added command to enable/disable the plugin: zp_toggle <1/0>
  • Added CVAR to disable the custom buy menus: zp_buy_custom
  • Added CVAR to set a slowdown on burning zombies: zp_fire_slowdown
  • Added some HUD icons for burning, frozen and infected events
  • Fixed a typo in the extra items purchase code for bots (also, they will no longer get extra items if disabled by cvar)
  • Fixed false spawn detection for bots when they join the game (credits to vittu)
Version: 3.60 (Jul 15, 2008)
  • Added a few natives and forwards, along with an include file for those out there willing to make any sub-plugins or something (if you need more, just request!)
  • Thunderclaps now available for zp_lightning settings a to d
  • Added CVARs to disable extra items separately (e.g. infection bomb, etc.)
  • When a Nemesis/Survivor disconnects, the random player chosen to keep the game going will now be a Nemesis/Survivor too (instead of the round going on as infection mode, which looked sorta confusing)
  • Bots now buy extra items after respawn instead of during a fight
  • PODBots: Survivor bots now able to repick weapons in case they drop the M249 (more like a temporary fix)
  • Improved a bit some repetitive tasks handling
  • Minor changes and fixes
Version: 3.59 (Jul 02, 2008)
  • Zombie models can now be assigned to each class separately
  • Bots can now buy extra items, PODBots use nightvision correctly and don't get confused with players respawning on deathmatch mode anymore
  • Players can now correctly join during survivor/swarm rounds (they'll automatically spawn as zombies if they shall)
  • Added CVAR to give longjump to first zombie: zp_zombie_first_leap
  • Added CVAR to change time before respawning on deathmatch mode: zp_spawn_delay
  • Added CVAR to change fire grenade's burning damage: zp_fire_damage
  • Added CVAR to change flare's lightning radius: zp_flare_size
  • Fixed players not respawning as zombies when the corresponding deathmatch setting was enabled
  • Fixed multiple infection mode triggering when it would result on a single zombie being infected
  • Fixed flares floating midair
  • Fixed the most rare occurrences of players stacking on a single team, so that no manual game restarts are required anymore
  • Fixed players getting an incorrect amount of ammo for some weapons when buying
  • Changed say command "menu" to "zpmenu" (it can still be accessed by pressing M anyway)
  • Minor changes/corrections
Version: 3.58 (Jun 23, 2008)
  • Added support for Condition-Zero bots and changed bomb removal method (thus hopefully fixing all related crashing errors)
  • Fixed grenades exploding when dropped from corpses on CZ
  • Fixed zombie bleeding feature using incorrect decals on CZ
  • Added additional knockback customization (you can now set intensity for each weapon separately)
  • Added CVAR for zombies not to be knocked back when they're ducking: zp_knockback_ducking
  • Fixed HUD Messages overlapping with some miscstats announcements
Version: 3.57 (Jun 20, 2008)
  • Added support for PODBot MM V3B19k+: bots buy their own weapons/ammo and choose their zombie class (thanks KWo)
  • Added support for grenades and pistols to the Extra Items Weapons List
  • Added a notice for players when the last zombie/human leaves
  • Fixed flares potentially turning into smokegrenades when changing their duration
  • Infection Bomb can now kill the last human
  • Minor changes to the code
Version: 3.56 (Jun 13, 2008)
  • Added support for ambience sounds
  • Added CVAR to control whether player's money should be removed: zp_remove_money
  • Added CVAR to ignore Nemesis/Survivor frags: zp_nem_ignore_frags/zp_surv_ignore_frags
  • Added CVAR to give the last human an extra health reward: zp_human_last_extrahp
  • Fixed compiler error when trying to use the alternative model changing method.
  • Fixed zombieplague.log entries being formatted somewhat incorrectly.
Version: 3.55 (Jun 09, 2008)
  • Public release.


Сообщать об ошибках и предлагать улучшения можно здесь или через Issues.
 

Вложения

Сверху Снизу