hyrik
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- 18 Июл 2017
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Всем привет!Помогите кто может нужно сделать чтоб когда выдается deagle основной пистолет выкидывался а то 2
Код:
* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <fun>
#define PLUGIN "StartRound Grenade [Remake]"
#define VERSION "1.0"
#define AUTHOR "Inline & Seroff"
//#define IGNORE_CASE
#define IGNORED_ROUNDS_COUNT 1
#define ADMIN_FLAG ADMIN_BAN
new g_ForbiddenPrefixes[][] =
{
"35",
"AIM_",
"fun_",
"scout_",
"AWP_",
"ka_",
"awp_",
"fy_",
"aim_"
};
#if !defined MAX_PLAYERS
#define MAX_PLAYERS 32
#endif
new g_Round = 0;
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
new mapName[32];
get_mapname(mapName, charsmax(mapName));
if(!mapForbidden(mapName))
{
register_logevent( "onRoundStart", 2, "1=Round_Start" );
register_event("TextMsg", "onRestartRound", "a", "2&#Game_C", "2&#Game_w");
}
}
stock mapForbidden(mapName[])
{
for(new i = 0; i < sizeof(g_ForbiddenPrefixes); ++i)
{
#if defined IGNORE_CASE
if(containi(mapName, g_ForbiddenPrefixes[i]) == 0)
#else
if(contain(mapName, g_ForbiddenPrefixes[i]) == 0)
#endif
{
return true;
}
}
return false;
}
public onRoundStart()
{
++g_Round;
if(g_Round <= IGNORED_ROUNDS_COUNT)
return;
new players[MAX_PLAYERS], count = 0;
get_players(players, count, "a");
for(new i = 0, id; i < count; ++i)
{
id = players[i];
if(!(get_user_flags(id) & ADMIN_FLAG))
continue;
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "weapon_deagle");
give_item(id,"item_assaultsuit");
}
}
public onRestartRound()
{
g_Round = 0;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1251\\ uc1\\ deff0\\ deflang1049\\ deflangfe1049{\\ fonttbl{\\ f0 Tahoma;}}\n{\\ colortbl;}\n{\\ *\\ generator Wine Riched20 2.0;}\n\\ pard\\ sl-240\\ slmult1 \\ lang1049\\ fs16\\ f0 \\ par\n}
*/
Вложения
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