# <Message ID> "<New Message>" "<Type>" "[red] [green] [blue]" "[X position] [Y position]"
Terrorists_Win "< Terrorists Win >" "dhud" "255 0 0"
CTs_Win "< Counter-Terrorists Win >" "dhud" "0 0 255"
Bomb_Planted "< The Bomb has been Planted >" "dhud" "255 255 0"
Bomb_Defused "< The Bomb has been Defused >" "dhud" "0 255 0"
Round_Draw "< Round Draw >" "dhud" "255 255 255"
Target_Bombed "< Target Successfully Bombed >" "dhud" "255 0 255"
Target_Saved "< Target has been Saved >" "dhud" "0 255 0"
Game_Commencing "< Game Commencing >" "dhud" "-1 -1 -1"
Auto_Team_Balance_Next_Round "< Auto Team Balance Next Round >" "dhud" "-1 -1 -1"
Game_will_restart_in "< The Game Is Now Restarting >%n-= %s %s =- " "dhud" "-1 -1 -1"
Weapon_Cannot_Be_Dropped "Dropping this weapon %nis not allowed." "center"
<Audio ID> [New Sound]
%!MRAD_terwin "misc/terrorists_win.wav" -- This will replace the sound when terrorists win.
%!MRAD_ctwin "misc_ctswin.wav" -- This will replace the sound when counter-terrorists win.
%!MRAD_FIREINHOLE -- This will block the sound when someone throws a grenade.