Auto Team Balance Advanced

ReHLDS/HLDS Auto Team Balance Advanced 1.5.1

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DIMA PLAY

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обнови, билд до REHLDS
 

lEarNinG

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Hello I got server CSDM type adding this plugin server got problems
first do not let me enter the game when i choose team is just adding me to spec all the times do not matter what button I press
try to change menu options but same: //
if i put my self to team is just keep put me transfer to other spawn points: //
 

enFIZ

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как отключен HUD сообщения ???

tb_hud_msg_color ""
tb_hud_msg_pos ""

или

tb_hud_msg_color "0"
tb_hud_msg_pos "0"
 

rian18

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Using this again after some time. There seems to be a problem when player count is low in the server. The players get transfered to spec. Or is there any setting doing this which i cant find?
 

perfectblood0

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Using this again after some time. There seems to be a problem when player count is low in the server. The players get transfered to spec. Or is there any setting doing this which i cant find?
are you sure that player is being transferred by this plugin and not by some other?
 

rian18

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are you sure that player is being transferred by this plugin and not by some other?
this only happens when this plugin is in use. so i am quite sure, yes. (it was disabled several weeks and this didnt happen.)
sorry for double post... i was too slow to edit.
(it was disabled several weeks and this didnt happen.)

// Debug level. 0 - disabled
tb_debug_level "0"

// Enabled (1) or disabled (0) balancing by the number of players
tb_balance_by_playersnum "1"

// Enabled (1) or disabled (0) skill level balancing
tb_balance_by_skill "1"

// Access flags by which autobalancing will be performed.
// The value 'all' - allowed to all, '' (empty) - forbidden to everyone
tb_balance_by_flags "all"

// Enabled (1) or disabled (0) operation mode designed for servers with constant revival (CSDM and the like)
tb_no_rounds "1"

// Access flags needed to get immunity from autobalance. An empty quar disables all immunity
tb_immunity_flags ""

// Type of command selection menu. Allowed values: 0 - standard, 1 - new with a choice of command, 2 - new with auto-selection
tb_select_team_menu_type "2"

// The difference in the teams' score after exceeding which will be balanced by the skill level
tb_skill_score_diff "4"

// How many rounds or minutes (for the mode without rounds) you need to skip balancing by skill
tb_skill_skip_times "5"

// The minimum number of players required to balance teams by skill level
tb_skill_min_players "10"

// How many rounds or minutes (for a mode without rounds) the player once transferred should be ignored for any type of balancing
tb_immunity_skip_times "10"

// For how many rounds or minutes (for the mode without rounds) the player transferred by the plugin to another team will be blocked from the possibility of manual team change
tb_changeteam_block_times "5"

// The path to the sound file (wav or mp3) that will be played to the player if he was thrown by auto balance.
// If the cvar is empty, then the sound is not played
tb_changeteam_sound "atb_advanced/notify.wav"

// Dim (1) or not (0) the player screen with the color of the new team when autobalancing
tb_changeteam_screen_fade "1"

// RGB color of the HUD message informing the player that autobalance has moved him
tb_hud_msg_color "139 139 0"

// x and y coordinates of the HUD message informing the player that auto balance has moved him
tb_hud_msg_pos "-1.0 0.36"

// The maximum allowable difference in the number of players for a free choice of a team, otherwise the choice is limited.
// Value 0, disables limiting
mp_limitteams "0"

// Assign (1) or not (0) automatically the player's appearance after choosing a team
tb_auto_random_appearance "1"

// Correct (1) or not (0) the score of the player who changes the team alive (corrects taking away frags and adding death)
tb_fix_score_info "1"
 
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