Посмотреть вложение 7860
Помогите решить проблему , не могу приобрести в меню GOLD AWP , заблокирована красным.
ОФФТОП
;================================================================;
; V.I.P Configuration File
; Default settings by Vaqtincha
;================================================================;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;; CONFIG FILE START ;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[============== ACCESS FLAGS ==============]
; Access flag
flag_access = "t"
; Access flag buymenu
buy_access = "m"
[============== GIVE ITEM ==============]
; Giving item flags
; p - pistol (Deagle)
; h - he
; s - smoke
; f - flash
; a - ammo & refill clip
; v - vesthelm
; d - defuser
give_item_flags = phsfavd
; Round when items become available
allowed_round_equip = -1
[============== MISC ==============]
; Scoreboard "VIP" string
; 0 - disabled
; 1 - enabled
vip_tag = 0
; Green chat & prefix [V.I.P]
; 0 - disabled
; 1 - enabled
vip_prefix = 0
; Vip connected info & help
; 0 - disabled
; 1 - enabled
vip_info = 1
; Weapon drop type
; 0 - strip
; 1 - drop
drop_type = 1
; Vip no fall damage
; 0 - disabled
; 1 - enabled
no_fall_damage = 0
; Removing the speed limit while planting
; 0 - disabled
; 1 - enabled
remove_limit = 1
;========== Bullet damage ==========;
; Bullet damage type
; 0 - disabled
; 1 - classic
; 2 - circle
; 3 - circle random color
bullet_damage = 0
; "R G B" color (for 1 & 2 options)
bullet_damage_color = "30 144 255"
; Show recieved?
bullet_damage_recieved = 1
;============= Vampire =============;
; 0 - disabled
; 1 - enabled
vampire = 0
; Max vampire hp
vampire_max_hp = 100
; Add hp per kill
vampire_hp = 10
; Add hp per hs kill
vampire_hp_hs = 15
[============== MENU SETTINGS ==============]
; Auto open menu on new round
; 0 - disabled
; 1 - enabled
open_menu = 1
; Menu auto close time in n sec
; -1 - don't close
close_delay = 60
; Round when item famas become available
allowed_round_famas = 3
; Round when items m4a1/ak47 become available
allowed_round_m4ak = 3
; Round when item awp become available
allowed_round_awp = 3
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;; CUSTOM WEAPONS CONFIG ;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[============== COMMON ==============]
; Round when buymenu items become available
allowed_round_buymenu = 3
; Check if the player is in the buyzone
; 0 - disabled
; 1 - enabled
buyzone_check = 0
; Check buying time "mp_buytime"
; 0 - disabled
; 1 - enabled
buytime_check = 0
[============== KNIFE ==============]
; Damage
knife_damage = 1.6
[============== DEAGLE ==============]
; Cost
deagle_cost = 0
; Damage
deagle_damage = 1.4
; Accuracy fix
; 0 - disabled
; 1 - enabled
deagle_accuracy_fix = 1
[============== M4A1 ==============]
; Cost
m4a1_cost = 0
; Damage
m4a1_damage = 1.4
; Accuracy fix
; 0 - disabled
; 1 - enabled
m4a1_accuracy_fix = 1
[============== AK-47 ==============]
; Cost
ak47_cost = 0
; Damage
ak47_damage = 1.5
; Accuracy fix
; 0 - disabled
; 1 - enabled
ak47_accuracy_fix = 1
[============== AWP ==============]
; Cost
awp_cost = 1
; Damage
awp_damage = 1.6
; Switch delay
awp_switch_delay = 0.75
; Crosshair
; 0 - disabled
; 1 - enabled
awp_crosshair = 1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;; CONFIG FILE END ;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[HIDE=]
// Copyright © 2015 Vaqtincha
/*********************** V.I.P Custom Weapons **********************
*
* Credits:
* ConnorMcLeod for cstrike_pdatas
* Numb for plugin "Fast Sniper Switch"
* SISA for help
* AlejandroSk for plugin "Golden Ak-47"
*********************************************************************/
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#define PLUGIN_NAME "V.I.P Custom AWP" // don't change this!
#define PLUGIN_VERSION "1.0.0" // version for "V.I.P Custom Weapons"
#define PLUGIN_AUTHOR "Vaqtincha"
#define get_weapon_owner(%1) get_pdata_cbase(%1, m_pPlayer, XO_WEAPON)
#define fm_get_user_money(%1) get_pdata_int(%1, m_iAccount, XO_PLAYER)
#if AMXX_VERSION_NUM < 183
#define HasShield(%1) (get_pdata_int(%1, m_iUserPrefs, XO_PLAYER) & m_bHasShield)
#else
#define HasShield(%1) get_pdata_bool(%1, m_bHasShield)
#endif
#define IsPlayer(%1) ( 1 <= (%1) <= giMaxPlayers )
#define MAX_PLAYERS 32
/*-----------------------------------------------------------------*/
#define WP 6597
new const weapon_name[] = "weapon_awp"
new const ammo_type[] = "338magnum"
new const max_bpammo[] = 30
new const buy_cmd[] = "say /aw"
new const weapon_id = CSW_AWP
new const V_MODEL[] = "models/custom/v_awpp.mdl" // view weapon model
new const P_MODEL[] = "models/custom/p_awpp.mdl" // player weapon model
new const W_MODEL[] = "models/custom/w_awpp.mdl" // world weapon model
new const W_DEF_MODEL[] = "models/w_awp.mdl" // default world model
/*-----------------------------------------------------------------*/
static buyaccess
new weapcost, droptype, alw_round_buy, Float:delay
new Float:damage, inbuyzone, buytime, crosshair
new Float:g_GameTime
new bool:g_HasWeap[MAX_PLAYERS + 1] = false
new bool:g_buyzone[MAX_PLAYERS + 1]
new g_bInZoom[MAX_PLAYERS+1]
new giCounter, giMaxPlayers
const PRIMARY_WEAPONS_BIT_SUM = 1<<CSW_SCOUT|1<<CSW_XM1014|1<<CSW_MAC10|1<<CSW_AUG|1<<CSW_UMP45
|1<<CSW_SG550|1<<CSW_GALIL|1<<CSW_FAMAS|1<<CSW_AWP|1<<CSW_MP5NAVY|1<<CSW_M249|1<<CSW_M3
|1<<CSW_M4A1|1<<CSW_TMP|1<<CSW_G3SG1|1<<CSW_SG552|1<<CSW_AK47|1<<CSW_P90
const SECONDARY_WEAPONS_BIT_SUM = 1<<CSW_P228|1<<CSW_ELITE|1<<CSW_FIVESEVEN|1<<CSW_USP|1<<CSW_GLOCK18|1<<CSW_DEAGLE
// Offsets
#if AMXX_VERSION_NUM < 183
const m_bHasShield = 1<<24
const m_iUserPrefs = 510
#else
const m_bHasShield = 2043
#endif
const m_pPlayer = 41
const XO_PLAYER = 5
const XO_WEAPON = 4
const m_iId = 43
const m_flDecreaseShotsFired = 76
const m_flNextPrimaryAttack = 46
const m_flNextSecondaryAttack = 47
const m_flNextAttack = 83
const m_pActiveItem = 373
// const m_rgpPlayerItems_wpnbx_slot2 = 36 // secondary weapon slot
const m_rgpPlayerItems_wpnbx_slot1 = 35 // primary weapon slot
#if cellbits == 32
const m_iAccount = 115
#else
const m_iAccount = 140
#endif
public plugin_init()
{
new mapname[4]
get_mapname(mapname, charsmax(mapname))
if(equali(mapname, "de_") || equali(mapname, "cs_"))
{
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
register_dictionary ( "vip_custom.txt" )
loadconfig()
giMaxPlayers = get_maxplayers()
register_clcmd( buy_cmd, "buyCMD") // don't change this!
if(inbuyzone) register_event("StatusIcon", "event_buyzone_icon", "b", "2=buyzone")
// Events
register_event( "TextMsg", "Event_NewGame", "a", "2=#Game_will_restart_in", "2=#Game_Commencing" )
register_event ( "HLTV", "Event_NewRound", "a", "1=0", "2=0" )
register_event("DeathMsg", "Death", "a")
if(crosshair)
{
register_event("SetFOV", "Event_SetFOV", "be")
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1","2=18")
}
register_forward(FM_SetModel, "fw_SetModel")
RegisterHam(Ham_Item_Deploy, weapon_name, "fw_ItemDeploy_Weap_Post", 1)
RegisterHam(Ham_Item_AttachToPlayer, weapon_name, "fw_Item_AttachToPlayer_Pre", 0)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage_Pre", 0)
}
else
pause("a")
}
public loadconfig()
{
new ConfigFile[64], szMsg[128] // "addons/amxmodx/configs/vip_custom.ini" 37
get_localinfo("amxx_configsdir", ConfigFile, charsmax(ConfigFile))
add(ConfigFile, charsmax(ConfigFile), "/vip_custom.ini")
if( !file_exists(ConfigFile) )
{
formatex( szMsg, charsmax(szMsg), "%s Config File Not Found!", PLUGIN_NAME )
set_fail_state(szMsg)
return
}
new fp = fopen(ConfigFile, "rt")
if( fp )
{
new Datas[86], Setting[24], Value[15]
while( !feof(fp) )
{
fgets(fp, Datas, charsmax(Datas))
trim(Datas)
if(!Datas[0] || Datas[0] == ';' || Datas[0] == '#' || Datas[0] == '/'|| Datas[0] == '[')
{
continue
}
new Sign[3]
parse(Datas, Setting, charsmax(Setting), Sign, charsmax(Sign), Value, charsmax(Value))
if( equali(Setting, "buy_access")){
buyaccess = read_flags(Value)
}else if( equali(Setting, "drop_type")){
droptype = str_to_num(Value)
}else if( equali(Setting, "allowed_round_buymenu")){
alw_round_buy = str_to_num(Value)
}else if( equali(Setting, "buyzone_check")){
inbuyzone = str_to_num(Value) ? true : false
}else if( equali(Setting, "buytime_check")){
buytime = str_to_num(Value) ? true : false
}else if( equali(Setting, "awp_cost")){
weapcost = str_to_num(Value)
}else if( equali(Setting, "awp_damage")){
damage = str_to_float(Value)
}else if( equali(Setting, "awp_switch_delay")){
delay = str_to_float(Value)
}else if( equali(Setting, "awp_crosshair")){
crosshair = str_to_num(Value) ? true : false
}
}
formatex( szMsg, charsmax(szMsg), "%s Config Successfully Loaded!", PLUGIN_NAME )
server_print(szMsg)
}
}
public plugin_precache()
{
precache_model(V_MODEL)
precache_model(P_MODEL)
precache_model(W_MODEL)
}
public event_buyzone_icon(id)
{
g_buyzone[id] = bool:read_data(1)
}
public client_putinserver(id)
{
g_HasWeap[id] = false
}
public client_disconnect(id)
{
g_HasWeap[id] = false
if(inbuyzone)
{
g_buyzone[id] = false
}
}
public Event_NewGame()
{
giCounter = 0
new iPlayers[32], iNum
get_players(iPlayers, iNum )
for ( --iNum; iNum >= 0; --iNum )
{
g_HasWeap[iPlayers[iNum]] = false
}
}
public Event_NewRound()
{
giCounter++
if(buytime)
{
g_GameTime = get_gametime()
}
}
public Death()
{
g_HasWeap[read_data(2)] = false
}
public Event_SetFOV( id )
{
g_bInZoom[id] = ( 0 < read_data(1) < 55 )
}
public Event_CurWeapon(id)
{
if(!g_bInZoom[id] && g_HasWeap[id])
{
message_begin(MSG_ONE, get_user_msgid("Crosshair"), _, id)
write_byte(1)
message_end()
}
}
public buyCMD(id)
{
if(!is_user_alive(id))
{
client_print(id, print_center, "%L", LANG_SERVER,"ONLY_ALIVE")
return PLUGIN_HANDLED
}
// Check if the player is in the buyzone
if(inbuyzone)
{
if(!g_buyzone[id])
{
client_print(id, print_center, "%L", LANG_SERVER,"OUTSIDE_BUYZONE")
return PLUGIN_HANDLED
}
}
// Check buying time
if(buytime)
{
new Float:buytime = get_cvar_float("mp_buytime") * 60.0
new Float:timepassed = get_gametime() - g_GameTime
if(floatcmp(timepassed , buytime) == 1)
{
client_print(id, print_center, "%L", LANG_SERVER,"SECONDS_HAVE_PASSED",buytime)
return PLUGIN_HANDLED
}
}
if(giCounter < alw_round_buy)
{
client_print(id, print_center, "%L", LANG_SERVER,"NOT_AVAILABLE")
return PLUGIN_HANDLED
}
if(!(get_user_flags(id) & buyaccess ))
{
client_print(id, print_center, "%L", LANG_SERVER,"NO_ACC_CMD")
return PLUGIN_HANDLED
}
if(fm_get_user_money(id) < weapcost )
{
client_print(id, print_center, "%L", LANG_SERVER,"INSUFFICIENT_FUNDS")
return PLUGIN_HANDLED
}
else{
fm_set_user_money(id, fm_get_user_money(id) - weapcost , 1)
GiveWeapon(id)
}
return PLUGIN_CONTINUE
}
public GiveWeapon(id)
{
drop_weapons(id, 1)
g_HasWeap[id] = true
fm_give_item(id, weapon_name)
ExecuteHamB(Ham_GiveAmmo, id, max_bpammo, ammo_type, max_bpammo)
engclient_cmd(id, weapon_name)
}
public fw_ItemDeploy_Weap_Post(ent)
{
new iPlayer = get_weapon_owner(ent)
if(iPlayer > 0 && g_HasWeap[iPlayer])
{
set_pev(iPlayer, pev_viewmodel2, V_MODEL)
set_pev(iPlayer, pev_weaponmodel2, P_MODEL)
// code "Fast Sniper Switch" by Numb
if( ent!=get_pdata_cbase(iPlayer, m_pActiveItem, XO_PLAYER)
|| get_pdata_float( ent, m_flDecreaseShotsFired, XO_WEAPON)!=get_gametime())
return HAM_IGNORED
get_pdata_int(ent, m_iId, XO_WEAPON) == weapon_id
set_pdata_float(ent, m_flNextPrimaryAttack, delay, XO_WEAPON)
set_pdata_float(ent, m_flNextSecondaryAttack, delay, XO_WEAPON)
set_pdata_float(iPlayer, m_flNextAttack, delay, XO_PLAYER)
}
return HAM_IGNORED
}
public fw_Item_AttachToPlayer_Pre(ent, id)
{
if ( pev (ent, pev_impulse)==WP)
g_HasWeap[id] = true
if( get_pdata_cbase(id, m_pActiveItem) != ent)
{
return HAM_IGNORED
}
fw_ItemDeploy_Weap_Post(ent)
return HAM_IGNORED
}
public fw_SetModel(ent, model[])
{
new id = pev (ent, pev_owner)
if( pev_valid(ent))
{
if( equal(model, W_DEF_MODEL))
{
new weapon = get_pdata_cbase(ent, m_rgpPlayerItems_wpnbx_slot1, XO_WEAPON)
if(weapon > 0 && pev(weapon, pev_impulse)==WP)
{
g_HasWeap[id] = false
engfunc(EngFunc_SetModel, ent, W_MODEL )
return FMRES_SUPERCEDE
}
}
}
return FMRES_IGNORED
}
public fw_TakeDamage_Pre(victim, inflictor, attacker, Float:fdamage, damage_bits)
{
if(!(damage_bits & DMG_BULLET)||!IsPlayer(attacker)|| get_user_weapon(attacker) != weapon_id)
return HAM_IGNORED
if(g_HasWeap[attacker] && attacker == inflictor )
{
SetHamParamFloat(4, fdamage * damage)
return HAM_HANDLED
}
return HAM_IGNORED
}
//================================ STOCKS ==============================//
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons
if((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM || HasShield(id)))
|| (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)))
{
static wname[32]
get_weaponname(weaponid, wname, charsmax(wname))
switch(droptype)
{
case 0: ham_strip_weapon(id, wname)
case 1: engclient_cmd(id, "drop", wname)
}
}
}
}
stock fm_give_item(index, const item[])
{
if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5))
return 0
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item))
if (!pev_valid(ent))
return 0
new Float rigin[3]
pev(index, pev_origin, origin)
set_pev(ent, pev_origin, origin)
set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
set_pev(ent, pev_impulse, WP)
dllfunc(DLLFunc_Spawn, ent)
new save = pev(ent, pev_solid)
dllfunc(DLLFunc_Touch, ent, index)
if (pev(ent, pev_solid) != save)
return ent
engfunc(EngFunc_RemoveEntity, ent)
return -1
}
stock ham_strip_weapon(id,weapon[])
{
if(!equal(weapon,"weapon_",7)) return 0
new wId = get_weaponid(weapon)
if(!wId) return 0
new wEnt
while((wEnt = engfunc(EngFunc_FindEntityByString, wEnt, "classname", weapon)) && pev(wEnt, pev_owner) != id) {}
if(!wEnt) return 0
new iTmp
if(get_user_weapon(id, iTmp, iTmp) == wId) ExecuteHamB(Ham_Weapon_RetireWeapon, wEnt)
if(!ExecuteHamB(Ham_RemovePlayerItem, id, any:wEnt)) return 0
ExecuteHamB(Ham_Item_Kill, wEnt)
set_pev(id, pev_weapons, pev(id, pev_weapons) & ~(1<<wId))
return 1
}
stock fm_set_user_money(client, money, flash=1)
{
set_pdata_int(client, m_iAccount, money, XO_PLAYER)
static Money
if( Money || (Money = get_user_msgid("Money")) )
{
emessage_begin(MSG_ONE_UNRELIABLE, Money, _, client)
ewrite_long(money)
ewrite_byte(flash ? 1 : 0)
emessage_end()
}
}
[/HIDE]