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ReHLDS/HLDS VIP Custom Weapons + Gold Weapons [Вип-меню] 1.0

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Murder

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24 Июн 2017
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Мужской
Попробуй так.
Не совсем понятно что означает 'не отображается', В чем проявляется конкретно? Ошибки есть какие нибудь?
Ошибок нет не каких, просто появляется менюшка с простым оружием, нажимаю на 5 выбор голд оружия, не чего не появляется, и менюшка закрывает.
 

dfgsdfghsdfhsdfh

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4 Май 2019
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Блиииин как же я хочу этот плагин уже обновленный ЫЫ)))
 

hemjon

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3 Дек 2017
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9
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1
Здравствуйте, подскажите отключить "Меню оружейки" и сразу, чтобы открывалось "Меню покупки GOLD" и при этом не потерять функции випа
 

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Симпатии: Sam

r1nk0

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только не в этом плагине скорее всего.
 

Rey

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27 Ноя 2018
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Здравствуйте, подскажите отключить "Меню оружейки" и сразу, чтобы открывалось "Меню покупки GOLD" и при этом не потерять функции випа
Проверьте
C:
// Copyright © 2015 Vaqtincha

/************************ V.I.P Custom Weapons *************************
*
*    Last update:
*      05/12/2015
*   
*    Cmds:
*    weaponmenu or (say /vipmenu) - Free guns menu
*   
*    Credits:
*    - Safety1st - for plugin "Weapon Menu Hardcoded" (edited by me)
*    - Eg@r4$il - for plugin "Admins are VIPs + grenades + kevlar" (edited by me)
*    - ZETA [M|E|N] - for plugin "VSVipPrefix"
*    - xPaw - for code "ScoreBoard "VIP" string"
*    - ConnorMcLeod for plugin "Bullet Damage" and cstrike_pdatas
*    - Subb98 for plugin "No fall damage"
*    - MrBone - for pieces of advice
*    - Patriot~ua~ - for ideas and testing
*    - c-s.net.ua members
*
***********************************************************************/

#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <fakemeta>

#define PLUGIN_NAME "V.I.P Custom Weapons"
#define PLUGIN_VERSION "1.0.0"
#define PLUGIN_AUTHOR "Vaqtincha"

// macro; %1 - variable being modified, %2 - player id
#define CheckFlag(%1,%2)  (%1 &   (1 << (%2 & 31)))
#define SetFlag(%1,%2)    (%1 |=  (1 << (%2 & 31)))
#define ClearFlag(%1,%2)  (%1 &= ~(1 << (%2 & 31)))

#define SetFlagConnected(%1)    g_bConnected |= 1<<(%1 & 31)
#define ClearFlagConnected(%1)    g_bConnected &= ~( 1<<(%1 & 31))
#define UserConnected(%1)        (g_bConnected &  1<<(%1 & 31))

#define cs_get_user_hasprim(%1,%2) (get_pdata_cbase(%1, m_rgpPlayerItems_CBasePlayer[%2])>0)
#define fm_get_user_money(%1)         get_pdata_int(%1, m_iAccount, XO_PLAYER)
#define fm_get_weapon_id(%1)         get_pdata_int(%1, m_iId, XO_WEAPON)
#define fm_set_weapon_ammo(%1,%2)    set_pdata_int(%1, m_iClip, %2, XO_WEAPON)

#if AMXX_VERSION_NUM < 183
    #define HasShield(%1)    (get_pdata_int(%1, m_iUserPrefs, XO_PLAYER) & m_bHasShield)
#else
    #define HasShield(%1)    get_pdata_bool(%1, m_bHasShield)
#endif

#define MAX_PLAYERS 32
#define IsPlayer(%1)    ( 1 <= %1 <= g_iMaxPlayers )

#define ITEM_DEAGLE     (1<<0)
#define ITEM_HE         (1<<1)
#define ITEM_SMOKE     (1<<2)
#define ITEM_FLASH     (1<<3)
#define ITEM_AMMO     (1<<4)
#define ITEM_ARMOR     (1<<5)
#define ITEM_DEFUSER (1<<6)

new Trie:vipChannels
new g_iAlive[MAX_PLAYERS+1]
new bool:g_bAccess[MAX_PLAYERS+1]
new g_iPlayerPos[MAX_PLAYERS+1]
new g_iPlayerCol[MAX_PLAYERS+1]
new gbIsUsed, giCounter, g_bConnected, g_iMaxPlayers, target_map

new g_iKNFPluginId, g_iDGLPluginId, g_iM4A1PluginId, g_iAK47PluginId, g_iAWPPluginId
new g_iDGLGive, g_iM4A1Give, g_iAK47Give, g_iAWPGive
new g_iKNFReload, g_iDGLReload, g_iM4A1Reload, g_iAK47Reload, g_iAWPReload

new alw_round_eq, alw_round_fm, alw_round_m4ak, alw_round_awp, alw_round_buy
new vampire, vampire_max, hp_bonus, hp_bonus_hs, item_flags, delay, damager, droptype
new dmgcolors[3], scrtag, prefix, info, remove_limit, openmenu, nofall, recieved
new dglcost, m4cost, akcost, awpcost
static flagaccess, buyaccess

    // Offsets
new const m_rgpPlayerItems_CBasePlayer[6] = {367, 368, ...}
#if AMXX_VERSION_NUM < 183
    const m_bHasShield = 1<<24
    const m_iUserPrefs = 510
#else
    const m_bHasShield = 2043
#endif
const m_pNext = 42
const m_iClip = 51
const m_iId = 43
const XO_PLAYER = 5
const XO_WEAPON = 4
#if cellbits == 32
    const m_iAccount = 115
#else
    const m_iAccount = 140
#endif

const MENUKEYS = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4
    |MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0
const KEY_EXIT = 10

const PRIMARY_WEAPONS_BIT_SUM = 1<<CSW_SCOUT|1<<CSW_XM1014|1<<CSW_MAC10|1<<CSW_AUG|1<<CSW_UMP45
    |1<<CSW_SG550|1<<CSW_GALIL|1<<CSW_FAMAS|1<<CSW_AWP|1<<CSW_MP5NAVY|1<<CSW_M249|1<<CSW_M3
    |1<<CSW_M4A1|1<<CSW_TMP|1<<CSW_G3SG1|1<<CSW_SG552|1<<CSW_AK47|1<<CSW_P90

const SECONDARY_WEAPONS_BIT_SUM = 1<<CSW_P228|1<<CSW_ELITE|1<<CSW_FIVESEVEN|1<<CSW_USP|1<<CSW_GLOCK18|1<<CSW_DEAGLE

const NOCLIP_WPN_BS = ((1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_KNIFE)|(1<<CSW_C4))

    // Max BP ammo for weapons
new const MAXBPAMMO[31] = { -1, 52, -1, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90,
    90, 90, 100, 120, 30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, -1, 100
}
    // Max clip for weapons
new const MAXCLIP[CSW_P90+1] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30,
    35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50
}
    // Ammo Type Names for weapons
new const AMMOTYPE[][] = { "", "357sig", "", "762nato", "", "buckshot", "", "45acp", "556nato",
    "", "9mm", "57mm", "45acp", "556nato", "556nato", "556nato", "45acp", "9mm", "338magnum", "9mm",
    "556natobox","buckshot", "556nato", "9mm", "762nato", "", "50ae", "556nato", "762nato", "", "57mm"
}

new const Float:g_flCoords[][] = { {0.50, 0.40},{0.56, 0.44},{0.60, 0.50},
    {0.56, 0.56},{0.50, 0.60},{0.44, 0.56},{0.40, 0.50},{0.44, 0.44}
}

new const g_iColors[][] = { {0, 127, 255},/*blue*/{255, 127, 0},/*orange*/
    {127, 0, 255},/*purple*/{0, 255, 0},/*green*/{255, 24, 119},/*pink*/
    {228, 228, 228},/*gray*/{165, 42, 42},/*brown*/{255, 255, 0}/*yellow*/
}

new channels[8][] = {
    "#Cstrike_Chat_CT","#Cstrike_Chat_T","#Cstrike_Chat_CT_Dead","#Cstrike_Chat_T_Dead",
    "#Cstrike_Chat_Spec","#Cstrike_Chat_All","#Cstrike_Chat_AllDead","#Cstrike_Chat_AllSpec"
}

new newChannels[8][] = {
    "^4(^1Counter-Terrorist^4) [^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^4(^1Terrorist^4) [^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^1*DEAD*^4(^1Counter-Terrorist^4) [^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^1*DEAD*^4(^1Terrorist^4) [^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^4(^1Spectator^4) [^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^4[^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^1*DEAD* ^4[^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^1*SPEC* ^4[^3V.I.P^4] ^3%s1^1 :  ^4%s2"
}


public plugin_init()
{
    new mapname[4]
    get_mapname(mapname, charsmax(mapname))
    if(equali(mapname, "de_") || equali(mapname, "cs_"))
    {
        target_map = true
    }
    
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
    register_cvar("vip_custom_version", PLUGIN_VERSION, FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_SPONLY)
    register_concmd("vip_custom_reloadcfg", "cmdReloadCfg", ADMIN_CFG)
    register_dictionary ("vip_custom.txt" )
    loadconfig()
    g_iMaxPlayers = get_maxplayers()

    RegisterHam(Ham_Spawn, "player", "playerspawn_post", 1)
    RegisterHam(Ham_Killed, "player", "playerkilled_post", 1)
    
    if(nofall) RegisterHam(Ham_TakeDamage, "player", "HamTakeDamagePlayerPre", 0)
    if(scrtag) register_message( get_user_msgid("ScoreAttrib"), "msgScoreAttrib" )
    if(damager) register_event("Damage", "Event_Damage", "b", "2>0", "3=0")
    if(prefix)
    {
        vipChannels = TrieCreate()
        for (new i = 0; i < 8; i++)
        {
            TrieSetString(vipChannels, channels[i], newChannels[i])
        }
        register_message(get_user_msgid("SayText"), "messageSayText")
    }
    if(target_map)
    {
        // Cmds
        register_clcmd( "weaponmenu", "MenuCommandCustom" )
        register_clcmd( "say /vipmenu", "MenuCommandCustom" )
        // Menu
        register_menucmd( register_menuid( "WeaponMenu" ),MENUKEYS, "MenuHandler" )
        register_menucmd( register_menuid( "BuyMenu" ),MENUKEYS, "MenuHandlerCustom" )
        // Events
        register_event( "HLTV", "Event_NewRound", "a", "1=0", "2=0" )
        register_event( "TextMsg", "Event_NewGame", "a", "2=#Game_will_restart_in", "2=#Game_Commencing" )
        if(vampire) register_event( "DeathMsg", "Event_DeathMsg", "a")
        if(remove_limit) register_event( "BarTime", "event_bomb_planting", "be", "1=3")
    }
}

public cmdReloadCfg(id, level, cid)
{
    if (!cmd_access(id, level, cid, 1))
        return PLUGIN_HANDLED

    set_task(0.2, "delayed_load")
    return PLUGIN_HANDLED
}

public delayed_load()
{
    item_flags = 0
    loadconfig()
    if( g_iKNFPluginId > 0 && g_iKNFReload > 0)
    {
        callfunc_begin_i(g_iKNFReload, g_iKNFPluginId)
        callfunc_end()
    }
    if( g_iDGLPluginId > 0 && g_iDGLReload > 0)
    {
        callfunc_begin_i(g_iDGLReload, g_iDGLPluginId)
        callfunc_end()
    }
    if(g_iM4A1PluginId > 0 && g_iM4A1Reload > 0)
    {       
        callfunc_begin_i(g_iM4A1Reload, g_iM4A1PluginId)
        callfunc_end()
    }
    if(g_iAK47PluginId > 0 && g_iAK47Reload > 0)
    {
        callfunc_begin_i(g_iAK47Reload, g_iAK47PluginId)
        callfunc_end()
    }
    if(g_iAWPPluginId > 0 && g_iAWPReload > 0)
    {
        callfunc_begin_i(g_iAWPReload, g_iAWPPluginId)
        callfunc_end()
    }
}

public loadconfig()
{
    new ConfigFile[64], szMsg[128]     // "addons/amxmodx/configs/vip_custom.ini" 37
    get_localinfo("amxx_configsdir", ConfigFile, charsmax(ConfigFile))
    add(ConfigFile, charsmax(ConfigFile), "/vip_custom.ini")
    if( !file_exists(ConfigFile) )
    {
        formatex( szMsg, charsmax(szMsg), "%s Config File Not Found!", PLUGIN_NAME )
        set_fail_state(szMsg)
        return
    }
    
    new fp = fopen(ConfigFile, "rt")
    if( fp )
    {
        new Datas[86], Setting[32], Value[15]
        while( !feof(fp) )
        {
            fgets(fp, Datas, charsmax(Datas))
            trim(Datas)
            if(!Datas[0] || Datas[0] == ';' || Datas[0] == '#' || Datas[0] == '/' || Datas[0] == '[')
            {
                continue
            }
            new Sign[3]
            parse(Datas, Setting, charsmax(Setting), Sign, charsmax(Sign), Value, charsmax(Value))
            if( equali(Setting, "flag_access"))
            {
                flagaccess = read_flags(Value)
            }else if( equali(Setting, "buy_access")){
                buyaccess = read_flags(Value)
            }else if( equali(Setting, "give_item_flags"))
            {
                if (containi(Value, "p") != -1)
                {
                    item_flags |= ITEM_DEAGLE
                }
                if (containi(Value, "h") != -1)
                {
                    item_flags |= ITEM_HE
                }
                if (containi(Value, "s") != -1)
                {
                    item_flags |= ITEM_SMOKE
                }
                if (containi(Value, "f") != -1)
                {
                    item_flags |= ITEM_FLASH
                }   
                if (containi(Value, "a") != -1)
                {
                    item_flags |= ITEM_AMMO
                }           
                if (containi(Value, "v") != -1)
                {
                    item_flags |= ITEM_ARMOR
                }           
                if (containi(Value, "d") != -1)
                {
                    item_flags |= ITEM_DEFUSER
                }
            }else if( equali(Setting, "allowed_round_equip")){
                alw_round_eq = str_to_num(Value)
            }else if( equali(Setting, "vip_tag")){
                scrtag = str_to_num(Value) ? true : false
            }else if( equali(Setting, "vip_prefix")){
                prefix = str_to_num(Value) ? true : false
            }else if( equali(Setting, "vip_info")){
                info = str_to_num(Value) ? true : false
            }else if( equali(Setting, "drop_type")){
                droptype = str_to_num(Value)
            }else if( equali(Setting, "no_fall_damage")){
                nofall = str_to_num(Value) ? true : false
            }else if( equali(Setting, "remove_limit")){
                remove_limit = str_to_num(Value) ? true : false
            }else if( equali(Setting, "bullet_damage")){
                damager = str_to_num(Value)
            }else if( equali(Setting, "bullet_damage_recieved")){
                recieved = str_to_num(Value) ? true : false
            }else if( equali(Setting, "bullet_damage_color")){
                new red[10], green[10], blue[10]
                parse(Value, red, charsmax(red), green, charsmax(green), blue, charsmax(blue))
                dmgcolors[0] = str_to_num(red)
                dmgcolors[1] = str_to_num(green)
                dmgcolors[2] = str_to_num(blue)
            }else if( equali(Setting, "vampire")){
                vampire = str_to_num(Value) ? true : false
            }else if( equali(Setting, "vampire_max_hp")){
                vampire_max = str_to_num(Value)
            }else if( equali(Setting, "vampire_hp")){
                hp_bonus = str_to_num(Value)
            }else if( equali(Setting, "vampire_hp_hs")){
                hp_bonus_hs = str_to_num(Value)
            }else if( equali(Setting, "open_menu")){
                openmenu = str_to_num(Value) ? true : false
            }else if( equali(Setting, "close_delay")){
                delay = str_to_num(Value)
            }else if( equali(Setting, "allowed_round_famas")){
                alw_round_fm = str_to_num(Value)
            }else if( equali(Setting, "allowed_round_m4ak")){
                alw_round_m4ak = str_to_num(Value)
            }else if( equali(Setting, "allowed_round_awp")){
                alw_round_awp = str_to_num(Value)
            }else if( equali(Setting, "allowed_round_buymenu")){
                alw_round_buy = str_to_num(Value)
            }else if( equali(Setting, "deagle_cost")){
                dglcost = str_to_num(Value)
            }else if( equali(Setting, "m4a1_cost")){
                m4cost = str_to_num(Value)
            }else if( equali(Setting, "ak47_cost")){
                akcost = str_to_num(Value)
            }else if( equali(Setting, "awp_cost")){
                awpcost = str_to_num(Value)
            }
        }
        formatex( szMsg, charsmax(szMsg), "%s Config Successfully Loaded!", PLUGIN_NAME )
        server_print(szMsg)
    }
}

public plugin_cfg()
{
    g_iKNFPluginId = is_plugin_loaded("V.I.P Custom KNIFE")
    if( g_iKNFPluginId > 0 )
    {
        g_iKNFReload = get_func_id("loadconfig", g_iKNFPluginId)
    }
    g_iDGLPluginId = is_plugin_loaded("V.I.P Custom DEAGLE")
    if( g_iDGLPluginId > 0 )
    {
        g_iDGLGive = get_func_id("buyCMD", g_iDGLPluginId)
        g_iDGLReload = get_func_id("loadconfig", g_iDGLPluginId)
    }
    g_iM4A1PluginId = is_plugin_loaded("V.I.P Custom M4A1")
    if( g_iM4A1PluginId > 0 )
    {
        g_iM4A1Give = get_func_id("buyCMD", g_iM4A1PluginId)
        g_iM4A1Reload = get_func_id("loadconfig", g_iM4A1PluginId)
    }
    g_iAK47PluginId = is_plugin_loaded("V.I.P Custom AK-47")
    if( g_iAK47PluginId > 0 )
    {
        g_iAK47Give = get_func_id("buyCMD", g_iAK47PluginId)
        g_iAK47Reload = get_func_id("loadconfig", g_iAK47PluginId)
    }
    g_iAWPPluginId = is_plugin_loaded("V.I.P Custom AWP")
    if( g_iAWPPluginId > 0 )
    {
        g_iAWPGive = get_func_id("buyCMD", g_iAWPPluginId)
        g_iAWPReload = get_func_id("loadconfig", g_iAWPPluginId)
    }
}

public client_putinserver(id)
{
    g_iAlive[id] = 0
    g_bAccess[id] = get_user_flags(id) & flagaccess ? true : false

    if(info)
    {
        set_task(1.0, "vip_connected", id)
        if(target_map)
        {
            set_task(30.0, "vip_help", id)
        }
    }
    if(!is_user_hltv(id))
    {
        SetFlagConnected(id)
    }
}

public client_disconnected(id)
{
    ClearFlagConnected(id)
}

public playerspawn_post(id)
{
    g_iAlive[id] = is_user_alive(id)
    g_bAccess[id] = get_user_flags(id) & flagaccess ? true : false
    set_task(0.2, "GiveItem", id + 6910)
}

public playerkilled_post(id, attacker, shouldgib)
{
    g_iAlive[id] = 0
}

public Event_NewRound()
{
    gbIsUsed = 0
    giCounter++
}

public Event_NewGame()
{
    giCounter = 0
}

    // Vip connected info/help
public vip_connected(id)
{
    if(g_bAccess[id])
    {
        new name[32]
        get_user_name(id, name, 31)
        ChatColor(0, "%L", LANG_SERVER,"VIP_CONNECTED", name)
    }
}

public vip_help(id)
{
    if(g_bAccess[id])
    {
        new name[32]
        get_user_name(id, name, 31)
        ChatColor(id, "%L", LANG_SERVER,"VIP_HELP", name)
    }
}

    // ScoreBoard "VIP" String
public msgScoreAttrib(const MsgId, const MsgType, const MsgDest)
{
    static id; id = get_msg_arg_int(1)
    if(get_msg_arg_int(2) || !(g_bAccess[id]))
        return
    set_msg_arg_int(2, ARG_BYTE, (1<<2))
}

    // [V.I.P] prefix and green chat
public messageSayText(msgid, msgdest, id)
{
    new channel[64]
    get_msg_arg_string(2, channel, charsmax(channel))
    
    if(!TrieGetString(vipChannels, channel, channel, charsmax(channel)))
    {
        return
    }
    new sender = get_msg_arg_int(1)
    if(g_bAccess[sender])
    {
        set_msg_arg_string(2, channel)
    }
}

public plugin_end()
{
    TrieDestroy(vipChannels)
}

    // Bullet Damage
public Event_Damage(iVictim)
{
    if((read_data(4) || read_data(5) || read_data(6)))
    {
        static damage; damage = read_data(2)
        if( recieved && IsPlayer(iVictim) && UserConnected(iVictim))
        {
            if(g_bAccess[iVictim])
            {
                set_hudmessage(255, 0, 0,  0.45, 0.50, 0, 6.0, 3.0, _, _, 3)
                show_hudmessage(iVictim, "%d", damage)
            }
        }
        new id = get_user_attacker(iVictim)
        if( IsPlayer(id) && UserConnected(id))
        {
            new iPos = ++g_iPlayerPos[id]
            if( iPos == sizeof(g_flCoords))
            {
                iPos = g_iPlayerPos[id] = 0
            }
            new iCol = ++g_iPlayerCol[id]
            if( iCol == sizeof(g_iColors))
            {
                iCol = g_iPlayerCol[id] = 0
            }
            if(g_bAccess[id])
            {
                switch(damager)
                {    case 1:{
                        set_hudmessage(dmgcolors[0], dmgcolors[1], dmgcolors[2], 0.51, 0.51, 0, 6.0, 3.0, _, _, 3)
                    }
                    case 2:{
                        set_hudmessage(dmgcolors[0], dmgcolors[1], dmgcolors[2], Float:g_flCoords[iPos][0], Float:g_flCoords[iPos][1], 0, 0.1, 2.5, 0.02, 0.02, -1)
                    }
                    case 3:{
                        set_hudmessage(g_iColors[iCol][0], g_iColors[iCol][1], g_iColors[iCol][2], Float:g_flCoords[iPos][0], Float:g_flCoords[iPos][1], 0, 0.1, 2.5, 0.02, 0.02, -1)
                    }
                }
                show_hudmessage(id, "%d", damage)
            }
        }
    }
}

    // Vampire
public Event_DeathMsg()
{
    new KillerId = read_data(1)
    new VictimId = read_data(2)
    new HeadShot = read_data(3)
    
    if(KillerId == VictimId || !IsPlayer(KillerId)
    || !g_iAlive[KillerId] || !(g_bAccess[KillerId])
    || get_user_team(KillerId) == get_user_team(VictimId))
    {
        return
    }
    
    new KillerHealth = get_user_health(KillerId)
    new KillerMaxHealth = vampire_max
    if(KillerHealth < KillerMaxHealth)
    {
        new BonusKillerHealth = HeadShot ? hp_bonus_hs : hp_bonus
        new NewKillerHealth = min(KillerHealth + BonusKillerHealth, KillerMaxHealth)
        fm_set_user_health(KillerId, NewKillerHealth)
        set_hudmessage(0, 255, 100, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
        show_hudmessage(KillerId, "Healed +%d hp", NewKillerHealth - KillerHealth)
    }
}

    // Terrorist planter  :D
public event_bomb_planting(id)
{
    if(!g_iAlive[id] || !g_bAccess[id])
        return
    set_pev(id, pev_maxspeed, 250.0)
}

    // No fall damage
public HamTakeDamagePlayerPre(victim, inflictor, attacker, Float:dmg, dmg_type)
{
    if(g_bAccess[victim])
    {
        if(dmg_type & (1<<5)/* dmg fall */)
        {
            return HAM_SUPERCEDE
        }
    }
    return HAM_IGNORED
}

    // Equip/Deagle giving
public GiveItem(TaskID)
{
    new id = TaskID - 6910
    
    if( !is_user_alive(id))
    {
        return
    }
    if( !(g_bAccess[id]) || !g_iAlive[id])
    {
        return
    }
    if(item_flags & ITEM_AMMO)
    {
        giveammo(id)
        refill(id)
    }
    if(!target_map)
    {
        return
    }
    if(giCounter >= alw_round_eq)
    {
        if(item_flags & ITEM_DEAGLE)
        {
            if(user_has_weapon(id,CSW_DEAGLE))
            {
                ExecuteHamB(Ham_GiveAmmo, id, 35, "50ae", 35)
            }else{
                drop_weapons(id, 2)
                fm_give_item(id,"weapon_deagle")
                ExecuteHamB(Ham_GiveAmmo, id, 35, "50ae", 35)
            }
        }
        if(item_flags & ITEM_HE)
        {
            fm_give_item(id,"weapon_hegrenade")           
        }
        if(item_flags & ITEM_SMOKE)
        {
            fm_give_item(id,"weapon_smokegrenade")
        }   
        if(item_flags & ITEM_FLASH)
        {
            fm_give_item(id,"weapon_flashbang")
            fm_give_item(id,"weapon_flashbang")           
        }
        if(item_flags & ITEM_ARMOR)
        {
            fm_give_item(id,"item_assaultsuit")
            fm_set_user_armor(id,100)
        }
        if(item_flags & ITEM_DEFUSER)
        {
            if(get_user_team(id) == 2)
            {
                fm_give_item(id,"item_thighpack")
            }
        }
    }
    if(openmenu)
    {
        if(!cs_get_user_hasprim(id, 1) && giCounter >= alw_round_fm)
        {
            MenuCommandCustom(id)
        }
    }
}

    // Weapon Menu
public MenuCommand(id)
{
    new szMenu[512]         // it is maximum allowed menu size
    new iKeys
    new iLen = formatex( szMenu, charsmax(szMenu), "\y%L\R%L^t^n^n", LANG_SERVER,"WEAPONS_MENU", LANG_SERVER,"ROUND")
    
    new iItemsDisabled
    if( !( g_bAccess[id]) || !g_iAlive[id] || CheckFlag( gbIsUsed, id ))
        iItemsDisabled = 1
        
    if( iItemsDisabled || giCounter < alw_round_fm )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d1.^t%L\R\r%d^t^n", LANG_SERVER,"WEAPON_FAMAS", alw_round_fm)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y1.^t\w%L\R\y%d^t^n", LANG_SERVER,"WEAPON_FAMAS", alw_round_fm)
            iKeys |= MENU_KEY_1
        }
    if( iItemsDisabled  || giCounter < alw_round_m4ak )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d2.^t%L\R\r%d^t^n", LANG_SERVER, "WEAPON_M4A1", alw_round_m4ak)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y2.^t\w%L\R\y%d^t^n", LANG_SERVER, "WEAPON_M4A1", alw_round_m4ak)
            iKeys |= MENU_KEY_2
        }
    if( iItemsDisabled  || giCounter < alw_round_m4ak )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d3.^t%L\R\r%d^t^n", LANG_SERVER,"WEAPON_AK-47", alw_round_m4ak)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y3.^t\w%L\R\y%d^t^n", LANG_SERVER,"WEAPON_AK-47", alw_round_m4ak)
            iKeys |= MENU_KEY_3
        }
    if( iItemsDisabled  || giCounter < alw_round_awp )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d4.^t%L\R\r%d^t^n", LANG_SERVER,"WEAPON_AWP", alw_round_awp)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y4.^t\w%L\R\y%d^t^n", LANG_SERVER,"WEAPON_AWP", alw_round_awp)
            iKeys |= MENU_KEY_4
        }
    if(!( get_user_flags(id) & buyaccess) || !g_iAlive[id] || giCounter < alw_round_buy)
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "^n\d5.^t%L^n", LANG_SERVER,"BUY_MENU")
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "^n\y5.^t\w%L^n", LANG_SERVER,"BUY_MENU")
            iKeys |= MENU_KEY_5   
        }
        
    formatex( szMenu[iLen], charsmax(szMenu) - iLen, "^n\y0.^t\w%L", LANG_SERVER, "EXIT" )
    iKeys |=  MENU_KEY_0|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9
    show_menu( id, iKeys, szMenu, delay, .title = "WeaponMenu" )

    return PLUGIN_HANDLED
}

    // Custom Menu
public MenuCommandCustom(id)
{
    new szMenu[512]         // it is maximum allowed menu size
    new iKeys
    new usermoney = fm_get_user_money(id)
    new iLen = formatex( szMenu, charsmax(szMenu), "\y%L\R$^t^t%L^t^n^n", LANG_SERVER,"BUY_MENU", LANG_SERVER,"COST")

    new iItemsDisabled
    if( !( get_user_flags(id) & buyaccess) || !g_iAlive[id] /*|| CheckFlag( gbIsUsed, id )*/)
        iItemsDisabled = 1
    
    if( iItemsDisabled || g_iDGLPluginId < 0 )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\r1.^t%L^t^n", LANG_SERVER,"CUSTOM_DEAGLE")
        }else if( iItemsDisabled || usermoney < dglcost ){
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d1.^t%L\R\r%d^t^n", LANG_SERVER,"CUSTOM_DEAGLE", dglcost)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y1.^t\w%L\R\y%d^t^n", LANG_SERVER,"CUSTOM_DEAGLE", dglcost)
            iKeys |= MENU_KEY_1
        }
    if( iItemsDisabled || g_iM4A1PluginId < 0 )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\r2.^t%L^t^n", LANG_SERVER,"CUSTOM_M4A1")
        }else if( iItemsDisabled || usermoney < m4cost){
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d2.^t%L\R\r%d^t^n", LANG_SERVER,"CUSTOM_M4A1", m4cost)       
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y2.^t\w%L\R\y%d^t^n", LANG_SERVER,"CUSTOM_M4A1", m4cost)
            iKeys |= MENU_KEY_2
        }
    if( iItemsDisabled || g_iAK47PluginId < 0 )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\r3.^t%L^t^n", LANG_SERVER, "CUSTOM_AK-47")
        }else if( iItemsDisabled || usermoney < akcost){
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d3.^t%L\R\r%d^t^n", LANG_SERVER, "CUSTOM_AK-47", akcost)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y3.^t\w%L\R\y%d^t^n", LANG_SERVER, "CUSTOM_AK-47", akcost)
            iKeys |= MENU_KEY_3
        }
    if( iItemsDisabled || g_iAWPPluginId < 0 )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\r4.^t%L^t^n", LANG_SERVER, "CUSTOM_AWP")
        }else if( iItemsDisabled || usermoney < awpcost){
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d4.^t%L\R\r%d^t^n", LANG_SERVER, "CUSTOM_AWP", awpcost)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y4.^t\w%L\R\y%d^t^n", LANG_SERVER, "CUSTOM_AWP", awpcost)
            iKeys |= MENU_KEY_4
        }
    if( !( g_bAccess[id]) || !g_iAlive[id])
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "^n\d5.^t%L^n", LANG_SERVER,"BACK")
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "^n\y5.^t\w%L^n", LANG_SERVER,"BACK")
            iKeys |= MENU_KEY_5
        }
        
    formatex( szMenu[iLen], charsmax(szMenu) - iLen, "^n\y0.^t\w%L", LANG_SERVER, "EXIT" )
    iKeys |=  MENU_KEY_0|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9
    show_menu( id, iKeys, szMenu, delay, .title = "BuyMenu" )

    return PLUGIN_HANDLED
}

    // Weapon Menu Func
public MenuHandler(id, key)
{
    if(key == KEY_EXIT - 1 || !g_iAlive[id])
        return PLUGIN_HANDLED

    switch(key)
    {
        case 0:{
            if(user_has_weapon(id,CSW_FAMAS))
            {
                client_print(id, print_center, "%L", LANG_SERVER,"ALREADY_OWN_WEAPON")
            }
            else{
                drop_weapons(id, 1)
                fm_give_item(id,"weapon_famas")
                ExecuteHamB(Ham_GiveAmmo, id, 90, "556nato", 90)
                SetFlag( gbIsUsed, id )
            }
        }
        case 1:{
            if(user_has_weapon(id,CSW_M4A1))
            {
                client_print(id, print_center, "%L", LANG_SERVER,"ALREADY_OWN_WEAPON")
            }
            else{
                drop_weapons(id, 1)
                fm_give_item(id,"weapon_m4a1")
                ExecuteHamB(Ham_GiveAmmo, id, 90, "556nato", 90)
                SetFlag( gbIsUsed, id )
            }
        }
        case 2:{
            if(user_has_weapon(id,CSW_AK47))
            {
                client_print(id, print_center, "%L", LANG_SERVER,"ALREADY_OWN_WEAPON")
            }
            else{
                drop_weapons(id, 1)
                fm_give_item(id,"weapon_ak47")
                ExecuteHamB(Ham_GiveAmmo, id, 90, "762nato", 90)
                SetFlag( gbIsUsed, id )
            }
        }
        case 3:{
            if(user_has_weapon(id,CSW_AWP))
            {
                client_print(id, print_center, "%L", LANG_SERVER,"ALREADY_OWN_WEAPON")
            }
            else{
                drop_weapons(id, 1)
                fm_give_item(id,"weapon_awp")
                ExecuteHamB(Ham_GiveAmmo, id, 30, "338magnum", 30)
                SetFlag( gbIsUsed, id )
            }
        }
        case 4:{
            MenuCommandCustom(id)
        }
    }
    return PLUGIN_HANDLED
}

    // Custom Menu func
public MenuHandlerCustom(id, key)
{
    if(key == KEY_EXIT - 1 || !g_iAlive[id])
        return PLUGIN_HANDLED

    switch(key)
    {
        case 0:{
            if(g_iDGLPluginId > 0 && g_iDGLGive > 0)
            {   
                callfunc_begin_i(g_iDGLGive, g_iDGLPluginId)
                callfunc_push_int(id)
                callfunc_end()
                // SetFlag( gbIsUsed, id )
            }
        }
        case 1:{
            if(g_iM4A1PluginId > 0 && g_iM4A1Give > 0)
            {       
                callfunc_begin_i(g_iM4A1Give, g_iM4A1PluginId)
                callfunc_push_int(id)
                callfunc_end()
                // SetFlag( gbIsUsed, id )
            }
        }
        case 2:{
            if(g_iAK47PluginId > 0 && g_iAK47Give > 0)
            {
                callfunc_begin_i(g_iAK47Give, g_iAK47PluginId)
                callfunc_push_int(id)
                callfunc_end()
                // SetFlag( gbIsUsed, id )
            }
        }
        case 3:{
            if(g_iAWPPluginId > 0 && g_iAWPGive > 0)
            {
                callfunc_begin_i(g_iAWPGive, g_iAWPPluginId)
                callfunc_push_int(id)
                callfunc_end()
                // SetFlag( gbIsUsed, id )
            }
        }
        case 4:{
            MenuCommand(id)
        }
    }
    return PLUGIN_HANDLED
}

//================================ STOCKS ==============================//

stock giveammo(id)
{
    new weap_ids[32], num_weaps
    num_weaps = 0
    get_user_weapons(id, weap_ids, num_weaps)
    for (new i = 0; i < num_weaps; i++)
    {
        new weap_id = weap_ids[i]
        new ammo = MAXBPAMMO[weap_id]
        if(!( NOCLIP_WPN_BS & (1<<weap_id)))
        {
            ExecuteHamB(Ham_GiveAmmo, id, MAXBPAMMO[weap_id], AMMOTYPE[weap_id], MAXBPAMMO[weap_id], ammo)
        }
    }
}

stock refill(id)
{
    if(!is_user_connected(id)) return

    for(new slot = 1; slot<= 2; slot++)
    {
        new iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_CBasePlayer[slot])
        while( iWeapon > 0 )
        {
            new iId = fm_get_weapon_id(iWeapon)
            if( !( NOCLIP_WPN_BS & (1<<iId) ) )
            {
                fm_set_weapon_ammo(iWeapon, MAXCLIP[iId])
                iWeapon = get_pdata_cbase(iWeapon, m_pNext, XO_WEAPON)
            }
        }
    }
}

stock drop_weapons(id, dropwhat)
{
    static weapons[32], num, i, weaponid
    num = 0
    get_user_weapons(id, weapons, num)

    for (i = 0; i < num; i++)
    {
        weaponid = weapons[i]
        if((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM) || HasShield(id))
        || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM )))
        {
            static wname[32]
            get_weaponname(weaponid, wname, charsmax(wname))
            switch(droptype)
            {
                case 0: ham_strip_weapon(id, wname)
                case 1: engclient_cmd(id, "drop", wname)
            }
        }
    }
}

stock ham_strip_weapon(id,weapon[])
{
    if(!equal(weapon,"weapon_",7)) return 0
    
    new wId = get_weaponid(weapon)
    if(!wId) return 0
    
    new wEnt
    while((wEnt = engfunc(EngFunc_FindEntityByString, wEnt, "classname", weapon)) && pev(wEnt, pev_owner) != id) {}
    if(!wEnt) return 0
    
    new iTmp
    if(get_user_weapon(id, iTmp, iTmp) == wId) ExecuteHamB(Ham_Weapon_RetireWeapon, wEnt)
    
    if(!ExecuteHamB(Ham_RemovePlayerItem, id, any:wEnt)) return 0
    
    ExecuteHamB(Ham_Item_Kill, wEnt)
    set_pev(id, pev_weapons, pev(id, pev_weapons) & ~(1<<wId))
    
    return 1
}

stock ChatColor(const id, const input[], any:...)
{
    new count = 1, players[32], i
    static msg[191]
    vformat(msg, 190, input, 3)
    
    replace_all(msg, 190, "!g", "^4") // Green Color
    replace_all(msg, 190, "!n", "^1") // Default Color
    replace_all(msg, 190, "!t", "^3") // Team Color
  
    if(id)players[0] = id; else get_players(players, count, "ch")
    {
        for(i = 0; i < count; i++)
        {
            if(is_user_connected(players[i]))
            {
                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
                write_byte(players[i])
                write_string(msg)
                message_end()
            }
        }
    }
}

stock fm_set_user_armor(index, armor)
{
    set_pev(index, pev_armorvalue, float(armor))
    return 1
}

stock fm_set_user_health(index, health)
{
    health > 0 ? set_pev(index, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, index)
    return 1
}

stock fm_give_item(index, const item[])
{
    if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5))
        return 0
    
    new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item))
    if (!pev_valid(ent))
        return 0

    new Float:origin[3]
    pev(index, pev_origin, origin)
    set_pev(ent, pev_origin, origin)
    set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
    dllfunc(DLLFunc_Spawn, ent)

    new save = pev(ent, pev_solid)
    dllfunc(DLLFunc_Touch, ent, index)
    if (pev(ent, pev_solid) != save)
        return ent

    engfunc(EngFunc_RemoveEntity, ent)

    return -1
}
 

hemjon

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Проверьте
C:
// Copyright © 2015 Vaqtincha

/************************ V.I.P Custom Weapons *************************
*
*    Last update:
*      05/12/2015
*  
*    Cmds:
*    weaponmenu or (say /vipmenu) - Free guns menu
*  
*    Credits:
*    - Safety1st - for plugin "Weapon Menu Hardcoded" (edited by me)
*    - Eg@r4$il - for plugin "Admins are VIPs + grenades + kevlar" (edited by me)
*    - ZETA [M|E|N] - for plugin "VSVipPrefix"
*    - xPaw - for code "ScoreBoard "VIP" string"
*    - ConnorMcLeod for plugin "Bullet Damage" and cstrike_pdatas
*    - Subb98 for plugin "No fall damage"
*    - MrBone - for pieces of advice
*    - Patriot~ua~ - for ideas and testing
*    - c-s.net.ua members
*
***********************************************************************/

#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <fakemeta>

#define PLUGIN_NAME "V.I.P Custom Weapons"
#define PLUGIN_VERSION "1.0.0"
#define PLUGIN_AUTHOR "Vaqtincha"

// macro; %1 - variable being modified, %2 - player id
#define CheckFlag(%1,%2)  (%1 &   (1 << (%2 & 31)))
#define SetFlag(%1,%2)    (%1 |=  (1 << (%2 & 31)))
#define ClearFlag(%1,%2)  (%1 &= ~(1 << (%2 & 31)))

#define SetFlagConnected(%1)    g_bConnected |= 1<<(%1 & 31)
#define ClearFlagConnected(%1)    g_bConnected &= ~( 1<<(%1 & 31))
#define UserConnected(%1)        (g_bConnected &  1<<(%1 & 31))

#define cs_get_user_hasprim(%1,%2) (get_pdata_cbase(%1, m_rgpPlayerItems_CBasePlayer[%2])>0)
#define fm_get_user_money(%1)         get_pdata_int(%1, m_iAccount, XO_PLAYER)
#define fm_get_weapon_id(%1)         get_pdata_int(%1, m_iId, XO_WEAPON)
#define fm_set_weapon_ammo(%1,%2)    set_pdata_int(%1, m_iClip, %2, XO_WEAPON)

#if AMXX_VERSION_NUM < 183
    #define HasShield(%1)    (get_pdata_int(%1, m_iUserPrefs, XO_PLAYER) & m_bHasShield)
#else
    #define HasShield(%1)    get_pdata_bool(%1, m_bHasShield)
#endif

#define MAX_PLAYERS 32
#define IsPlayer(%1)    ( 1 <= %1 <= g_iMaxPlayers )

#define ITEM_DEAGLE     (1<<0)
#define ITEM_HE         (1<<1)
#define ITEM_SMOKE     (1<<2)
#define ITEM_FLASH     (1<<3)
#define ITEM_AMMO     (1<<4)
#define ITEM_ARMOR     (1<<5)
#define ITEM_DEFUSER (1<<6)

new Trie:vipChannels
new g_iAlive[MAX_PLAYERS+1]
new bool:g_bAccess[MAX_PLAYERS+1]
new g_iPlayerPos[MAX_PLAYERS+1]
new g_iPlayerCol[MAX_PLAYERS+1]
new gbIsUsed, giCounter, g_bConnected, g_iMaxPlayers, target_map

new g_iKNFPluginId, g_iDGLPluginId, g_iM4A1PluginId, g_iAK47PluginId, g_iAWPPluginId
new g_iDGLGive, g_iM4A1Give, g_iAK47Give, g_iAWPGive
new g_iKNFReload, g_iDGLReload, g_iM4A1Reload, g_iAK47Reload, g_iAWPReload

new alw_round_eq, alw_round_fm, alw_round_m4ak, alw_round_awp, alw_round_buy
new vampire, vampire_max, hp_bonus, hp_bonus_hs, item_flags, delay, damager, droptype
new dmgcolors[3], scrtag, prefix, info, remove_limit, openmenu, nofall, recieved
new dglcost, m4cost, akcost, awpcost
static flagaccess, buyaccess

    // Offsets
new const m_rgpPlayerItems_CBasePlayer[6] = {367, 368, ...}
#if AMXX_VERSION_NUM < 183
    const m_bHasShield = 1<<24
    const m_iUserPrefs = 510
#else
    const m_bHasShield = 2043
#endif
const m_pNext = 42
const m_iClip = 51
const m_iId = 43
const XO_PLAYER = 5
const XO_WEAPON = 4
#if cellbits == 32
    const m_iAccount = 115
#else
    const m_iAccount = 140
#endif

const MENUKEYS = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4
    |MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0
const KEY_EXIT = 10

const PRIMARY_WEAPONS_BIT_SUM = 1<<CSW_SCOUT|1<<CSW_XM1014|1<<CSW_MAC10|1<<CSW_AUG|1<<CSW_UMP45
    |1<<CSW_SG550|1<<CSW_GALIL|1<<CSW_FAMAS|1<<CSW_AWP|1<<CSW_MP5NAVY|1<<CSW_M249|1<<CSW_M3
    |1<<CSW_M4A1|1<<CSW_TMP|1<<CSW_G3SG1|1<<CSW_SG552|1<<CSW_AK47|1<<CSW_P90

const SECONDARY_WEAPONS_BIT_SUM = 1<<CSW_P228|1<<CSW_ELITE|1<<CSW_FIVESEVEN|1<<CSW_USP|1<<CSW_GLOCK18|1<<CSW_DEAGLE

const NOCLIP_WPN_BS = ((1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_KNIFE)|(1<<CSW_C4))

    // Max BP ammo for weapons
new const MAXBPAMMO[31] = { -1, 52, -1, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90,
    90, 90, 100, 120, 30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, -1, 100
}
    // Max clip for weapons
new const MAXCLIP[CSW_P90+1] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30,
    35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50
}
    // Ammo Type Names for weapons
new const AMMOTYPE[][] = { "", "357sig", "", "762nato", "", "buckshot", "", "45acp", "556nato",
    "", "9mm", "57mm", "45acp", "556nato", "556nato", "556nato", "45acp", "9mm", "338magnum", "9mm",
    "556natobox","buckshot", "556nato", "9mm", "762nato", "", "50ae", "556nato", "762nato", "", "57mm"
}

new const Float:g_flCoords[][] = { {0.50, 0.40},{0.56, 0.44},{0.60, 0.50},
    {0.56, 0.56},{0.50, 0.60},{0.44, 0.56},{0.40, 0.50},{0.44, 0.44}
}

new const g_iColors[][] = { {0, 127, 255},/*blue*/{255, 127, 0},/*orange*/
    {127, 0, 255},/*purple*/{0, 255, 0},/*green*/{255, 24, 119},/*pink*/
    {228, 228, 228},/*gray*/{165, 42, 42},/*brown*/{255, 255, 0}/*yellow*/
}

new channels[8][] = {
    "#Cstrike_Chat_CT","#Cstrike_Chat_T","#Cstrike_Chat_CT_Dead","#Cstrike_Chat_T_Dead",
    "#Cstrike_Chat_Spec","#Cstrike_Chat_All","#Cstrike_Chat_AllDead","#Cstrike_Chat_AllSpec"
}

new newChannels[8][] = {
    "^4(^1Counter-Terrorist^4) [^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^4(^1Terrorist^4) [^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^1*DEAD*^4(^1Counter-Terrorist^4) [^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^1*DEAD*^4(^1Terrorist^4) [^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^4(^1Spectator^4) [^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^4[^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^1*DEAD* ^4[^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^1*SPEC* ^4[^3V.I.P^4] ^3%s1^1 :  ^4%s2"
}


public plugin_init()
{
    new mapname[4]
    get_mapname(mapname, charsmax(mapname))
    if(equali(mapname, "de_") || equali(mapname, "cs_"))
    {
        target_map = true
    }
   
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
    register_cvar("vip_custom_version", PLUGIN_VERSION, FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_SPONLY)
    register_concmd("vip_custom_reloadcfg", "cmdReloadCfg", ADMIN_CFG)
    register_dictionary ("vip_custom.txt" )
    loadconfig()
    g_iMaxPlayers = get_maxplayers()

    RegisterHam(Ham_Spawn, "player", "playerspawn_post", 1)
    RegisterHam(Ham_Killed, "player", "playerkilled_post", 1)
   
    if(nofall) RegisterHam(Ham_TakeDamage, "player", "HamTakeDamagePlayerPre", 0)
    if(scrtag) register_message( get_user_msgid("ScoreAttrib"), "msgScoreAttrib" )
    if(damager) register_event("Damage", "Event_Damage", "b", "2>0", "3=0")
    if(prefix)
    {
        vipChannels = TrieCreate()
        for (new i = 0; i < 8; i++)
        {
            TrieSetString(vipChannels, channels[i], newChannels[i])
        }
        register_message(get_user_msgid("SayText"), "messageSayText")
    }
    if(target_map)
    {
        // Cmds
        register_clcmd( "weaponmenu", "MenuCommandCustom" )
        register_clcmd( "say /vipmenu", "MenuCommandCustom" )
        // Menu
        register_menucmd( register_menuid( "WeaponMenu" ),MENUKEYS, "MenuHandler" )
        register_menucmd( register_menuid( "BuyMenu" ),MENUKEYS, "MenuHandlerCustom" )
        // Events
        register_event( "HLTV", "Event_NewRound", "a", "1=0", "2=0" )
        register_event( "TextMsg", "Event_NewGame", "a", "2=#Game_will_restart_in", "2=#Game_Commencing" )
        if(vampire) register_event( "DeathMsg", "Event_DeathMsg", "a")
        if(remove_limit) register_event( "BarTime", "event_bomb_planting", "be", "1=3")
    }
}

public cmdReloadCfg(id, level, cid)
{
    if (!cmd_access(id, level, cid, 1))
        return PLUGIN_HANDLED

    set_task(0.2, "delayed_load")
    return PLUGIN_HANDLED
}

public delayed_load()
{
    item_flags = 0
    loadconfig()
    if( g_iKNFPluginId > 0 && g_iKNFReload > 0)
    {
        callfunc_begin_i(g_iKNFReload, g_iKNFPluginId)
        callfunc_end()
    }
    if( g_iDGLPluginId > 0 && g_iDGLReload > 0)
    {
        callfunc_begin_i(g_iDGLReload, g_iDGLPluginId)
        callfunc_end()
    }
    if(g_iM4A1PluginId > 0 && g_iM4A1Reload > 0)
    {      
        callfunc_begin_i(g_iM4A1Reload, g_iM4A1PluginId)
        callfunc_end()
    }
    if(g_iAK47PluginId > 0 && g_iAK47Reload > 0)
    {
        callfunc_begin_i(g_iAK47Reload, g_iAK47PluginId)
        callfunc_end()
    }
    if(g_iAWPPluginId > 0 && g_iAWPReload > 0)
    {
        callfunc_begin_i(g_iAWPReload, g_iAWPPluginId)
        callfunc_end()
    }
}

public loadconfig()
{
    new ConfigFile[64], szMsg[128]     // "addons/amxmodx/configs/vip_custom.ini" 37
    get_localinfo("amxx_configsdir", ConfigFile, charsmax(ConfigFile))
    add(ConfigFile, charsmax(ConfigFile), "/vip_custom.ini")
    if( !file_exists(ConfigFile) )
    {
        formatex( szMsg, charsmax(szMsg), "%s Config File Not Found!", PLUGIN_NAME )
        set_fail_state(szMsg)
        return
    }
   
    new fp = fopen(ConfigFile, "rt")
    if( fp )
    {
        new Datas[86], Setting[32], Value[15]
        while( !feof(fp) )
        {
            fgets(fp, Datas, charsmax(Datas))
            trim(Datas)
            if(!Datas[0] || Datas[0] == ';' || Datas[0] == '#' || Datas[0] == '/' || Datas[0] == '[')
            {
                continue
            }
            new Sign[3]
            parse(Datas, Setting, charsmax(Setting), Sign, charsmax(Sign), Value, charsmax(Value))
            if( equali(Setting, "flag_access"))
            {
                flagaccess = read_flags(Value)
            }else if( equali(Setting, "buy_access")){
                buyaccess = read_flags(Value)
            }else if( equali(Setting, "give_item_flags"))
            {
                if (containi(Value, "p") != -1)
                {
                    item_flags |= ITEM_DEAGLE
                }
                if (containi(Value, "h") != -1)
                {
                    item_flags |= ITEM_HE
                }
                if (containi(Value, "s") != -1)
                {
                    item_flags |= ITEM_SMOKE
                }
                if (containi(Value, "f") != -1)
                {
                    item_flags |= ITEM_FLASH
                }  
                if (containi(Value, "a") != -1)
                {
                    item_flags |= ITEM_AMMO
                }          
                if (containi(Value, "v") != -1)
                {
                    item_flags |= ITEM_ARMOR
                }          
                if (containi(Value, "d") != -1)
                {
                    item_flags |= ITEM_DEFUSER
                }
            }else if( equali(Setting, "allowed_round_equip")){
                alw_round_eq = str_to_num(Value)
            }else if( equali(Setting, "vip_tag")){
                scrtag = str_to_num(Value) ? true : false
            }else if( equali(Setting, "vip_prefix")){
                prefix = str_to_num(Value) ? true : false
            }else if( equali(Setting, "vip_info")){
                info = str_to_num(Value) ? true : false
            }else if( equali(Setting, "drop_type")){
                droptype = str_to_num(Value)
            }else if( equali(Setting, "no_fall_damage")){
                nofall = str_to_num(Value) ? true : false
            }else if( equali(Setting, "remove_limit")){
                remove_limit = str_to_num(Value) ? true : false
            }else if( equali(Setting, "bullet_damage")){
                damager = str_to_num(Value)
            }else if( equali(Setting, "bullet_damage_recieved")){
                recieved = str_to_num(Value) ? true : false
            }else if( equali(Setting, "bullet_damage_color")){
                new red[10], green[10], blue[10]
                parse(Value, red, charsmax(red), green, charsmax(green), blue, charsmax(blue))
                dmgcolors[0] = str_to_num(red)
                dmgcolors[1] = str_to_num(green)
                dmgcolors[2] = str_to_num(blue)
            }else if( equali(Setting, "vampire")){
                vampire = str_to_num(Value) ? true : false
            }else if( equali(Setting, "vampire_max_hp")){
                vampire_max = str_to_num(Value)
            }else if( equali(Setting, "vampire_hp")){
                hp_bonus = str_to_num(Value)
            }else if( equali(Setting, "vampire_hp_hs")){
                hp_bonus_hs = str_to_num(Value)
            }else if( equali(Setting, "open_menu")){
                openmenu = str_to_num(Value) ? true : false
            }else if( equali(Setting, "close_delay")){
                delay = str_to_num(Value)
            }else if( equali(Setting, "allowed_round_famas")){
                alw_round_fm = str_to_num(Value)
            }else if( equali(Setting, "allowed_round_m4ak")){
                alw_round_m4ak = str_to_num(Value)
            }else if( equali(Setting, "allowed_round_awp")){
                alw_round_awp = str_to_num(Value)
            }else if( equali(Setting, "allowed_round_buymenu")){
                alw_round_buy = str_to_num(Value)
            }else if( equali(Setting, "deagle_cost")){
                dglcost = str_to_num(Value)
            }else if( equali(Setting, "m4a1_cost")){
                m4cost = str_to_num(Value)
            }else if( equali(Setting, "ak47_cost")){
                akcost = str_to_num(Value)
            }else if( equali(Setting, "awp_cost")){
                awpcost = str_to_num(Value)
            }
        }
        formatex( szMsg, charsmax(szMsg), "%s Config Successfully Loaded!", PLUGIN_NAME )
        server_print(szMsg)
    }
}

public plugin_cfg()
{
    g_iKNFPluginId = is_plugin_loaded("V.I.P Custom KNIFE")
    if( g_iKNFPluginId > 0 )
    {
        g_iKNFReload = get_func_id("loadconfig", g_iKNFPluginId)
    }
    g_iDGLPluginId = is_plugin_loaded("V.I.P Custom DEAGLE")
    if( g_iDGLPluginId > 0 )
    {
        g_iDGLGive = get_func_id("buyCMD", g_iDGLPluginId)
        g_iDGLReload = get_func_id("loadconfig", g_iDGLPluginId)
    }
    g_iM4A1PluginId = is_plugin_loaded("V.I.P Custom M4A1")
    if( g_iM4A1PluginId > 0 )
    {
        g_iM4A1Give = get_func_id("buyCMD", g_iM4A1PluginId)
        g_iM4A1Reload = get_func_id("loadconfig", g_iM4A1PluginId)
    }
    g_iAK47PluginId = is_plugin_loaded("V.I.P Custom AK-47")
    if( g_iAK47PluginId > 0 )
    {
        g_iAK47Give = get_func_id("buyCMD", g_iAK47PluginId)
        g_iAK47Reload = get_func_id("loadconfig", g_iAK47PluginId)
    }
    g_iAWPPluginId = is_plugin_loaded("V.I.P Custom AWP")
    if( g_iAWPPluginId > 0 )
    {
        g_iAWPGive = get_func_id("buyCMD", g_iAWPPluginId)
        g_iAWPReload = get_func_id("loadconfig", g_iAWPPluginId)
    }
}

public client_putinserver(id)
{
    g_iAlive[id] = 0
    g_bAccess[id] = get_user_flags(id) & flagaccess ? true : false

    if(info)
    {
        set_task(1.0, "vip_connected", id)
        if(target_map)
        {
            set_task(30.0, "vip_help", id)
        }
    }
    if(!is_user_hltv(id))
    {
        SetFlagConnected(id)
    }
}

public client_disconnected(id)
{
    ClearFlagConnected(id)
}

public playerspawn_post(id)
{
    g_iAlive[id] = is_user_alive(id)
    g_bAccess[id] = get_user_flags(id) & flagaccess ? true : false
    set_task(0.2, "GiveItem", id + 6910)
}

public playerkilled_post(id, attacker, shouldgib)
{
    g_iAlive[id] = 0
}

public Event_NewRound()
{
    gbIsUsed = 0
    giCounter++
}

public Event_NewGame()
{
    giCounter = 0
}

    // Vip connected info/help
public vip_connected(id)
{
    if(g_bAccess[id])
    {
        new name[32]
        get_user_name(id, name, 31)
        ChatColor(0, "%L", LANG_SERVER,"VIP_CONNECTED", name)
    }
}

public vip_help(id)
{
    if(g_bAccess[id])
    {
        new name[32]
        get_user_name(id, name, 31)
        ChatColor(id, "%L", LANG_SERVER,"VIP_HELP", name)
    }
}

    // ScoreBoard "VIP" String
public msgScoreAttrib(const MsgId, const MsgType, const MsgDest)
{
    static id; id = get_msg_arg_int(1)
    if(get_msg_arg_int(2) || !(g_bAccess[id]))
        return
    set_msg_arg_int(2, ARG_BYTE, (1<<2))
}

    // [V.I.P] prefix and green chat
public messageSayText(msgid, msgdest, id)
{
    new channel[64]
    get_msg_arg_string(2, channel, charsmax(channel))
   
    if(!TrieGetString(vipChannels, channel, channel, charsmax(channel)))
    {
        return
    }
    new sender = get_msg_arg_int(1)
    if(g_bAccess[sender])
    {
        set_msg_arg_string(2, channel)
    }
}

public plugin_end()
{
    TrieDestroy(vipChannels)
}

    // Bullet Damage
public Event_Damage(iVictim)
{
    if((read_data(4) || read_data(5) || read_data(6)))
    {
        static damage; damage = read_data(2)
        if( recieved && IsPlayer(iVictim) && UserConnected(iVictim))
        {
            if(g_bAccess[iVictim])
            {
                set_hudmessage(255, 0, 0,  0.45, 0.50, 0, 6.0, 3.0, _, _, 3)
                show_hudmessage(iVictim, "%d", damage)
            }
        }
        new id = get_user_attacker(iVictim)
        if( IsPlayer(id) && UserConnected(id))
        {
            new iPos = ++g_iPlayerPos[id]
            if( iPos == sizeof(g_flCoords))
            {
                iPos = g_iPlayerPos[id] = 0
            }
            new iCol = ++g_iPlayerCol[id]
            if( iCol == sizeof(g_iColors))
            {
                iCol = g_iPlayerCol[id] = 0
            }
            if(g_bAccess[id])
            {
                switch(damager)
                {    case 1:{
                        set_hudmessage(dmgcolors[0], dmgcolors[1], dmgcolors[2], 0.51, 0.51, 0, 6.0, 3.0, _, _, 3)
                    }
                    case 2:{
                        set_hudmessage(dmgcolors[0], dmgcolors[1], dmgcolors[2], Float:g_flCoords[iPos][0], Float:g_flCoords[iPos][1], 0, 0.1, 2.5, 0.02, 0.02, -1)
                    }
                    case 3:{
                        set_hudmessage(g_iColors[iCol][0], g_iColors[iCol][1], g_iColors[iCol][2], Float:g_flCoords[iPos][0], Float:g_flCoords[iPos][1], 0, 0.1, 2.5, 0.02, 0.02, -1)
                    }
                }
                show_hudmessage(id, "%d", damage)
            }
        }
    }
}

    // Vampire
public Event_DeathMsg()
{
    new KillerId = read_data(1)
    new VictimId = read_data(2)
    new HeadShot = read_data(3)
   
    if(KillerId == VictimId || !IsPlayer(KillerId)
    || !g_iAlive[KillerId] || !(g_bAccess[KillerId])
    || get_user_team(KillerId) == get_user_team(VictimId))
    {
        return
    }
   
    new KillerHealth = get_user_health(KillerId)
    new KillerMaxHealth = vampire_max
    if(KillerHealth < KillerMaxHealth)
    {
        new BonusKillerHealth = HeadShot ? hp_bonus_hs : hp_bonus
        new NewKillerHealth = min(KillerHealth + BonusKillerHealth, KillerMaxHealth)
        fm_set_user_health(KillerId, NewKillerHealth)
        set_hudmessage(0, 255, 100, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
        show_hudmessage(KillerId, "Healed +%d hp", NewKillerHealth - KillerHealth)
    }
}

    // Terrorist planter  :D
public event_bomb_planting(id)
{
    if(!g_iAlive[id] || !g_bAccess[id])
        return
    set_pev(id, pev_maxspeed, 250.0)
}

    // No fall damage
public HamTakeDamagePlayerPre(victim, inflictor, attacker, Float:dmg, dmg_type)
{
    if(g_bAccess[victim])
    {
        if(dmg_type & (1<<5)/* dmg fall */)
        {
            return HAM_SUPERCEDE
        }
    }
    return HAM_IGNORED
}

    // Equip/Deagle giving
public GiveItem(TaskID)
{
    new id = TaskID - 6910
   
    if( !is_user_alive(id))
    {
        return
    }
    if( !(g_bAccess[id]) || !g_iAlive[id])
    {
        return
    }
    if(item_flags & ITEM_AMMO)
    {
        giveammo(id)
        refill(id)
    }
    if(!target_map)
    {
        return
    }
    if(giCounter >= alw_round_eq)
    {
        if(item_flags & ITEM_DEAGLE)
        {
            if(user_has_weapon(id,CSW_DEAGLE))
            {
                ExecuteHamB(Ham_GiveAmmo, id, 35, "50ae", 35)
            }else{
                drop_weapons(id, 2)
                fm_give_item(id,"weapon_deagle")
                ExecuteHamB(Ham_GiveAmmo, id, 35, "50ae", 35)
            }
        }
        if(item_flags & ITEM_HE)
        {
            fm_give_item(id,"weapon_hegrenade")          
        }
        if(item_flags & ITEM_SMOKE)
        {
            fm_give_item(id,"weapon_smokegrenade")
        }  
        if(item_flags & ITEM_FLASH)
        {
            fm_give_item(id,"weapon_flashbang")
            fm_give_item(id,"weapon_flashbang")          
        }
        if(item_flags & ITEM_ARMOR)
        {
            fm_give_item(id,"item_assaultsuit")
            fm_set_user_armor(id,100)
        }
        if(item_flags & ITEM_DEFUSER)
        {
            if(get_user_team(id) == 2)
            {
                fm_give_item(id,"item_thighpack")
            }
        }
    }
    if(openmenu)
    {
        if(!cs_get_user_hasprim(id, 1) && giCounter >= alw_round_fm)
        {
            MenuCommandCustom(id)
        }
    }
}

    // Weapon Menu
public MenuCommand(id)
{
    new szMenu[512]         // it is maximum allowed menu size
    new iKeys
    new iLen = formatex( szMenu, charsmax(szMenu), "\y%L\R%L^t^n^n", LANG_SERVER,"WEAPONS_MENU", LANG_SERVER,"ROUND")
   
    new iItemsDisabled
    if( !( g_bAccess[id]) || !g_iAlive[id] || CheckFlag( gbIsUsed, id ))
        iItemsDisabled = 1
       
    if( iItemsDisabled || giCounter < alw_round_fm )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d1.^t%L\R\r%d^t^n", LANG_SERVER,"WEAPON_FAMAS", alw_round_fm)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y1.^t\w%L\R\y%d^t^n", LANG_SERVER,"WEAPON_FAMAS", alw_round_fm)
            iKeys |= MENU_KEY_1
        }
    if( iItemsDisabled  || giCounter < alw_round_m4ak )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d2.^t%L\R\r%d^t^n", LANG_SERVER, "WEAPON_M4A1", alw_round_m4ak)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y2.^t\w%L\R\y%d^t^n", LANG_SERVER, "WEAPON_M4A1", alw_round_m4ak)
            iKeys |= MENU_KEY_2
        }
    if( iItemsDisabled  || giCounter < alw_round_m4ak )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d3.^t%L\R\r%d^t^n", LANG_SERVER,"WEAPON_AK-47", alw_round_m4ak)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y3.^t\w%L\R\y%d^t^n", LANG_SERVER,"WEAPON_AK-47", alw_round_m4ak)
            iKeys |= MENU_KEY_3
        }
    if( iItemsDisabled  || giCounter < alw_round_awp )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d4.^t%L\R\r%d^t^n", LANG_SERVER,"WEAPON_AWP", alw_round_awp)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y4.^t\w%L\R\y%d^t^n", LANG_SERVER,"WEAPON_AWP", alw_round_awp)
            iKeys |= MENU_KEY_4
        }
    if(!( get_user_flags(id) & buyaccess) || !g_iAlive[id] || giCounter < alw_round_buy)
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "^n\d5.^t%L^n", LANG_SERVER,"BUY_MENU")
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "^n\y5.^t\w%L^n", LANG_SERVER,"BUY_MENU")
            iKeys |= MENU_KEY_5  
        }
       
    formatex( szMenu[iLen], charsmax(szMenu) - iLen, "^n\y0.^t\w%L", LANG_SERVER, "EXIT" )
    iKeys |=  MENU_KEY_0|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9
    show_menu( id, iKeys, szMenu, delay, .title = "WeaponMenu" )

    return PLUGIN_HANDLED
}

    // Custom Menu
public MenuCommandCustom(id)
{
    new szMenu[512]         // it is maximum allowed menu size
    new iKeys
    new usermoney = fm_get_user_money(id)
    new iLen = formatex( szMenu, charsmax(szMenu), "\y%L\R$^t^t%L^t^n^n", LANG_SERVER,"BUY_MENU", LANG_SERVER,"COST")

    new iItemsDisabled
    if( !( get_user_flags(id) & buyaccess) || !g_iAlive[id] /*|| CheckFlag( gbIsUsed, id )*/)
        iItemsDisabled = 1
   
    if( iItemsDisabled || g_iDGLPluginId < 0 )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\r1.^t%L^t^n", LANG_SERVER,"CUSTOM_DEAGLE")
        }else if( iItemsDisabled || usermoney < dglcost ){
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d1.^t%L\R\r%d^t^n", LANG_SERVER,"CUSTOM_DEAGLE", dglcost)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y1.^t\w%L\R\y%d^t^n", LANG_SERVER,"CUSTOM_DEAGLE", dglcost)
            iKeys |= MENU_KEY_1
        }
    if( iItemsDisabled || g_iM4A1PluginId < 0 )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\r2.^t%L^t^n", LANG_SERVER,"CUSTOM_M4A1")
        }else if( iItemsDisabled || usermoney < m4cost){
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d2.^t%L\R\r%d^t^n", LANG_SERVER,"CUSTOM_M4A1", m4cost)      
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y2.^t\w%L\R\y%d^t^n", LANG_SERVER,"CUSTOM_M4A1", m4cost)
            iKeys |= MENU_KEY_2
        }
    if( iItemsDisabled || g_iAK47PluginId < 0 )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\r3.^t%L^t^n", LANG_SERVER, "CUSTOM_AK-47")
        }else if( iItemsDisabled || usermoney < akcost){
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d3.^t%L\R\r%d^t^n", LANG_SERVER, "CUSTOM_AK-47", akcost)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y3.^t\w%L\R\y%d^t^n", LANG_SERVER, "CUSTOM_AK-47", akcost)
            iKeys |= MENU_KEY_3
        }
    if( iItemsDisabled || g_iAWPPluginId < 0 )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\r4.^t%L^t^n", LANG_SERVER, "CUSTOM_AWP")
        }else if( iItemsDisabled || usermoney < awpcost){
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d4.^t%L\R\r%d^t^n", LANG_SERVER, "CUSTOM_AWP", awpcost)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y4.^t\w%L\R\y%d^t^n", LANG_SERVER, "CUSTOM_AWP", awpcost)
            iKeys |= MENU_KEY_4
        }
    if( !( g_bAccess[id]) || !g_iAlive[id])
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "^n\d5.^t%L^n", LANG_SERVER,"BACK")
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "^n\y5.^t\w%L^n", LANG_SERVER,"BACK")
            iKeys |= MENU_KEY_5
        }
       
    formatex( szMenu[iLen], charsmax(szMenu) - iLen, "^n\y0.^t\w%L", LANG_SERVER, "EXIT" )
    iKeys |=  MENU_KEY_0|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9
    show_menu( id, iKeys, szMenu, delay, .title = "BuyMenu" )

    return PLUGIN_HANDLED
}

    // Weapon Menu Func
public MenuHandler(id, key)
{
    if(key == KEY_EXIT - 1 || !g_iAlive[id])
        return PLUGIN_HANDLED

    switch(key)
    {
        case 0:{
            if(user_has_weapon(id,CSW_FAMAS))
            {
                client_print(id, print_center, "%L", LANG_SERVER,"ALREADY_OWN_WEAPON")
            }
            else{
                drop_weapons(id, 1)
                fm_give_item(id,"weapon_famas")
                ExecuteHamB(Ham_GiveAmmo, id, 90, "556nato", 90)
                SetFlag( gbIsUsed, id )
            }
        }
        case 1:{
            if(user_has_weapon(id,CSW_M4A1))
            {
                client_print(id, print_center, "%L", LANG_SERVER,"ALREADY_OWN_WEAPON")
            }
            else{
                drop_weapons(id, 1)
                fm_give_item(id,"weapon_m4a1")
                ExecuteHamB(Ham_GiveAmmo, id, 90, "556nato", 90)
                SetFlag( gbIsUsed, id )
            }
        }
        case 2:{
            if(user_has_weapon(id,CSW_AK47))
            {
                client_print(id, print_center, "%L", LANG_SERVER,"ALREADY_OWN_WEAPON")
            }
            else{
                drop_weapons(id, 1)
                fm_give_item(id,"weapon_ak47")
                ExecuteHamB(Ham_GiveAmmo, id, 90, "762nato", 90)
                SetFlag( gbIsUsed, id )
            }
        }
        case 3:{
            if(user_has_weapon(id,CSW_AWP))
            {
                client_print(id, print_center, "%L", LANG_SERVER,"ALREADY_OWN_WEAPON")
            }
            else{
                drop_weapons(id, 1)
                fm_give_item(id,"weapon_awp")
                ExecuteHamB(Ham_GiveAmmo, id, 30, "338magnum", 30)
                SetFlag( gbIsUsed, id )
            }
        }
        case 4:{
            MenuCommandCustom(id)
        }
    }
    return PLUGIN_HANDLED
}

    // Custom Menu func
public MenuHandlerCustom(id, key)
{
    if(key == KEY_EXIT - 1 || !g_iAlive[id])
        return PLUGIN_HANDLED

    switch(key)
    {
        case 0:{
            if(g_iDGLPluginId > 0 && g_iDGLGive > 0)
            {  
                callfunc_begin_i(g_iDGLGive, g_iDGLPluginId)
                callfunc_push_int(id)
                callfunc_end()
                // SetFlag( gbIsUsed, id )
            }
        }
        case 1:{
            if(g_iM4A1PluginId > 0 && g_iM4A1Give > 0)
            {      
                callfunc_begin_i(g_iM4A1Give, g_iM4A1PluginId)
                callfunc_push_int(id)
                callfunc_end()
                // SetFlag( gbIsUsed, id )
            }
        }
        case 2:{
            if(g_iAK47PluginId > 0 && g_iAK47Give > 0)
            {
                callfunc_begin_i(g_iAK47Give, g_iAK47PluginId)
                callfunc_push_int(id)
                callfunc_end()
                // SetFlag( gbIsUsed, id )
            }
        }
        case 3:{
            if(g_iAWPPluginId > 0 && g_iAWPGive > 0)
            {
                callfunc_begin_i(g_iAWPGive, g_iAWPPluginId)
                callfunc_push_int(id)
                callfunc_end()
                // SetFlag( gbIsUsed, id )
            }
        }
        case 4:{
            MenuCommand(id)
        }
    }
    return PLUGIN_HANDLED
}

//================================ STOCKS ==============================//

stock giveammo(id)
{
    new weap_ids[32], num_weaps
    num_weaps = 0
    get_user_weapons(id, weap_ids, num_weaps)
    for (new i = 0; i < num_weaps; i++)
    {
        new weap_id = weap_ids[i]
        new ammo = MAXBPAMMO[weap_id]
        if(!( NOCLIP_WPN_BS & (1<<weap_id)))
        {
            ExecuteHamB(Ham_GiveAmmo, id, MAXBPAMMO[weap_id], AMMOTYPE[weap_id], MAXBPAMMO[weap_id], ammo)
        }
    }
}

stock refill(id)
{
    if(!is_user_connected(id)) return

    for(new slot = 1; slot<= 2; slot++)
    {
        new iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_CBasePlayer[slot])
        while( iWeapon > 0 )
        {
            new iId = fm_get_weapon_id(iWeapon)
            if( !( NOCLIP_WPN_BS & (1<<iId) ) )
            {
                fm_set_weapon_ammo(iWeapon, MAXCLIP[iId])
                iWeapon = get_pdata_cbase(iWeapon, m_pNext, XO_WEAPON)
            }
        }
    }
}

stock drop_weapons(id, dropwhat)
{
    static weapons[32], num, i, weaponid
    num = 0
    get_user_weapons(id, weapons, num)

    for (i = 0; i < num; i++)
    {
        weaponid = weapons[i]
        if((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM) || HasShield(id))
        || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM )))
        {
            static wname[32]
            get_weaponname(weaponid, wname, charsmax(wname))
            switch(droptype)
            {
                case 0: ham_strip_weapon(id, wname)
                case 1: engclient_cmd(id, "drop", wname)
            }
        }
    }
}

stock ham_strip_weapon(id,weapon[])
{
    if(!equal(weapon,"weapon_",7)) return 0
   
    new wId = get_weaponid(weapon)
    if(!wId) return 0
   
    new wEnt
    while((wEnt = engfunc(EngFunc_FindEntityByString, wEnt, "classname", weapon)) && pev(wEnt, pev_owner) != id) {}
    if(!wEnt) return 0
   
    new iTmp
    if(get_user_weapon(id, iTmp, iTmp) == wId) ExecuteHamB(Ham_Weapon_RetireWeapon, wEnt)
   
    if(!ExecuteHamB(Ham_RemovePlayerItem, id, any:wEnt)) return 0
   
    ExecuteHamB(Ham_Item_Kill, wEnt)
    set_pev(id, pev_weapons, pev(id, pev_weapons) & ~(1<<wId))
   
    return 1
}

stock ChatColor(const id, const input[], any:...)
{
    new count = 1, players[32], i
    static msg[191]
    vformat(msg, 190, input, 3)
   
    replace_all(msg, 190, "!g", "^4") // Green Color
    replace_all(msg, 190, "!n", "^1") // Default Color
    replace_all(msg, 190, "!t", "^3") // Team Color
 
    if(id)players[0] = id; else get_players(players, count, "ch")
    {
        for(i = 0; i < count; i++)
        {
            if(is_user_connected(players[i]))
            {
                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
                write_byte(players[i])
                write_string(msg)
                message_end()
            }
        }
    }
}

stock fm_set_user_armor(index, armor)
{
    set_pev(index, pev_armorvalue, float(armor))
    return 1
}

stock fm_set_user_health(index, health)
{
    health > 0 ? set_pev(index, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, index)
    return 1
}

stock fm_give_item(index, const item[])
{
    if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5))
        return 0
   
    new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item))
    if (!pev_valid(ent))
        return 0

    new Float:origin[3]
    pev(index, pev_origin, origin)
    set_pev(ent, pev_origin, origin)
    set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
    dllfunc(DLLFunc_Spawn, ent)

    new save = pev(ent, pev_solid)
    dllfunc(DLLFunc_Touch, ent, index)
    if (pev(ent, pev_solid) != save)
        return ent

    engfunc(EngFunc_RemoveEntity, ent)

    return -1
}
Работает, но если нажимаешь 5 возвращаешься в меню оружейки. Если не сложно, можете еще в меню убрать "5 назад"
 

Вложения

Rey

Пользователь
Регистрация
27 Ноя 2018
Сообщения
58
Симпатии
50
Тогда вот так:

Код:
// Copyright © 2015 Vaqtincha

/************************ V.I.P Custom Weapons *************************
*
*    Last update:
*      05/12/2015
*   
*    Cmds:
*    weaponmenu or (say /vipmenu) - Free guns menu
*   
*    Credits:
*    - Safety1st - for plugin "Weapon Menu Hardcoded" (edited by me)
*    - Eg@r4$il - for plugin "Admins are VIPs + grenades + kevlar" (edited by me)
*    - ZETA [M|E|N] - for plugin "VSVipPrefix"
*    - xPaw - for code "ScoreBoard "VIP" string"
*    - ConnorMcLeod for plugin "Bullet Damage" and cstrike_pdatas
*    - Subb98 for plugin "No fall damage"
*    - MrBone - for pieces of advice
*    - Patriot~ua~ - for ideas and testing
*    - c-s.net.ua members
*
***********************************************************************/

#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <fakemeta>

#define PLUGIN_NAME "V.I.P Custom Weapons"
#define PLUGIN_VERSION "1.0.0"
#define PLUGIN_AUTHOR "Vaqtincha"

// macro; %1 - variable being modified, %2 - player id
#define CheckFlag(%1,%2)  (%1 &   (1 << (%2 & 31)))
#define SetFlag(%1,%2)    (%1 |=  (1 << (%2 & 31)))
#define ClearFlag(%1,%2)  (%1 &= ~(1 << (%2 & 31)))

#define SetFlagConnected(%1)    g_bConnected |= 1<<(%1 & 31)
#define ClearFlagConnected(%1)    g_bConnected &= ~( 1<<(%1 & 31))
#define UserConnected(%1)        (g_bConnected &  1<<(%1 & 31))

#define cs_get_user_hasprim(%1,%2) (get_pdata_cbase(%1, m_rgpPlayerItems_CBasePlayer[%2])>0)
#define fm_get_user_money(%1)         get_pdata_int(%1, m_iAccount, XO_PLAYER)
#define fm_get_weapon_id(%1)         get_pdata_int(%1, m_iId, XO_WEAPON)
#define fm_set_weapon_ammo(%1,%2)    set_pdata_int(%1, m_iClip, %2, XO_WEAPON)

#if AMXX_VERSION_NUM < 183
    #define HasShield(%1)    (get_pdata_int(%1, m_iUserPrefs, XO_PLAYER) & m_bHasShield)
#else
    #define HasShield(%1)    get_pdata_bool(%1, m_bHasShield)
#endif

#define MAX_PLAYERS 32
#define IsPlayer(%1)    ( 1 <= %1 <= g_iMaxPlayers )

#define ITEM_DEAGLE     (1<<0)
#define ITEM_HE         (1<<1)
#define ITEM_SMOKE     (1<<2)
#define ITEM_FLASH     (1<<3)
#define ITEM_AMMO     (1<<4)
#define ITEM_ARMOR     (1<<5)
#define ITEM_DEFUSER (1<<6)

new Trie:vipChannels
new g_iAlive[MAX_PLAYERS+1]
new bool:g_bAccess[MAX_PLAYERS+1]
new g_iPlayerPos[MAX_PLAYERS+1]
new g_iPlayerCol[MAX_PLAYERS+1]
new gbIsUsed, giCounter, g_bConnected, g_iMaxPlayers, target_map

new g_iKNFPluginId, g_iDGLPluginId, g_iM4A1PluginId, g_iAK47PluginId, g_iAWPPluginId
new g_iDGLGive, g_iM4A1Give, g_iAK47Give, g_iAWPGive
new g_iKNFReload, g_iDGLReload, g_iM4A1Reload, g_iAK47Reload, g_iAWPReload

new alw_round_eq, alw_round_fm, alw_round_m4ak, alw_round_awp, alw_round_buy
new vampire, vampire_max, hp_bonus, hp_bonus_hs, item_flags, delay, damager, droptype
new dmgcolors[3], scrtag, prefix, info, remove_limit, openmenu, nofall, recieved
new dglcost, m4cost, akcost, awpcost
static flagaccess, buyaccess

    // Offsets
new const m_rgpPlayerItems_CBasePlayer[6] = {367, 368, ...}
#if AMXX_VERSION_NUM < 183
    const m_bHasShield = 1<<24
    const m_iUserPrefs = 510
#else
    const m_bHasShield = 2043
#endif
const m_pNext = 42
const m_iClip = 51
const m_iId = 43
const XO_PLAYER = 5
const XO_WEAPON = 4
#if cellbits == 32
    const m_iAccount = 115
#else
    const m_iAccount = 140
#endif

const MENUKEYS = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4
    |MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0
const KEY_EXIT = 10

const PRIMARY_WEAPONS_BIT_SUM = 1<<CSW_SCOUT|1<<CSW_XM1014|1<<CSW_MAC10|1<<CSW_AUG|1<<CSW_UMP45
    |1<<CSW_SG550|1<<CSW_GALIL|1<<CSW_FAMAS|1<<CSW_AWP|1<<CSW_MP5NAVY|1<<CSW_M249|1<<CSW_M3
    |1<<CSW_M4A1|1<<CSW_TMP|1<<CSW_G3SG1|1<<CSW_SG552|1<<CSW_AK47|1<<CSW_P90

const SECONDARY_WEAPONS_BIT_SUM = 1<<CSW_P228|1<<CSW_ELITE|1<<CSW_FIVESEVEN|1<<CSW_USP|1<<CSW_GLOCK18|1<<CSW_DEAGLE

const NOCLIP_WPN_BS = ((1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_KNIFE)|(1<<CSW_C4))

    // Max BP ammo for weapons
new const MAXBPAMMO[31] = { -1, 52, -1, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90,
    90, 90, 100, 120, 30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, -1, 100
}
    // Max clip for weapons
new const MAXCLIP[CSW_P90+1] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30,
    35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50
}
    // Ammo Type Names for weapons
new const AMMOTYPE[][] = { "", "357sig", "", "762nato", "", "buckshot", "", "45acp", "556nato",
    "", "9mm", "57mm", "45acp", "556nato", "556nato", "556nato", "45acp", "9mm", "338magnum", "9mm",
    "556natobox","buckshot", "556nato", "9mm", "762nato", "", "50ae", "556nato", "762nato", "", "57mm"
}

new const Float:g_flCoords[][] = { {0.50, 0.40},{0.56, 0.44},{0.60, 0.50},
    {0.56, 0.56},{0.50, 0.60},{0.44, 0.56},{0.40, 0.50},{0.44, 0.44}
}

new const g_iColors[][] = { {0, 127, 255},/*blue*/{255, 127, 0},/*orange*/
    {127, 0, 255},/*purple*/{0, 255, 0},/*green*/{255, 24, 119},/*pink*/
    {228, 228, 228},/*gray*/{165, 42, 42},/*brown*/{255, 255, 0}/*yellow*/
}

new channels[8][] = {
    "#Cstrike_Chat_CT","#Cstrike_Chat_T","#Cstrike_Chat_CT_Dead","#Cstrike_Chat_T_Dead",
    "#Cstrike_Chat_Spec","#Cstrike_Chat_All","#Cstrike_Chat_AllDead","#Cstrike_Chat_AllSpec"
}

new newChannels[8][] = {
    "^4(^1Counter-Terrorist^4) [^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^4(^1Terrorist^4) [^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^1*DEAD*^4(^1Counter-Terrorist^4) [^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^1*DEAD*^4(^1Terrorist^4) [^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^4(^1Spectator^4) [^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^4[^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^1*DEAD* ^4[^3V.I.P^4] ^3%s1^1 :  ^4%s2",
    "^1*SPEC* ^4[^3V.I.P^4] ^3%s1^1 :  ^4%s2"
}


public plugin_init()
{
    new mapname[4]
    get_mapname(mapname, charsmax(mapname))
    if(equali(mapname, "de_") || equali(mapname, "cs_"))
    {
        target_map = true
    }
    
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
    register_cvar("vip_custom_version", PLUGIN_VERSION, FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_SPONLY)
    register_concmd("vip_custom_reloadcfg", "cmdReloadCfg", ADMIN_CFG)
    register_dictionary ("vip_custom.txt" )
    loadconfig()
    g_iMaxPlayers = get_maxplayers()

    RegisterHam(Ham_Spawn, "player", "playerspawn_post", 1)
    RegisterHam(Ham_Killed, "player", "playerkilled_post", 1)
    
    if(nofall) RegisterHam(Ham_TakeDamage, "player", "HamTakeDamagePlayerPre", 0)
    if(scrtag) register_message( get_user_msgid("ScoreAttrib"), "msgScoreAttrib" )
    if(damager) register_event("Damage", "Event_Damage", "b", "2>0", "3=0")
    if(prefix)
    {
        vipChannels = TrieCreate()
        for (new i = 0; i < 8; i++)
        {
            TrieSetString(vipChannels, channels[i], newChannels[i])
        }
        register_message(get_user_msgid("SayText"), "messageSayText")
    }
    if(target_map)
    {
        // Cmds
        register_clcmd( "weaponmenu", "MenuCommandCustom" )
        register_clcmd( "say /vipmenu", "MenuCommandCustom" )
        // Menu
        register_menucmd( register_menuid( "WeaponMenu" ),MENUKEYS, "MenuHandler" )
        register_menucmd( register_menuid( "BuyMenu" ),MENUKEYS, "MenuHandlerCustom" )
        // Events
        register_event( "HLTV", "Event_NewRound", "a", "1=0", "2=0" )
        register_event( "TextMsg", "Event_NewGame", "a", "2=#Game_will_restart_in", "2=#Game_Commencing" )
        if(vampire) register_event( "DeathMsg", "Event_DeathMsg", "a")
        if(remove_limit) register_event( "BarTime", "event_bomb_planting", "be", "1=3")
    }
}

public cmdReloadCfg(id, level, cid)
{
    if (!cmd_access(id, level, cid, 1))
        return PLUGIN_HANDLED

    set_task(0.2, "delayed_load")
    return PLUGIN_HANDLED
}

public delayed_load()
{
    item_flags = 0
    loadconfig()
    if( g_iKNFPluginId > 0 && g_iKNFReload > 0)
    {
        callfunc_begin_i(g_iKNFReload, g_iKNFPluginId)
        callfunc_end()
    }
    if( g_iDGLPluginId > 0 && g_iDGLReload > 0)
    {
        callfunc_begin_i(g_iDGLReload, g_iDGLPluginId)
        callfunc_end()
    }
    if(g_iM4A1PluginId > 0 && g_iM4A1Reload > 0)
    {       
        callfunc_begin_i(g_iM4A1Reload, g_iM4A1PluginId)
        callfunc_end()
    }
    if(g_iAK47PluginId > 0 && g_iAK47Reload > 0)
    {
        callfunc_begin_i(g_iAK47Reload, g_iAK47PluginId)
        callfunc_end()
    }
    if(g_iAWPPluginId > 0 && g_iAWPReload > 0)
    {
        callfunc_begin_i(g_iAWPReload, g_iAWPPluginId)
        callfunc_end()
    }
}

public loadconfig()
{
    new ConfigFile[64], szMsg[128]     // "addons/amxmodx/configs/vip_custom.ini" 37
    get_localinfo("amxx_configsdir", ConfigFile, charsmax(ConfigFile))
    add(ConfigFile, charsmax(ConfigFile), "/vip_custom.ini")
    if( !file_exists(ConfigFile) )
    {
        formatex( szMsg, charsmax(szMsg), "%s Config File Not Found!", PLUGIN_NAME )
        set_fail_state(szMsg)
        return
    }
    
    new fp = fopen(ConfigFile, "rt")
    if( fp )
    {
        new Datas[86], Setting[32], Value[15]
        while( !feof(fp) )
        {
            fgets(fp, Datas, charsmax(Datas))
            trim(Datas)
            if(!Datas[0] || Datas[0] == ';' || Datas[0] == '#' || Datas[0] == '/' || Datas[0] == '[')
            {
                continue
            }
            new Sign[3]
            parse(Datas, Setting, charsmax(Setting), Sign, charsmax(Sign), Value, charsmax(Value))
            if( equali(Setting, "flag_access"))
            {
                flagaccess = read_flags(Value)
            }else if( equali(Setting, "buy_access")){
                buyaccess = read_flags(Value)
            }else if( equali(Setting, "give_item_flags"))
            {
                if (containi(Value, "p") != -1)
                {
                    item_flags |= ITEM_DEAGLE
                }
                if (containi(Value, "h") != -1)
                {
                    item_flags |= ITEM_HE
                }
                if (containi(Value, "s") != -1)
                {
                    item_flags |= ITEM_SMOKE
                }
                if (containi(Value, "f") != -1)
                {
                    item_flags |= ITEM_FLASH
                }   
                if (containi(Value, "a") != -1)
                {
                    item_flags |= ITEM_AMMO
                }           
                if (containi(Value, "v") != -1)
                {
                    item_flags |= ITEM_ARMOR
                }           
                if (containi(Value, "d") != -1)
                {
                    item_flags |= ITEM_DEFUSER
                }
            }else if( equali(Setting, "allowed_round_equip")){
                alw_round_eq = str_to_num(Value)
            }else if( equali(Setting, "vip_tag")){
                scrtag = str_to_num(Value) ? true : false
            }else if( equali(Setting, "vip_prefix")){
                prefix = str_to_num(Value) ? true : false
            }else if( equali(Setting, "vip_info")){
                info = str_to_num(Value) ? true : false
            }else if( equali(Setting, "drop_type")){
                droptype = str_to_num(Value)
            }else if( equali(Setting, "no_fall_damage")){
                nofall = str_to_num(Value) ? true : false
            }else if( equali(Setting, "remove_limit")){
                remove_limit = str_to_num(Value) ? true : false
            }else if( equali(Setting, "bullet_damage")){
                damager = str_to_num(Value)
            }else if( equali(Setting, "bullet_damage_recieved")){
                recieved = str_to_num(Value) ? true : false
            }else if( equali(Setting, "bullet_damage_color")){
                new red[10], green[10], blue[10]
                parse(Value, red, charsmax(red), green, charsmax(green), blue, charsmax(blue))
                dmgcolors[0] = str_to_num(red)
                dmgcolors[1] = str_to_num(green)
                dmgcolors[2] = str_to_num(blue)
            }else if( equali(Setting, "vampire")){
                vampire = str_to_num(Value) ? true : false
            }else if( equali(Setting, "vampire_max_hp")){
                vampire_max = str_to_num(Value)
            }else if( equali(Setting, "vampire_hp")){
                hp_bonus = str_to_num(Value)
            }else if( equali(Setting, "vampire_hp_hs")){
                hp_bonus_hs = str_to_num(Value)
            }else if( equali(Setting, "open_menu")){
                openmenu = str_to_num(Value) ? true : false
            }else if( equali(Setting, "close_delay")){
                delay = str_to_num(Value)
            }else if( equali(Setting, "allowed_round_famas")){
                alw_round_fm = str_to_num(Value)
            }else if( equali(Setting, "allowed_round_m4ak")){
                alw_round_m4ak = str_to_num(Value)
            }else if( equali(Setting, "allowed_round_awp")){
                alw_round_awp = str_to_num(Value)
            }else if( equali(Setting, "allowed_round_buymenu")){
                alw_round_buy = str_to_num(Value)
            }else if( equali(Setting, "deagle_cost")){
                dglcost = str_to_num(Value)
            }else if( equali(Setting, "m4a1_cost")){
                m4cost = str_to_num(Value)
            }else if( equali(Setting, "ak47_cost")){
                akcost = str_to_num(Value)
            }else if( equali(Setting, "awp_cost")){
                awpcost = str_to_num(Value)
            }
        }
        formatex( szMsg, charsmax(szMsg), "%s Config Successfully Loaded!", PLUGIN_NAME )
        server_print(szMsg)
    }
}

public plugin_cfg()
{
    g_iKNFPluginId = is_plugin_loaded("V.I.P Custom KNIFE")
    if( g_iKNFPluginId > 0 )
    {
        g_iKNFReload = get_func_id("loadconfig", g_iKNFPluginId)
    }
    g_iDGLPluginId = is_plugin_loaded("V.I.P Custom DEAGLE")
    if( g_iDGLPluginId > 0 )
    {
        g_iDGLGive = get_func_id("buyCMD", g_iDGLPluginId)
        g_iDGLReload = get_func_id("loadconfig", g_iDGLPluginId)
    }
    g_iM4A1PluginId = is_plugin_loaded("V.I.P Custom M4A1")
    if( g_iM4A1PluginId > 0 )
    {
        g_iM4A1Give = get_func_id("buyCMD", g_iM4A1PluginId)
        g_iM4A1Reload = get_func_id("loadconfig", g_iM4A1PluginId)
    }
    g_iAK47PluginId = is_plugin_loaded("V.I.P Custom AK-47")
    if( g_iAK47PluginId > 0 )
    {
        g_iAK47Give = get_func_id("buyCMD", g_iAK47PluginId)
        g_iAK47Reload = get_func_id("loadconfig", g_iAK47PluginId)
    }
    g_iAWPPluginId = is_plugin_loaded("V.I.P Custom AWP")
    if( g_iAWPPluginId > 0 )
    {
        g_iAWPGive = get_func_id("buyCMD", g_iAWPPluginId)
        g_iAWPReload = get_func_id("loadconfig", g_iAWPPluginId)
    }
}

public client_putinserver(id)
{
    g_iAlive[id] = 0
    g_bAccess[id] = get_user_flags(id) & flagaccess ? true : false

    if(info)
    {
        set_task(1.0, "vip_connected", id)
        if(target_map)
        {
            set_task(30.0, "vip_help", id)
        }
    }
    if(!is_user_hltv(id))
    {
        SetFlagConnected(id)
    }
}

public client_disconnected(id)
{
    ClearFlagConnected(id)
}

public playerspawn_post(id)
{
    g_iAlive[id] = is_user_alive(id)
    g_bAccess[id] = get_user_flags(id) & flagaccess ? true : false
    set_task(0.2, "GiveItem", id + 6910)
}

public playerkilled_post(id, attacker, shouldgib)
{
    g_iAlive[id] = 0
}

public Event_NewRound()
{
    gbIsUsed = 0
    giCounter++
}

public Event_NewGame()
{
    giCounter = 0
}

    // Vip connected info/help
public vip_connected(id)
{
    if(g_bAccess[id])
    {
        new name[32]
        get_user_name(id, name, 31)
        ChatColor(0, "%L", LANG_SERVER,"VIP_CONNECTED", name)
    }
}

public vip_help(id)
{
    if(g_bAccess[id])
    {
        new name[32]
        get_user_name(id, name, 31)
        ChatColor(id, "%L", LANG_SERVER,"VIP_HELP", name)
    }
}

    // ScoreBoard "VIP" String
public msgScoreAttrib(const MsgId, const MsgType, const MsgDest)
{
    static id; id = get_msg_arg_int(1)
    if(get_msg_arg_int(2) || !(g_bAccess[id]))
        return
    set_msg_arg_int(2, ARG_BYTE, (1<<2))
}

    // [V.I.P] prefix and green chat
public messageSayText(msgid, msgdest, id)
{
    new channel[64]
    get_msg_arg_string(2, channel, charsmax(channel))
    
    if(!TrieGetString(vipChannels, channel, channel, charsmax(channel)))
    {
        return
    }
    new sender = get_msg_arg_int(1)
    if(g_bAccess[sender])
    {
        set_msg_arg_string(2, channel)
    }
}

public plugin_end()
{
    TrieDestroy(vipChannels)
}

    // Bullet Damage
public Event_Damage(iVictim)
{
    if((read_data(4) || read_data(5) || read_data(6)))
    {
        static damage; damage = read_data(2)
        if( recieved && IsPlayer(iVictim) && UserConnected(iVictim))
        {
            if(g_bAccess[iVictim])
            {
                set_hudmessage(255, 0, 0,  0.45, 0.50, 0, 6.0, 3.0, _, _, 3)
                show_hudmessage(iVictim, "%d", damage)
            }
        }
        new id = get_user_attacker(iVictim)
        if( IsPlayer(id) && UserConnected(id))
        {
            new iPos = ++g_iPlayerPos[id]
            if( iPos == sizeof(g_flCoords))
            {
                iPos = g_iPlayerPos[id] = 0
            }
            new iCol = ++g_iPlayerCol[id]
            if( iCol == sizeof(g_iColors))
            {
                iCol = g_iPlayerCol[id] = 0
            }
            if(g_bAccess[id])
            {
                switch(damager)
                {    case 1:{
                        set_hudmessage(dmgcolors[0], dmgcolors[1], dmgcolors[2], 0.51, 0.51, 0, 6.0, 3.0, _, _, 3)
                    }
                    case 2:{
                        set_hudmessage(dmgcolors[0], dmgcolors[1], dmgcolors[2], Float:g_flCoords[iPos][0], Float:g_flCoords[iPos][1], 0, 0.1, 2.5, 0.02, 0.02, -1)
                    }
                    case 3:{
                        set_hudmessage(g_iColors[iCol][0], g_iColors[iCol][1], g_iColors[iCol][2], Float:g_flCoords[iPos][0], Float:g_flCoords[iPos][1], 0, 0.1, 2.5, 0.02, 0.02, -1)
                    }
                }
                show_hudmessage(id, "%d", damage)
            }
        }
    }
}

    // Vampire
public Event_DeathMsg()
{
    new KillerId = read_data(1)
    new VictimId = read_data(2)
    new HeadShot = read_data(3)
    
    if(KillerId == VictimId || !IsPlayer(KillerId)
    || !g_iAlive[KillerId] || !(g_bAccess[KillerId])
    || get_user_team(KillerId) == get_user_team(VictimId))
    {
        return
    }
    
    new KillerHealth = get_user_health(KillerId)
    new KillerMaxHealth = vampire_max
    if(KillerHealth < KillerMaxHealth)
    {
        new BonusKillerHealth = HeadShot ? hp_bonus_hs : hp_bonus
        new NewKillerHealth = min(KillerHealth + BonusKillerHealth, KillerMaxHealth)
        fm_set_user_health(KillerId, NewKillerHealth)
        set_hudmessage(0, 255, 100, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
        show_hudmessage(KillerId, "Healed +%d hp", NewKillerHealth - KillerHealth)
    }
}

    // Terrorist planter  :D
public event_bomb_planting(id)
{
    if(!g_iAlive[id] || !g_bAccess[id])
        return
    set_pev(id, pev_maxspeed, 250.0)
}

    // No fall damage
public HamTakeDamagePlayerPre(victim, inflictor, attacker, Float:dmg, dmg_type)
{
    if(g_bAccess[victim])
    {
        if(dmg_type & (1<<5)/* dmg fall */)
        {
            return HAM_SUPERCEDE
        }
    }
    return HAM_IGNORED
}

    // Equip/Deagle giving
public GiveItem(TaskID)
{
    new id = TaskID - 6910
    
    if( !is_user_alive(id))
    {
        return
    }
    if( !(g_bAccess[id]) || !g_iAlive[id])
    {
        return
    }
    if(item_flags & ITEM_AMMO)
    {
        giveammo(id)
        refill(id)
    }
    if(!target_map)
    {
        return
    }
    if(giCounter >= alw_round_eq)
    {
        if(item_flags & ITEM_DEAGLE)
        {
            if(user_has_weapon(id,CSW_DEAGLE))
            {
                ExecuteHamB(Ham_GiveAmmo, id, 35, "50ae", 35)
            }else{
                drop_weapons(id, 2)
                fm_give_item(id,"weapon_deagle")
                ExecuteHamB(Ham_GiveAmmo, id, 35, "50ae", 35)
            }
        }
        if(item_flags & ITEM_HE)
        {
            fm_give_item(id,"weapon_hegrenade")           
        }
        if(item_flags & ITEM_SMOKE)
        {
            fm_give_item(id,"weapon_smokegrenade")
        }   
        if(item_flags & ITEM_FLASH)
        {
            fm_give_item(id,"weapon_flashbang")
            fm_give_item(id,"weapon_flashbang")           
        }
        if(item_flags & ITEM_ARMOR)
        {
            fm_give_item(id,"item_assaultsuit")
            fm_set_user_armor(id,100)
        }
        if(item_flags & ITEM_DEFUSER)
        {
            if(get_user_team(id) == 2)
            {
                fm_give_item(id,"item_thighpack")
            }
        }
    }
    if(openmenu)
    {
        if(!cs_get_user_hasprim(id, 1) && giCounter >= alw_round_fm)
        {
            MenuCommandCustom(id)
        }
    }
}

    // Weapon Menu
public MenuCommand(id)
{
    new szMenu[512]         // it is maximum allowed menu size
    new iKeys
    new iLen = formatex( szMenu, charsmax(szMenu), "\y%L\R%L^t^n^n", LANG_SERVER,"WEAPONS_MENU", LANG_SERVER,"ROUND")
    
    new iItemsDisabled
    if( !( g_bAccess[id]) || !g_iAlive[id] || CheckFlag( gbIsUsed, id ))
        iItemsDisabled = 1
        
    if( iItemsDisabled || giCounter < alw_round_fm )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d1.^t%L\R\r%d^t^n", LANG_SERVER,"WEAPON_FAMAS", alw_round_fm)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y1.^t\w%L\R\y%d^t^n", LANG_SERVER,"WEAPON_FAMAS", alw_round_fm)
            iKeys |= MENU_KEY_1
        }
    if( iItemsDisabled  || giCounter < alw_round_m4ak )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d2.^t%L\R\r%d^t^n", LANG_SERVER, "WEAPON_M4A1", alw_round_m4ak)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y2.^t\w%L\R\y%d^t^n", LANG_SERVER, "WEAPON_M4A1", alw_round_m4ak)
            iKeys |= MENU_KEY_2
        }
    if( iItemsDisabled  || giCounter < alw_round_m4ak )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d3.^t%L\R\r%d^t^n", LANG_SERVER,"WEAPON_AK-47", alw_round_m4ak)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y3.^t\w%L\R\y%d^t^n", LANG_SERVER,"WEAPON_AK-47", alw_round_m4ak)
            iKeys |= MENU_KEY_3
        }
    if( iItemsDisabled  || giCounter < alw_round_awp )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d4.^t%L\R\r%d^t^n", LANG_SERVER,"WEAPON_AWP", alw_round_awp)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y4.^t\w%L\R\y%d^t^n", LANG_SERVER,"WEAPON_AWP", alw_round_awp)
            iKeys |= MENU_KEY_4
        }
    if(!( get_user_flags(id) & buyaccess) || !g_iAlive[id] || giCounter < alw_round_buy)
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "^n\d5.^t%L^n", LANG_SERVER,"BUY_MENU")
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "^n\y5.^t\w%L^n", LANG_SERVER,"BUY_MENU")
            iKeys |= MENU_KEY_5   
        }
        
    formatex( szMenu[iLen], charsmax(szMenu) - iLen, "^n\y0.^t\w%L", LANG_SERVER, "EXIT" )
    iKeys |=  MENU_KEY_0|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9
    show_menu( id, iKeys, szMenu, delay, .title = "WeaponMenu" )

    return PLUGIN_HANDLED
}

    // Custom Menu
public MenuCommandCustom(id)
{
    new szMenu[512]         // it is maximum allowed menu size
    new iKeys
    new usermoney = fm_get_user_money(id)
    new iLen = formatex( szMenu, charsmax(szMenu), "\y%L\R$^t^t%L^t^n^n", LANG_SERVER,"BUY_MENU", LANG_SERVER,"COST")

    new iItemsDisabled
    if( !( get_user_flags(id) & buyaccess) || !g_iAlive[id] /*|| CheckFlag( gbIsUsed, id )*/)
        iItemsDisabled = 1
    
    if( iItemsDisabled || g_iDGLPluginId < 0 )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\r1.^t%L^t^n", LANG_SERVER,"CUSTOM_DEAGLE")
        }else if( iItemsDisabled || usermoney < dglcost ){
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d1.^t%L\R\r%d^t^n", LANG_SERVER,"CUSTOM_DEAGLE", dglcost)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y1.^t\w%L\R\y%d^t^n", LANG_SERVER,"CUSTOM_DEAGLE", dglcost)
            iKeys |= MENU_KEY_1
        }
    if( iItemsDisabled || g_iM4A1PluginId < 0 )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\r2.^t%L^t^n", LANG_SERVER,"CUSTOM_M4A1")
        }else if( iItemsDisabled || usermoney < m4cost){
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d2.^t%L\R\r%d^t^n", LANG_SERVER,"CUSTOM_M4A1", m4cost)       
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y2.^t\w%L\R\y%d^t^n", LANG_SERVER,"CUSTOM_M4A1", m4cost)
            iKeys |= MENU_KEY_2
        }
    if( iItemsDisabled || g_iAK47PluginId < 0 )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\r3.^t%L^t^n", LANG_SERVER, "CUSTOM_AK-47")
        }else if( iItemsDisabled || usermoney < akcost){
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d3.^t%L\R\r%d^t^n", LANG_SERVER, "CUSTOM_AK-47", akcost)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y3.^t\w%L\R\y%d^t^n", LANG_SERVER, "CUSTOM_AK-47", akcost)
            iKeys |= MENU_KEY_3
        }
    if( iItemsDisabled || g_iAWPPluginId < 0 )
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\r4.^t%L^t^n", LANG_SERVER, "CUSTOM_AWP")
        }else if( iItemsDisabled || usermoney < awpcost){
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\d4.^t%L\R\r%d^t^n", LANG_SERVER, "CUSTOM_AWP", awpcost)
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "\y4.^t\w%L\R\y%d^t^n", LANG_SERVER, "CUSTOM_AWP", awpcost)
            iKeys |= MENU_KEY_4
        }
/*    if( !( g_bAccess[id]) || !g_iAlive[id])
        {
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "^n\d5.^t%L^n", LANG_SERVER,"BACK")
        }else{
            iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "^n\y5.^t\w%L^n", LANG_SERVER,"BACK")
            iKeys |= MENU_KEY_5
        }
*/
    formatex( szMenu[iLen], charsmax(szMenu) - iLen, "^n\y0.^t\w%L", LANG_SERVER, "EXIT" )
    iKeys |=  MENU_KEY_0|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9
    show_menu( id, iKeys, szMenu, delay, .title = "BuyMenu" )

    return PLUGIN_HANDLED
}

    // Weapon Menu Func
public MenuHandler(id, key)
{
    if(key == KEY_EXIT - 1 || !g_iAlive[id])
        return PLUGIN_HANDLED

    switch(key)
    {
        case 0:{
            if(user_has_weapon(id,CSW_FAMAS))
            {
                client_print(id, print_center, "%L", LANG_SERVER,"ALREADY_OWN_WEAPON")
            }
            else{
                drop_weapons(id, 1)
                fm_give_item(id,"weapon_famas")
                ExecuteHamB(Ham_GiveAmmo, id, 90, "556nato", 90)
                SetFlag( gbIsUsed, id )
            }
        }
        case 1:{
            if(user_has_weapon(id,CSW_M4A1))
            {
                client_print(id, print_center, "%L", LANG_SERVER,"ALREADY_OWN_WEAPON")
            }
            else{
                drop_weapons(id, 1)
                fm_give_item(id,"weapon_m4a1")
                ExecuteHamB(Ham_GiveAmmo, id, 90, "556nato", 90)
                SetFlag( gbIsUsed, id )
            }
        }
        case 2:{
            if(user_has_weapon(id,CSW_AK47))
            {
                client_print(id, print_center, "%L", LANG_SERVER,"ALREADY_OWN_WEAPON")
            }
            else{
                drop_weapons(id, 1)
                fm_give_item(id,"weapon_ak47")
                ExecuteHamB(Ham_GiveAmmo, id, 90, "762nato", 90)
                SetFlag( gbIsUsed, id )
            }
        }
        case 3:{
            if(user_has_weapon(id,CSW_AWP))
            {
                client_print(id, print_center, "%L", LANG_SERVER,"ALREADY_OWN_WEAPON")
            }
            else{
                drop_weapons(id, 1)
                fm_give_item(id,"weapon_awp")
                ExecuteHamB(Ham_GiveAmmo, id, 30, "338magnum", 30)
                SetFlag( gbIsUsed, id )
            }
        }
        case 4:{
            MenuCommandCustom(id)
        }
    }
    return PLUGIN_HANDLED
}

    // Custom Menu func
public MenuHandlerCustom(id, key)
{
    if(key == KEY_EXIT - 1 || !g_iAlive[id])
        return PLUGIN_HANDLED

    switch(key)
    {
        case 0:{
            if(g_iDGLPluginId > 0 && g_iDGLGive > 0)
            {   
                callfunc_begin_i(g_iDGLGive, g_iDGLPluginId)
                callfunc_push_int(id)
                callfunc_end()
                // SetFlag( gbIsUsed, id )
            }
        }
        case 1:{
            if(g_iM4A1PluginId > 0 && g_iM4A1Give > 0)
            {       
                callfunc_begin_i(g_iM4A1Give, g_iM4A1PluginId)
                callfunc_push_int(id)
                callfunc_end()
                // SetFlag( gbIsUsed, id )
            }
        }
        case 2:{
            if(g_iAK47PluginId > 0 && g_iAK47Give > 0)
            {
                callfunc_begin_i(g_iAK47Give, g_iAK47PluginId)
                callfunc_push_int(id)
                callfunc_end()
                // SetFlag( gbIsUsed, id )
            }
        }
        case 3:{
            if(g_iAWPPluginId > 0 && g_iAWPGive > 0)
            {
                callfunc_begin_i(g_iAWPGive, g_iAWPPluginId)
                callfunc_push_int(id)
                callfunc_end()
                // SetFlag( gbIsUsed, id )
            }
        }
        case 4:{
            MenuCommandCustom(id)
        }
    }
    return PLUGIN_HANDLED
}

//================================ STOCKS ==============================//

stock giveammo(id)
{
    new weap_ids[32], num_weaps
    num_weaps = 0
    get_user_weapons(id, weap_ids, num_weaps)
    for (new i = 0; i < num_weaps; i++)
    {
        new weap_id = weap_ids[i]
        new ammo = MAXBPAMMO[weap_id]
        if(!( NOCLIP_WPN_BS & (1<<weap_id)))
        {
            ExecuteHamB(Ham_GiveAmmo, id, MAXBPAMMO[weap_id], AMMOTYPE[weap_id], MAXBPAMMO[weap_id], ammo)
        }
    }
}

stock refill(id)
{
    if(!is_user_connected(id)) return

    for(new slot = 1; slot<= 2; slot++)
    {
        new iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_CBasePlayer[slot])
        while( iWeapon > 0 )
        {
            new iId = fm_get_weapon_id(iWeapon)
            if( !( NOCLIP_WPN_BS & (1<<iId) ) )
            {
                fm_set_weapon_ammo(iWeapon, MAXCLIP[iId])
                iWeapon = get_pdata_cbase(iWeapon, m_pNext, XO_WEAPON)
            }
        }
    }
}

stock drop_weapons(id, dropwhat)
{
    static weapons[32], num, i, weaponid
    num = 0
    get_user_weapons(id, weapons, num)

    for (i = 0; i < num; i++)
    {
        weaponid = weapons[i]
        if((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM) || HasShield(id))
        || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM )))
        {
            static wname[32]
            get_weaponname(weaponid, wname, charsmax(wname))
            switch(droptype)
            {
                case 0: ham_strip_weapon(id, wname)
                case 1: engclient_cmd(id, "drop", wname)
            }
        }
    }
}

stock ham_strip_weapon(id,weapon[])
{
    if(!equal(weapon,"weapon_",7)) return 0
    
    new wId = get_weaponid(weapon)
    if(!wId) return 0
    
    new wEnt
    while((wEnt = engfunc(EngFunc_FindEntityByString, wEnt, "classname", weapon)) && pev(wEnt, pev_owner) != id) {}
    if(!wEnt) return 0
    
    new iTmp
    if(get_user_weapon(id, iTmp, iTmp) == wId) ExecuteHamB(Ham_Weapon_RetireWeapon, wEnt)
    
    if(!ExecuteHamB(Ham_RemovePlayerItem, id, any:wEnt)) return 0
    
    ExecuteHamB(Ham_Item_Kill, wEnt)
    set_pev(id, pev_weapons, pev(id, pev_weapons) & ~(1<<wId))
    
    return 1
}

stock ChatColor(const id, const input[], any:...)
{
    new count = 1, players[32], i
    static msg[191]
    vformat(msg, 190, input, 3)
    
    replace_all(msg, 190, "!g", "^4") // Green Color
    replace_all(msg, 190, "!n", "^1") // Default Color
    replace_all(msg, 190, "!t", "^3") // Team Color
  
    if(id)players[0] = id; else get_players(players, count, "ch")
    {
        for(i = 0; i < count; i++)
        {
            if(is_user_connected(players[i]))
            {
                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
                write_byte(players[i])
                write_string(msg)
                message_end()
            }
        }
    }
}

stock fm_set_user_armor(index, armor)
{
    set_pev(index, pev_armorvalue, float(armor))
    return 1
}

stock fm_set_user_health(index, health)
{
    health > 0 ? set_pev(index, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, index)
    return 1
}

stock fm_give_item(index, const item[])
{
    if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5))
        return 0
    
    new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item))
    if (!pev_valid(ent))
        return 0

    new Float:origin[3]
    pev(index, pev_origin, origin)
    set_pev(ent, pev_origin, origin)
    set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
    dllfunc(DLLFunc_Spawn, ent)

    new save = pev(ent, pev_solid)
    dllfunc(DLLFunc_Touch, ent, index)
    if (pev(ent, pev_solid) != save)
        return ent

    engfunc(EngFunc_RemoveEntity, ent)

    return -1
}
Screenshot_1.jpg
 

b0neco14

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Народ, как сделать так, чтобы ножик не выдавался изначально, а его нужно было приобрести в самом вип меню? Буду признателен за помощь! Заранее спасибо!
 

perfectblood0

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Женский
Народ, как сделать так, чтобы ножик не выдавался изначально, а его нужно было приобрести в самом вип меню? Буду признателен за помощь! Заранее спасибо!
Переписывать плагин, очевидно.
 

Puma4ka

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Блокировка авп не работает, может есть какие то условия установки?
 

r1n44a

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Пользуйтесь разделом "Заказ плагинов"
кто может добавить еще одно меню голды со своими настройками, заплачу
vk.com/r1n44a - контакты для связи
 

Aeca21

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А как ограничить покупку или просто взятие золотых оружий по раундам?
 

DES

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А как ограничить покупку или просто взятие золотых оружий по раундам?
В настройках плагина всё написано.

allowed_round_buymenu = 1 // С какого раунда будет доступно меню покупки
 

Aeca21

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В настройках плагина всё написано.

allowed_round_buymenu = 1 // С какого раунда будет доступно меню покупки
Да но , убрал квар cost( цену за оружку ) и все золотые берутся даже во время разминки
 

DES

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Да но , убрал квар cost( цену за оружку ) и все золотые берутся даже во время разминки
Зачем убирать цену? Поставь нужную цену,или просто 0.

И выстави нужные настройки тут:

allowed_round_buymenu = 1 // С какого раунда будет доступно меню покупки

; 0 - отключен
; 1 - включен
buyzone_check = 0 // Купить можно только в зоне покупки

; 0 - отключен
; 1 - включен
buytime_check = 0 // Купить можно только до окончание "mp_buytime"
 

Aeca21

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ахринеть , спасибо ,я че то как то промаргал этот пун
Зачем убирать цену? Поставь нужную цену,или просто 0.

И выстави нужные настройки тут:

allowed_round_buymenu = 1 // С какого раунда будет доступно меню покупки

; 0 - отключен
; 1 - включен
buyzone_check = 0 // Купить можно только в зоне покупки

; 0 - отключен
; 1 - включен
buytime_check = 0 // Купить можно только до окончание "mp_buytime"
ахринеть , спасибо , я че то как то промаргал этот пунктик )
 

Safety1st

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Какие правки в плагине жизненно необходимы?
 
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